99 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\tile;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\nbt\tag\CompoundTag;
class ItemFrame extends Spawnable{
public const TAG_ITEM_ROTATION = "ItemRotation";
public const TAG_ITEM_DROP_CHANCE = "ItemDropChance";
public const TAG_ITEM = "Item";
/** @var Item */
private $item;
/** @var int */
private $itemRotation;
/** @var float */
private $itemDropChance;
protected function readSaveData(CompoundTag $nbt) : void{
if(($itemTag = $nbt->getCompoundTag(self::TAG_ITEM)) !== null){
$this->item = Item::nbtDeserialize($itemTag);
}else{
$this->item = ItemFactory::get(Item::AIR, 0, 0);
}
$this->itemRotation = $nbt->getByte(self::TAG_ITEM_ROTATION, 0, true);
$this->itemDropChance = $nbt->getFloat(self::TAG_ITEM_DROP_CHANCE, 1.0, true);
}
protected function writeSaveData(CompoundTag $nbt) : void{
$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
$nbt->setByte(self::TAG_ITEM_ROTATION, $this->itemRotation);
$nbt->setTag($this->item->nbtSerialize(-1, self::TAG_ITEM));
}
public function hasItem() : bool{
return !$this->item->isNull();
}
public function getItem() : Item{
return clone $this->item;
}
public function setItem(Item $item = null){
if($item !== null and !$item->isNull()){
$this->item = clone $item;
}else{
$this->item = ItemFactory::get(Item::AIR, 0, 0);
}
$this->onChanged();
}
public function getItemRotation() : int{
return $this->itemRotation;
}
public function setItemRotation(int $rotation){
$this->itemRotation = $rotation;
$this->onChanged();
}
public function getItemDropChance() : float{
return $this->itemDropChance;
}
public function setItemDropChance(float $chance){
$this->itemDropChance = $chance;
$this->onChanged();
}
protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
$nbt->setByte(self::TAG_ITEM_ROTATION, $this->itemRotation);
$nbt->setTag($this->item->nbtSerialize(-1, self::TAG_ITEM));
}
}