mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-21 13:04:40 +00:00
99 lines
2.7 KiB
PHP
99 lines
2.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\tile;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\nbt\tag\CompoundTag;
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class ItemFrame extends Spawnable{
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public const TAG_ITEM_ROTATION = "ItemRotation";
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public const TAG_ITEM_DROP_CHANCE = "ItemDropChance";
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public const TAG_ITEM = "Item";
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/** @var Item */
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private $item;
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/** @var int */
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private $itemRotation;
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/** @var float */
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private $itemDropChance;
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protected function readSaveData(CompoundTag $nbt) : void{
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if(($itemTag = $nbt->getCompoundTag(self::TAG_ITEM)) !== null){
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$this->item = Item::nbtDeserialize($itemTag);
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}else{
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$this->item = ItemFactory::get(Item::AIR, 0, 0);
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}
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$this->itemRotation = $nbt->getByte(self::TAG_ITEM_ROTATION, 0, true);
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$this->itemDropChance = $nbt->getFloat(self::TAG_ITEM_DROP_CHANCE, 1.0, true);
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}
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protected function writeSaveData(CompoundTag $nbt) : void{
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$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
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$nbt->setByte(self::TAG_ITEM_ROTATION, $this->itemRotation);
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$nbt->setTag($this->item->nbtSerialize(-1, self::TAG_ITEM));
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}
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public function hasItem() : bool{
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return !$this->item->isNull();
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}
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public function getItem() : Item{
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return clone $this->item;
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}
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public function setItem(Item $item = null){
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if($item !== null and !$item->isNull()){
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$this->item = clone $item;
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}else{
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$this->item = ItemFactory::get(Item::AIR, 0, 0);
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}
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$this->onChanged();
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}
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public function getItemRotation() : int{
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return $this->itemRotation;
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}
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public function setItemRotation(int $rotation){
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$this->itemRotation = $rotation;
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$this->onChanged();
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}
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public function getItemDropChance() : float{
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return $this->itemDropChance;
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}
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public function setItemDropChance(float $chance){
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$this->itemDropChance = $chance;
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$this->onChanged();
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}
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protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
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$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
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$nbt->setByte(self::TAG_ITEM_ROTATION, $this->itemRotation);
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$nbt->setTag($this->item->nbtSerialize(-1, self::TAG_ITEM));
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}
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}
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