Files
PocketMine-MP/src/pocketmine/block/Block.php
2015-07-27 20:31:55 +02:00

971 lines
24 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
/**
* All Block classes are in here
*/
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\entity\Squid;
use pocketmine\entity\Villager;
use pocketmine\entity\Zombie;
use pocketmine\item\Item;
use pocketmine\item\Tool;
use pocketmine\level\Level;
use pocketmine\level\MovingObjectPosition;
use pocketmine\level\Position;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\metadata\Metadatable;
use pocketmine\metadata\MetadataValue;
use pocketmine\Player;
use pocketmine\plugin\Plugin;
class Block extends Position implements Metadatable{
const AIR = 0;
const STONE = 1;
const GRASS = 2;
const DIRT = 3;
const COBBLESTONE = 4;
const COBBLE = 4;
const PLANK = 5;
const PLANKS = 5;
const WOODEN_PLANK = 5;
const WOODEN_PLANKS = 5;
const SAPLING = 6;
const SAPLINGS = 6;
const BEDROCK = 7;
const WATER = 8;
const STILL_WATER = 9;
const LAVA = 10;
const STILL_LAVA = 11;
const SAND = 12;
const GRAVEL = 13;
const GOLD_ORE = 14;
const IRON_ORE = 15;
const COAL_ORE = 16;
const WOOD = 17;
const TRUNK = 17;
const LOG = 17;
const LEAVES = 18;
const LEAVE = 18;
const SPONGE = 19;
const GLASS = 20;
const LAPIS_ORE = 21;
const LAPIS_BLOCK = 22;
const SANDSTONE = 24;
const BED_BLOCK = 26;
const COBWEB = 30;
const TALL_GRASS = 31;
const BUSH = 32;
const DEAD_BUSH = 32;
const WOOL = 35;
const DANDELION = 37;
const ROSE = 38;
const POPPY = 38;
const RED_FLOWER = 38;
const BROWN_MUSHROOM = 39;
const RED_MUSHROOM = 40;
const GOLD_BLOCK = 41;
const IRON_BLOCK = 42;
const DOUBLE_SLAB = 43;
const DOUBLE_SLABS = 43;
const SLAB = 44;
const SLABS = 44;
const BRICKS = 45;
const BRICKS_BLOCK = 45;
const TNT = 46;
const BOOKSHELF = 47;
const MOSS_STONE = 48;
const MOSSY_STONE = 48;
const OBSIDIAN = 49;
const TORCH = 50;
const FIRE = 51;
const MONSTER_SPAWNER = 52;
const WOOD_STAIRS = 53;
const WOODEN_STAIRS = 53;
const OAK_WOOD_STAIRS = 53;
const OAK_WOODEN_STAIRS = 53;
const CHEST = 54;
const DIAMOND_ORE = 56;
const DIAMOND_BLOCK = 57;
const CRAFTING_TABLE = 58;
const WORKBENCH = 58;
const WHEAT_BLOCK = 59;
const FARMLAND = 60;
const FURNACE = 61;
const BURNING_FURNACE = 62;
const LIT_FURNACE = 62;
const SIGN_POST = 63;
const DOOR_BLOCK = 64;
const WOODEN_DOOR_BLOCK = 64;
const WOOD_DOOR_BLOCK = 64;
const LADDER = 65;
const COBBLE_STAIRS = 67;
const COBBLESTONE_STAIRS = 67;
const WALL_SIGN = 68;
const IRON_DOOR_BLOCK = 71;
const REDSTONE_ORE = 73;
const GLOWING_REDSTONE_ORE = 74;
const LIT_REDSTONE_ORE = 74;
const SNOW = 78;
const SNOW_LAYER = 78;
const ICE = 79;
const SNOW_BLOCK = 80;
const CACTUS = 81;
const CLAY_BLOCK = 82;
const REEDS = 83;
const SUGARCANE_BLOCK = 83;
const FENCE = 85;
const PUMPKIN = 86;
const NETHERRACK = 87;
const SOUL_SAND = 88;
const GLOWSTONE = 89;
const GLOWSTONE_BLOCK = 89;
const LIT_PUMPKIN = 91;
const JACK_O_LANTERN = 91;
const CAKE_BLOCK = 92;
const TRAPDOOR = 96;
const WOODEN_TRAPDOOR = 96;
const WOOD_TRAPDOOR = 96;
const STONE_BRICKS = 98;
const STONE_BRICK = 98;
const IRON_BAR = 101;
const IRON_BARS = 101;
const GLASS_PANE = 102;
const GLASS_PANEL = 102;
const MELON_BLOCK = 103;
const PUMPKIN_STEM = 104;
const MELON_STEM = 105;
const VINE = 106;
const VINES = 106;
const FENCE_GATE = 107;
const BRICK_STAIRS = 108;
const STONE_BRICK_STAIRS = 109;
const MYCELIUM = 110;
const WATER_LILY = 111;
const LILY_PAD = 111;
const NETHER_BRICKS = 112;
const NETHER_BRICK_BLOCK = 112;
const NETHER_BRICKS_STAIRS = 114;
const END_PORTAL_FRAME = 120;
const END_STONE = 121;
const SANDSTONE_STAIRS = 128;
const EMERALD_ORE = 129;
const EMERALD_BLOCK = 133;
const SPRUCE_WOOD_STAIRS = 134;
const SPRUCE_WOODEN_STAIRS = 134;
const BIRCH_WOOD_STAIRS = 135;
const BIRCH_WOODEN_STAIRS = 135;
const JUNGLE_WOOD_STAIRS = 136;
const JUNGLE_WOODEN_STAIRS = 136;
const COBBLE_WALL = 139;
const STONE_WALL = 139;
const COBBLESTONE_WALL = 139;
const CARROT_BLOCK = 141;
const POTATO_BLOCK = 142;
const REDSTONE_BLOCK = 152;
const QUARTZ_BLOCK = 155;
const QUARTZ_STAIRS = 156;
const DOUBLE_WOOD_SLAB = 157;
const DOUBLE_WOODEN_SLAB = 157;
const DOUBLE_WOOD_SLABS = 157;
const DOUBLE_WOODEN_SLABS = 157;
const WOOD_SLAB = 158;
const WOODEN_SLAB = 158;
const WOOD_SLABS = 158;
const WOODEN_SLABS = 158;
const STAINED_CLAY = 159;
const STAINED_HARDENED_CLAY = 159;
const LEAVES2 = 161;
const LEAVE2 = 161;
const WOOD2 = 162;
const TRUNK2 = 162;
const LOG2 = 162;
const ACACIA_WOOD_STAIRS = 163;
const ACACIA_WOODEN_STAIRS = 163;
const DARK_OAK_WOOD_STAIRS = 164;
const DARK_OAK_WOODEN_STAIRS = 164;
const HAY_BALE = 170;
const CARPET = 171;
const HARDENED_CLAY = 172;
const COAL_BLOCK = 173;
const DOUBLE_PLANT = 175;
const FENCE_GATE_SPRUCE = 183;
const FENCE_GATE_BIRCH = 184;
const FENCE_GATE_JUNGLE = 185;
const FENCE_GATE_DARK_OAK = 186;
const FENCE_GATE_ACACIA = 187;
const GRASS_PATH = 198;
const PODZOL = 243;
const BEETROOT_BLOCK = 244;
const STONECUTTER = 245;
const GLOWING_OBSIDIAN = 246;
const NETHER_REACTOR = 247;
/** @var \SplFixedArray */
public static $list = null;
/** @var \SplFixedArray */
public static $fullList = null;
/** @var \SplFixedArray */
public static $light = null;
/** @var \SplFixedArray */
public static $lightFilter = null;
/** @var \SplFixedArray */
public static $solid = null;
/** @var \SplFixedArray */
public static $hardness = null;
/** @var \SplFixedArray */
public static $transparent = null;
protected $id;
protected $meta = 0;
/** @var AxisAlignedBB */
public $boundingBox = null;
/**
* Backwards-compatibility with old way to define block properties
*
* @deprecated
*
* @param string $key
*
* @return mixed
*/
public function __get($key){
static $map = [
"hardness" => "getHardness",
"lightLevel" => "getLightLevel",
"frictionFactor" => "getFrictionFactor",
"name" => "getName",
"isPlaceable" => "canBePlaced",
"isReplaceable" => "canBeReplaced",
"isTransparent" => "isTransparent",
"isSolid" => "isSolid",
"isFlowable" => "canBeFlowedInto",
"isActivable" => "canBeActivated",
"hasEntityCollision" => "hasEntityCollision"
];
return isset($map[$key]) ? $this->{$map[$key]}() : null;
}
public static function init(){
if(self::$list === null){
self::$list = new \SplFixedArray(256);
self::$fullList = new \SplFixedArray(4096);
self::$light = new \SplFixedArray(256);
self::$lightFilter = new \SplFixedArray(256);
self::$solid = new \SplFixedArray(256);
self::$hardness = new \SplFixedArray(256);
self::$transparent = new \SplFixedArray(256);
self::$list[self::AIR] = Air::class;
self::$list[self::STONE] = Stone::class;
self::$list[self::GRASS] = Grass::class;
self::$list[self::DIRT] = Dirt::class;
self::$list[self::COBBLESTONE] = Cobblestone::class;
self::$list[self::PLANKS] = Planks::class;
self::$list[self::SAPLING] = Sapling::class;
self::$list[self::BEDROCK] = Bedrock::class;
self::$list[self::WATER] = Water::class;
self::$list[self::STILL_WATER] = StillWater::class;
self::$list[self::LAVA] = Lava::class;
self::$list[self::STILL_LAVA] = StillLava::class;
self::$list[self::SAND] = Sand::class;
self::$list[self::GRAVEL] = Gravel::class;
self::$list[self::GOLD_ORE] = GoldOre::class;
self::$list[self::IRON_ORE] = IronOre::class;
self::$list[self::COAL_ORE] = CoalOre::class;
self::$list[self::WOOD] = Wood::class;
self::$list[self::LEAVES] = Leaves::class;
self::$list[self::SPONGE] = Sponge::class;
self::$list[self::GLASS] = Glass::class;
self::$list[self::LAPIS_ORE] = LapisOre::class;
self::$list[self::LAPIS_BLOCK] = Lapis::class;
self::$list[self::SANDSTONE] = Sandstone::class;
self::$list[self::BED_BLOCK] = Bed::class;
self::$list[self::COBWEB] = Cobweb::class;
self::$list[self::TALL_GRASS] = TallGrass::class;
self::$list[self::DEAD_BUSH] = DeadBush::class;
self::$list[self::WOOL] = Wool::class;
self::$list[self::DANDELION] = Dandelion::class;
self::$list[self::RED_FLOWER] = Flower::class;
self::$list[self::BROWN_MUSHROOM] = BrownMushroom::class;
self::$list[self::RED_MUSHROOM] = RedMushroom::class;
self::$list[self::GOLD_BLOCK] = Gold::class;
self::$list[self::IRON_BLOCK] = Iron::class;
self::$list[self::DOUBLE_SLAB] = DoubleSlab::class;
self::$list[self::SLAB] = Slab::class;
self::$list[self::BRICKS_BLOCK] = Bricks::class;
self::$list[self::TNT] = TNT::class;
self::$list[self::BOOKSHELF] = Bookshelf::class;
self::$list[self::MOSS_STONE] = MossStone::class;
self::$list[self::OBSIDIAN] = Obsidian::class;
self::$list[self::TORCH] = Torch::class;
self::$list[self::FIRE] = Fire::class;
self::$list[self::MONSTER_SPAWNER] = MonsterSpawner::class;
self::$list[self::WOOD_STAIRS] = WoodStairs::class;
self::$list[self::CHEST] = Chest::class;
self::$list[self::DIAMOND_ORE] = DiamondOre::class;
self::$list[self::DIAMOND_BLOCK] = Diamond::class;
self::$list[self::WORKBENCH] = Workbench::class;
self::$list[self::WHEAT_BLOCK] = Wheat::class;
self::$list[self::FARMLAND] = Farmland::class;
self::$list[self::FURNACE] = Furnace::class;
self::$list[self::BURNING_FURNACE] = BurningFurnace::class;
self::$list[self::SIGN_POST] = SignPost::class;
self::$list[self::WOOD_DOOR_BLOCK] = WoodDoor::class;
self::$list[self::LADDER] = Ladder::class;
self::$list[self::COBBLESTONE_STAIRS] = CobblestoneStairs::class;
self::$list[self::WALL_SIGN] = WallSign::class;
self::$list[self::IRON_DOOR_BLOCK] = IronDoor::class;
self::$list[self::REDSTONE_ORE] = RedstoneOre::class;
self::$list[self::GLOWING_REDSTONE_ORE] = GlowingRedstoneOre::class;
self::$list[self::SNOW_LAYER] = SnowLayer::class;
self::$list[self::ICE] = Ice::class;
self::$list[self::SNOW_BLOCK] = Snow::class;
self::$list[self::CACTUS] = Cactus::class;
self::$list[self::CLAY_BLOCK] = Clay::class;
self::$list[self::SUGARCANE_BLOCK] = Sugarcane::class;
self::$list[self::FENCE] = Fence::class;
self::$list[self::PUMPKIN] = Pumpkin::class;
self::$list[self::NETHERRACK] = Netherrack::class;
self::$list[self::SOUL_SAND] = SoulSand::class;
self::$list[self::GLOWSTONE_BLOCK] = Glowstone::class;
self::$list[self::LIT_PUMPKIN] = LitPumpkin::class;
self::$list[self::CAKE_BLOCK] = Cake::class;
self::$list[self::TRAPDOOR] = Trapdoor::class;
self::$list[self::STONE_BRICKS] = StoneBricks::class;
self::$list[self::IRON_BARS] = IronBars::class;
self::$list[self::GLASS_PANE] = GlassPane::class;
self::$list[self::MELON_BLOCK] = Melon::class;
self::$list[self::PUMPKIN_STEM] = PumpkinStem::class;
self::$list[self::MELON_STEM] = MelonStem::class;
self::$list[self::VINE] = Vine::class;
self::$list[self::FENCE_GATE] = FenceGate::class;
self::$list[self::BRICK_STAIRS] = BrickStairs::class;
self::$list[self::STONE_BRICK_STAIRS] = StoneBrickStairs::class;
self::$list[self::MYCELIUM] = Mycelium::class;
self::$list[self::WATER_LILY] = WaterLily::class;
self::$list[self::NETHER_BRICKS] = NetherBrick::class;
self::$list[self::NETHER_BRICKS_STAIRS] = NetherBrickStairs::class;
self::$list[self::END_PORTAL_FRAME] = EndPortalFrame::class;
self::$list[self::END_STONE] = EndStone::class;
self::$list[self::SANDSTONE_STAIRS] = SandstoneStairs::class;
self::$list[self::EMERALD_ORE] = EmeraldOre::class;
self::$list[self::EMERALD_BLOCK] = Emerald::class;
self::$list[self::SPRUCE_WOOD_STAIRS] = SpruceWoodStairs::class;
self::$list[self::BIRCH_WOOD_STAIRS] = BirchWoodStairs::class;
self::$list[self::JUNGLE_WOOD_STAIRS] = JungleWoodStairs::class;
self::$list[self::STONE_WALL] = StoneWall::class;
self::$list[self::CARROT_BLOCK] = Carrot::class;
self::$list[self::POTATO_BLOCK] = Potato::class;
self::$list[self::REDSTONE_BLOCK] = Redstone::class;
self::$list[self::QUARTZ_BLOCK] = Quartz::class;
self::$list[self::QUARTZ_STAIRS] = QuartzStairs::class;
self::$list[self::DOUBLE_WOOD_SLAB] = DoubleWoodSlab::class;
self::$list[self::WOOD_SLAB] = WoodSlab::class;
self::$list[self::STAINED_CLAY] = StainedClay::class;
self::$list[self::LEAVES2] = Leaves2::class;
self::$list[self::WOOD2] = Wood2::class;
self::$list[self::ACACIA_WOOD_STAIRS] = AcaciaWoodStairs::class;
self::$list[self::DARK_OAK_WOOD_STAIRS] = DarkOakWoodStairs::class;
self::$list[self::HAY_BALE] = HayBale::class;
self::$list[self::CARPET] = Carpet::class;
self::$list[self::HARDENED_CLAY] = HardenedClay::class;
self::$list[self::COAL_BLOCK] = Coal::class;
self::$list[self::DOUBLE_PLANT] = DoublePlant::class;
self::$list[self::FENCE_GATE_SPRUCE] = FenceGateSpruce::class;
self::$list[self::FENCE_GATE_BIRCH] = FenceGateBirch::class;
self::$list[self::FENCE_GATE_JUNGLE] = FenceGateJungle::class;
self::$list[self::FENCE_GATE_DARK_OAK] = FenceGateDarkOak::class;
self::$list[self::FENCE_GATE_ACACIA] = FenceGateAcacia::class;
self::$list[self::GRASS_PATH] = GrassPath::class;
self::$list[self::PODZOL] = Podzol::class;
self::$list[self::BEETROOT_BLOCK] = Beetroot::class;
self::$list[self::STONECUTTER] = Stonecutter::class;
self::$list[self::GLOWING_OBSIDIAN] = GlowingObsidian::class;
self::$list[self::NETHER_REACTOR] = NetherReactor::class;
foreach(self::$list as $id => $class){
if($class !== null){
/** @var Block $block */
$block = new $class();
for($data = 0; $data < 16; ++$data){
self::$fullList[($id << 4) | $data] = new $class($data);
}
self::$solid[$id] = $block->isSolid();
self::$transparent[$id] = $block->isTransparent();
self::$hardness[$id] = $block->getHardness();
self::$light[$id] = $block->getLightLevel();
if($block->isSolid()){
if($block->isTransparent()){
if($block instanceof Liquid or $block instanceof Ice){
self::$lightFilter[$id] = 2;
}else{
self::$lightFilter[$id] = 1;
}
}else{
self::$lightFilter[$id] = 15;
}
}else{
self::$lightFilter[$id] = 1;
}
}else{
self::$lightFilter[$id] = 1;
for($data = 0; $data < 16; ++$data){
self::$fullList[($id << 4) | $data] = new Block($id, $data);
}
}
}
}
}
/**
* @param int $id
* @param int $meta
* @param Position $pos
*
* @return Block
*/
public static function get($id, $meta = 0, Position $pos = null){
try{
$block = self::$list[$id];
if($block !== null){
$block = new $block($meta);
}else{
$block = new Block($id, $meta);
}
}catch(\RuntimeException $e){
$block = new Block($id, $meta);
}
if($pos !== null){
$block->x = $pos->x;
$block->y = $pos->y;
$block->z = $pos->z;
$block->level = $pos->level;
}
return $block;
}
/**
* @param int $id
* @param int $meta
*/
public function __construct($id, $meta = 0){
$this->id = (int) $id;
$this->meta = (int) $meta;
}
/**
* Places the Block, using block space and block target, and side. Returns if the block has been placed.
*
* @param Item $item
* @param Block $block
* @param Block $target
* @param int $face
* @param float $fx
* @param float $fy
* @param float $fz
* @param Player $player = null
*
* @return bool
*/
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
return $this->getLevel()->setBlock($this, $this, true, true);
}
/**
* Returns if the item can be broken with an specific Item
*
* @param Item $item
*
* @return bool
*/
public function isBreakable(Item $item){
return true;
}
/**
* Do the actions needed so the block is broken with the Item
*
* @param Item $item
*
* @return mixed
*/
public function onBreak(Item $item){
return $this->getLevel()->setBlock($this, new Air(), true, true);
}
/**
* Fires a block update on the Block
*
* @param int $type
*
* @return void
*/
public function onUpdate($type){
}
/**
* Do actions when activated by Item. Returns if it has done anything
*
* @param Item $item
* @param Player $player
*
* @return bool
*/
public function onActivate(Item $item, Player $player = null){
return false;
}
/**
* @return int
*/
public function getHardness(){
return 10;
}
/**
* @return int
*/
public function getResistance(){
return $this->getHardness() * 5;
}
/**
* @return int
*/
public function getToolType(){
return Tool::TYPE_NONE;
}
/**
* @return float
*/
public function getFrictionFactor(){
return 0.6;
}
/**
* @return int 0-15
*/
public function getLightLevel(){
return 0;
}
/**
* AKA: Block->isPlaceable
*
* @return bool
*/
public function canBePlaced(){
return true;
}
/**
* AKA: Block->canBeReplaced()
*
* @return bool
*/
public function canBeReplaced(){
return false;
}
/**
* @return bool
*/
public function isTransparent(){
return false;
}
public function isSolid(){
return true;
}
/**
* AKA: Block->isFlowable
*
* @return bool
*/
public function canBeFlowedInto(){
return false;
}
/**
* AKA: Block->isActivable
*
* @return bool
*/
public function canBeActivated(){
return false;
}
public function hasEntityCollision(){
return false;
}
public function canPassThrough(){
return false;
}
/**
* @return string
*/
public function getName(){
return "Unknown";
}
/**
* @return int
*/
final public function getId(){
return $this->id;
}
public function addVelocityToEntity(Entity $entity, Vector3 $vector){
}
/**
* @return int
*/
final public function getDamage(){
return $this->meta;
}
/**
* @param int $meta
*/
final public function setDamage($meta){
$this->meta = $meta & 0x0f;
}
/**
* Sets the block position to a new Position object
*
* @param Position $v
*/
final public function position(Position $v){
$this->x = (int) $v->x;
$this->y = (int) $v->y;
$this->z = (int) $v->z;
$this->level = $v->level;
$this->boundingBox = null;
}
/**
* Returns an array of Item objects to be dropped
*
* @param Item $item
*
* @return array
*/
public function getDrops(Item $item){
if(!isset(self::$list[$this->getId()])){ //Unknown blocks
return [];
}else{
return [
[$this->getId(), $this->getDamage(), 1],
];
}
}
/**
* Returns the seconds that this block takes to be broken using an specific Item
*
* @param Item $item
*
* @return float
*/
public function getBreakTime(Item $item){
$base = $this->getHardness() * 1.5;
if($this->canBeBrokenWith($item)){
if($this->getToolType() === Tool::TYPE_SHEARS and $item->isShears()){
$base /= 15;
}elseif(
($this->getToolType() === Tool::TYPE_PICKAXE and ($tier = $item->isPickaxe()) !== false) or
($this->getToolType() === Tool::TYPE_AXE and ($tier = $item->isAxe()) !== false) or
($this->getToolType() === Tool::TYPE_SHOVEL and ($tier = $item->isShovel()) !== false)
){
switch($tier){
case Tool::TIER_WOODEN:
$base /= 2;
break;
case Tool::TIER_STONE:
$base /= 4;
break;
case Tool::TIER_IRON:
$base /= 6;
break;
case Tool::TIER_DIAMOND:
$base /= 8;
break;
case Tool::TIER_GOLD:
$base /= 12;
break;
}
}
}else{
$base *= 3.33;
}
return $base;
}
public function canBeBrokenWith(Item $item){
return $this->getHardness() !== -1;
}
/**
* Returns the Block on the side $side, works like Vector3::side()
*
* @param int $side
* @param int $step
*
* @return Block
*/
public function getSide($side, $step = 1){
if($this->isValid()){
return $this->getLevel()->getBlock(Vector3::getSide($side, $step));
}
return Block::get(Item::AIR, 0, Position::fromObject(Vector3::getSide($side, $step)));
}
/**
* @return string
*/
public function __toString(){
return "Block[" . $this->getName() . "] (" . $this->getId() . ":" . $this->getDamage() . ")";
}
/**
* Checks for collision against an AxisAlignedBB
*
* @param AxisAlignedBB $bb
*
* @return bool
*/
public function collidesWithBB(AxisAlignedBB $bb){
$bb2 = $this->getBoundingBox();
return $bb2 !== null and $bb->intersectsWith($bb2);
}
/**
* @param Entity $entity
*/
public function onEntityCollide(Entity $entity){
}
/**
* @return AxisAlignedBB
*/
public function getBoundingBox(){
if($this->boundingBox === null){
$this->boundingBox = $this->recalculateBoundingBox();
}
return $this->boundingBox;
}
/**
* @return AxisAlignedBB
*/
protected function recalculateBoundingBox(){
return new AxisAlignedBB(
$this->x,
$this->y,
$this->z,
$this->x + 1,
$this->y + 1,
$this->z + 1
);
}
public function calculateIntercept(Vector3 $pos1, Vector3 $pos2){
$bb = $this->getBoundingBox();
if($bb === null){
return null;
}
$v1 = $pos1->getIntermediateWithXValue($pos2, $bb->minX);
$v2 = $pos1->getIntermediateWithXValue($pos2, $bb->maxX);
$v3 = $pos1->getIntermediateWithYValue($pos2, $bb->minY);
$v4 = $pos1->getIntermediateWithYValue($pos2, $bb->maxY);
$v5 = $pos1->getIntermediateWithZValue($pos2, $bb->minZ);
$v6 = $pos1->getIntermediateWithZValue($pos2, $bb->maxZ);
if($v1 !== null and !$bb->isVectorInYZ($v1)){
$v1 = null;
}
if($v2 !== null and !$bb->isVectorInYZ($v2)){
$v2 = null;
}
if($v3 !== null and !$bb->isVectorInXZ($v3)){
$v3 = null;
}
if($v4 !== null and !$bb->isVectorInXZ($v4)){
$v4 = null;
}
if($v5 !== null and !$bb->isVectorInXY($v5)){
$v5 = null;
}
if($v6 !== null and !$bb->isVectorInXY($v6)){
$v6 = null;
}
$vector = $v1;
if($v2 !== null and ($vector === null or $pos1->distanceSquared($v2) < $pos1->distanceSquared($vector))){
$vector = $v2;
}
if($v3 !== null and ($vector === null or $pos1->distanceSquared($v3) < $pos1->distanceSquared($vector))){
$vector = $v3;
}
if($v4 !== null and ($vector === null or $pos1->distanceSquared($v4) < $pos1->distanceSquared($vector))){
$vector = $v4;
}
if($v5 !== null and ($vector === null or $pos1->distanceSquared($v5) < $pos1->distanceSquared($vector))){
$vector = $v5;
}
if($v6 !== null and ($vector === null or $pos1->distanceSquared($v6) < $pos1->distanceSquared($vector))){
$vector = $v6;
}
if($vector === null){
return null;
}
$f = -1;
if($vector === $v1){
$f = 4;
}elseif($vector === $v2){
$f = 5;
}elseif($vector === $v3){
$f = 0;
}elseif($vector === $v4){
$f = 1;
}elseif($vector === $v5){
$f = 2;
}elseif($vector === $v6){
$f = 3;
}
return MovingObjectPosition::fromBlock($this->x, $this->y, $this->z, $f, $vector->add($this->x, $this->y, $this->z));
}
public function setMetadata($metadataKey, MetadataValue $metadataValue){
if($this->getLevel() instanceof Level){
$this->getLevel()->getBlockMetadata()->setMetadata($this, $metadataKey, $metadataValue);
}
}
public function getMetadata($metadataKey){
if($this->getLevel() instanceof Level){
$this->getLevel()->getBlockMetadata()->getMetadata($this, $metadataKey);
}
}
public function hasMetadata($metadataKey){
if($this->getLevel() instanceof Level){
$this->getLevel()->getBlockMetadata()->hasMetadata($this, $metadataKey);
}
}
public function removeMetadata($metadataKey, Plugin $plugin){
if($this->getLevel() instanceof Level){
$this->getLevel()->getBlockMetadata()->removeMetadata($this, $metadataKey, $plugin);
}
}
}