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https://github.com/pmmp/PocketMine-MP.git
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this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
95 lines
2.6 KiB
PHP
95 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\handler\SessionHandler;
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class MovePlayerPacket extends DataPacket{
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public const NETWORK_ID = ProtocolInfo::MOVE_PLAYER_PACKET;
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public const MODE_NORMAL = 0;
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public const MODE_RESET = 1;
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public const MODE_TELEPORT = 2;
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public const MODE_PITCH = 3; //facepalm Mojang
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/** @var int */
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public $entityRuntimeId;
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/** @var Vector3 */
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public $position;
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/** @var float */
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public $pitch;
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/** @var float */
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public $yaw;
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/** @var float */
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public $headYaw;
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/** @var int */
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public $mode = self::MODE_NORMAL;
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/** @var bool */
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public $onGround = false; //TODO
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/** @var int */
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public $ridingEid = 0;
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/** @var int */
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public $teleportCause = 0;
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/** @var int */
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public $teleportItem = 0;
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protected function decodePayload() : void{
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$this->entityRuntimeId = $this->getEntityRuntimeId();
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$this->position = $this->getVector3();
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$this->pitch = $this->getLFloat();
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$this->yaw = $this->getLFloat();
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$this->headYaw = $this->getLFloat();
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$this->mode = $this->getByte();
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$this->onGround = $this->getBool();
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$this->ridingEid = $this->getEntityRuntimeId();
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if($this->mode === MovePlayerPacket::MODE_TELEPORT){
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$this->teleportCause = $this->getLInt();
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$this->teleportItem = $this->getLInt();
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}
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}
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protected function encodePayload() : void{
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$this->putEntityRuntimeId($this->entityRuntimeId);
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$this->putVector3($this->position);
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$this->putLFloat($this->pitch);
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$this->putLFloat($this->yaw);
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$this->putLFloat($this->headYaw); //TODO
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$this->putByte($this->mode);
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$this->putBool($this->onGround);
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$this->putEntityRuntimeId($this->ridingEid);
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if($this->mode === MovePlayerPacket::MODE_TELEPORT){
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$this->putLInt($this->teleportCause);
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$this->putLInt($this->teleportItem);
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}
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}
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public function handle(SessionHandler $handler) : bool{
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return $handler->handleMovePlayer($this);
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}
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}
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