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https://github.com/pmmp/PocketMine-MP.git
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this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
50 lines
1.3 KiB
PHP
50 lines
1.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\handler\SessionHandler;
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class RespawnPacket extends DataPacket{
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public const NETWORK_ID = ProtocolInfo::RESPAWN_PACKET;
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/** @var Vector3 */
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public $position;
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protected function decodePayload() : void{
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$this->position = $this->getVector3();
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}
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protected function encodePayload() : void{
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$this->putVector3($this->position);
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}
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public function handle(SessionHandler $handler) : bool{
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return $handler->handleRespawn($this);
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}
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}
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