PocketMine-MP/src/pocketmine/level/WorldGenerator.php
2014-06-07 22:29:45 +02:00

77 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level;
use pocketmine\level\format\pmf\LevelFormat;
use pocketmine\level\generator\Generator;
use pocketmine\Server;
use pocketmine\utils\Binary;
use pocketmine\utils\Random;
use pocketmine\utils\Utils;
class WorldGenerator{
private $seed, $level, $path, $random, $generator, $server;
/**
* @param Server $server
* @param Generator $generator
* @param string $name
* @param int $seed
*/
public function __construct(Server $server, Generator $generator, $name, $seed = null){
$this->seed = $seed !== null ? (int) $seed : Binary::readInt(Utils::getRandomBytes(4, false));
$this->random = new Random($this->seed);
$this->server = $server;
$this->path = $this->server->getDataPath() . "worlds/" . $name . "/";
$this->generator = $generator;
$level = new LevelFormat($this->path . "level.pmf", array(
"name" => $name,
"seed" => $this->seed,
"time" => 0,
"spawnX" => 128,
"spawnY" => 128,
"spawnZ" => 128,
"height" => 8,
"generator" => $this->generator->getName(),
"generatorSettings" => $this->generator->getSettings(),
"extra" => ""
));
$this->level = new Level($this->server, $level, $name);
}
public function generate(){
$this->generator->init($this->level, $this->random);
for($Z = 6; $Z <= 10; ++$Z){
for($X = 6; $X <= 10; ++$X){
$this->level->level->loadChunk($X, $Z);
}
}
$this->level->setSpawn($this->generator->getSpawn());
}
public function close(){
$this->level->close();
}
}