mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 10:22:56 +00:00
142 lines
3.7 KiB
PHP
142 lines
3.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\Player;
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class WoodSlab extends Transparent{
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public function __construct($meta = 0){
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parent::__construct(self::WOOD_SLAB, $meta, "Wooden Slab");
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$names = [
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0 => "Oak",
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1 => "Spruce",
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2 => "Birch",
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3 => "Jungle",
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4 => "Acacia",
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5 => "Dark Oak",
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];
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$this->name = (($this->meta & 0x08) === 0x08 ? "Upper " : "") . $names[$this->meta & 0x07] . " Wooden Slab";
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if(($this->meta & 0x08) === 0x08){
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$this->isFullBlock = true;
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}else{
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$this->isFullBlock = false;
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}
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$this->hardness = 15;
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}
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protected function recalculateBoundingBox(){
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if(($this->meta & 0x08) > 0){
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return AxisAlignedBB::getBoundingBoxFromPool(
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$this->x,
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$this->y + 0.5,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}else{
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return AxisAlignedBB::getBoundingBoxFromPool(
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$this->x,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 0.5,
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$this->z + 1
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);
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}
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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$this->meta &= 0x07;
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if($face === 0){
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if($target->getID() === self::WOOD_SLAB and ($target->getDamage() & 0x08) === 0x08 and ($target->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
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return true;
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}elseif($block->getID() === self::WOOD_SLAB and ($block->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
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return true;
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}else{
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$this->meta |= 0x08;
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}
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}elseif($face === 1){
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if($target->getID() === self::WOOD_SLAB and ($target->getDamage() & 0x08) === 0 and ($target->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($target, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
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return true;
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}elseif($block->getID() === self::WOOD_SLAB and ($block->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
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return true;
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}
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}else{ //TODO: collision
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if($block->getID() === self::WOOD_SLAB){
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if(($block->getDamage() & 0x07) === ($this->meta & 0x07)){
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$this->getLevel()->setBlock($block, Block::get(Item::DOUBLE_WOOD_SLAB, $this->meta), true);
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return true;
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}
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return false;
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}else{
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if($fy > 0.5){
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$this->meta |= 0x08;
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}
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}
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}
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if($block->getID() === self::WOOD_SLAB and ($target->getDamage() & 0x07) !== ($this->meta & 0x07)){
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return false;
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}
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$this->getLevel()->setBlock($block, $this, true, true);
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return true;
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}
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public function getBreakTime(Item $item){
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switch($item->isAxe()){
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case 5:
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return 0.4;
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case 4:
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return 0.5;
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case 3:
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return 0.75;
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case 2:
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return 0.25;
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case 1:
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return 1.5;
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default:
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return 3;
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}
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}
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public function getDrops(Item $item){
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return [
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[$this->id, $this->meta & 0x07, 1],
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];
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}
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} |