PocketMine-MP/src/pocketmine/network/mcpe/protocol/CommandRequestPacket.php
Dylan K. Taylor 64ecc373be Split up session base logic and packet handling
this will allow for mutable packet handlers which can be used to cleanly implement multi-stage game sessions.
2018-07-20 12:36:44 +01:00

57 lines
1.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\handler\SessionHandler;
use pocketmine\network\mcpe\protocol\types\CommandOriginData;
class CommandRequestPacket extends DataPacket{
public const NETWORK_ID = ProtocolInfo::COMMAND_REQUEST_PACKET;
/** @var string */
public $command;
/** @var CommandOriginData */
public $originData;
/** @var bool */
public $isInternal;
protected function decodePayload() : void{
$this->command = $this->getString();
$this->originData = $this->getCommandOriginData();
$this->isInternal = $this->getBool();
}
protected function encodePayload() : void{
$this->putString($this->command);
$this->putCommandOriginData($this->originData);
$this->putBool($this->isInternal);
}
public function handle(SessionHandler $handler) : bool{
return $handler->handleCommandRequest($this);
}
}