mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
169 lines
5.2 KiB
PHP
169 lines
5.2 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/***REM_START***/
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require_once("NoiseGenerator.php");
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/***REM_END***/
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class NoiseGeneratorPerlin extends NoiseGenerator{
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private $permutations = array();
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public $xCoord, $yCoord, $zCoord;
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public function __construct($random = false){
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if(!($random instanceof Random)){
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$random = new Random();
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}
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$this->xCoord = $random->nextFloat() * 256;
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$this->yCoord = $random->nextFloat() * 256;
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$this->zCoord = $random->nextFloat() * 256;
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for($i = 0; $i < 512; ++$i){
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$this->permutations[$i] = 0;
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}
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for($i = 0; $i < 256; ++$i){
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$this->permutations[$i] = $i;
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}
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for($i = 0; $i < 256; ++$i){
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$j = $random->nextRange(0, 256 - $i) + $i;
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$k = $this->permutations[$i];
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$this->permutations[$i] = $this->permutations[$j];
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$this->permutations[$j] = $k;
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$this->permutations[$i + 256] = $this->permutations[$i];
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}
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}
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public final function curve($par1, $par2, $par3){
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return $par2 + $par1 * ($par3 - $par2);
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}
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public function grad2D($int, $par1, $par2){
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$i = $int & 0x0F;
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$d1 = (1 - (($i & 0x08) >> 3)) * $par1;
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$d2 = ($i === 12 or $i === 14) ? $par1:($i < 4 ? 0:$par2);
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return (($i & 0x01) === 0 ? $d1:-$d1) + (($i & 0x02) === 0 ? $d2:-$d2);
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}
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public function grad3D($int, $par1, $par2, $par3){
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$i = $int & 0x0F;
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$d1 = $i < 8 ? $par1 : $par2;
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$d2 = ($i === 12 or $i === 14) ? $par1:($i < 4 ? $par2:$par3);
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return (($i & 0x01) === 0 ? $d1:-$d1) + (($i & 0x02) === 0 ? $d2:-$d2);
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}
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public function populateNoiseArray(&$floats, $par1, $par2, $par3, $int1, $int2, $int3, $par4, $par5, $par6, $par7){
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if($int2 === 1){
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$n = 0;
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$d3 = 1 / $par7;
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for($i1 = 0; $i1 < $int1; ++$i1){
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$d4 = $par1 + $i1 * $par4 + $this->xCoord;
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$i2 = (int) $d4;
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if($d4 < $i2){
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--$i2;
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}
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$i3 = $i2 & 0xFF;
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$d4 -= $i2;
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$d5 = $d4 * $d4 * $d4 * ($d4 * ($d4 * 6 - 15) + 10);
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for($i4 = 0; $i4 < $int3; ++$i4){
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$d6 = $par3 + $i4 * $par6 + $this->zCoord;
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$i5 = (int) $d6;
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if($d6 < $i5){
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--$i5;
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}
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$i6 = $i5 & 0xFF;
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$d6 -= $i5;
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$d7 = $d6 * $d6 * $d6 * ($d6 * ($d6 * 6 - 15) + 10);
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$i = $this->permutations[$i3];
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$j = $this->permutations[$i] + $i6;
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$k = $this->permutations[$i3 + 1];
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$m = $this->permutations[$k] + $i6;
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$d1 = $this->curve($d5, $this->grad2D($this->permutations[$j], $d4, $d6), $this->grad3D($this->permutations[$m], $d4 - 1, 0, $d6));
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$d2 = $this->curve($d5, $this->grad3D($this->permutations[$j + 1], $d4, 0, $d6 - 1), $this->grad3D($this->permutations[$m + 1], $d4 - 1, 0, $d6 - 1));
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$d8 = $this->curve($d7, $d1, $d2);
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$floats[$n++] += $d8 * $d3;
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}
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}
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return;
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}
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$d9 = 1 / $par7;
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$m = -1;
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$n = 0;
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$i = 0;
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for($i4 = 0; $i4 < $int1; ++$i4){
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$d6 = $par1 + $i4 * $par4 + $this->xCoord;
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$i5 = (int) $d6;
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if($d6 < $i5){
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--$i5;
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}
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$i6 = $i5 & 0xFF;
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$d6 -= $i5;
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$d7 = $d6 * $d6 * $d6 * ($d6 * ($d6 * 6 - 15) + 10);
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for($i12 = 0; $i12 < $int3; ++$i12){
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$d12 = $par3 + $i12 * $par6 + $this->zCoord;
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$i13 = (int) $d12;
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if($d12 < $i13){
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--$i13;
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}
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$i14 = $i13 & 0xFF;
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$d12 -= $i13;
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$d13 = $d12 * $d12 * $d12 * ($d12 * ($d12 * 6 - 15) + 10);
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for($i15 = 0; $i15 < $int2; ++$i15){
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$d14 = $par2 + $i15 * $par5 + $this->yCoord;
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$i16 = (int) $d14;
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if($d14 < $i16){
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--$i16;
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}
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$d14 -= $i16;
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$d15 = $d14 * $d14 * $d14 * ($d14 * ($d14 * 6 - 15) + 10);
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if($i15 === 0 or $i17 !== $m){
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$m = $i17;
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$i7 = $this->permutations[$i6] + $i17;
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$i8 = $this->permutations[$i7] + $i14;
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$i9 = $this->permutations[$i7 + 1] + $i14;
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$i10 = $this->permutations[$i6 + 1] + $i17;
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$n = $this->permutations[$i10] + $i14;
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$i11 = $this->permutations[$i10 + 1] + $i14;
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$d10 = $this->curve($d7, $this->grad3D($this->permutations[$i8], $d6, $d14, $d12), $this->grad3D($this->permutations[$n], $d6 - 1, $d14, $d12));
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$d4 = $this->curve($d7, $this->grad3D($this->permutations[$i9], $d6, $d14 - 1, $d12), $this->grad3D($this->permutations[$i11], $d6 - 1, $d14 - 1, $d12));
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$d11 = $this->curve($d7, $this->grad3D($this->permutations[$i8 + 1], $d6, $d14, $d12 - 1), $this->grad3D($this->permutations[$n + 1], $d6 - 1, $d14, $d12 - 1));
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$d5 = $this->curve($d7, $this->grad3D($this->permutations[$i9 + 1], $d6, $d14 - 1, $d12 - 1), $this->grad3D($this->permutations[$i11 + 1], $d6 - 1, $d14 - 1, $d12 - 1));
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}
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$d16 = $this->curve($d15, $d10, $d4);
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$d17 = $this->curve($d15, $d11, $d5);
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$d18 = $this->curve($d13, $d16, $d17);
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$floats[$i++] += $d18 * $d9;
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}
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}
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}
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}
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} |