Dylan K. Taylor 64ecc373be Split up session base logic and packet handling
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00

69 lines
1.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\handler\SessionHandler;
class PlaySoundPacket extends DataPacket{
public const NETWORK_ID = ProtocolInfo::PLAY_SOUND_PACKET;
/** @var string */
public $soundName;
/** @var float */
public $x;
/** @var float */
public $y;
/** @var float */
public $z;
/** @var float */
public $volume;
/** @var float */
public $pitch;
protected function decodePayload() : void{
$this->soundName = $this->getString();
$this->getBlockPosition($this->x, $this->y, $this->z);
$this->x /= 8;
$this->y /= 8;
$this->z /= 8;
$this->volume = $this->getLFloat();
$this->pitch = $this->getLFloat();
}
protected function encodePayload() : void{
$this->putString($this->soundName);
$this->putBlockPosition((int) ($this->x * 8), (int) ($this->y * 8), (int) ($this->z * 8));
$this->putLFloat($this->volume);
$this->putLFloat($this->pitch);
}
public function handle(SessionHandler $handler) : bool{
return $handler->handlePlaySound($this);
}
}