Files
PocketMine-MP/src/material/block/misc/Bed.php
2014-03-05 11:15:47 +01:00

128 lines
4.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
class BedBlock extends TransparentBlock{
public function __construct($type = 0){
parent::__construct(BED_BLOCK, $type, "Bed Block");
$this->isActivable = true;
$this->isFullBlock = false;
$this->hardness = 1;
}
public function onActivate(Item $item, Player $player){
if(ServerAPI::request()->api->time->getPhase($player->level) !== "night"){
$pk = new ChatPacket;
$pk->message = "You can only sleep at night";
$player->dataPacket($pk);
return true;
}
$blockNorth = $this->getSide(2); //Gets the blocks around them
$blockSouth = $this->getSide(3);
$blockEast = $this->getSide(5);
$blockWest = $this->getSide(4);
if(($this->meta & 0x08) === 0x08){ //This is the Top part of bed
$b = $this;
}else{ //Bottom Part of Bed
if($blockNorth->getID() === $this->id and ($blockNorth->meta & 0x08) === 0x08){
$b = $blockNorth;
}elseif($blockSouth->getID() === $this->id and ($blockSouth->meta & 0x08) === 0x08){
$b = $blockSouth;
}elseif($blockEast->getID() === $this->id and ($blockEast->meta & 0x08) === 0x08){
$b = $blockEast;
}elseif($blockWest->getID() === $this->id and ($blockWest->meta & 0x08) === 0x08){
$b = $blockWest;
}else{
$pk = new ChatPacket;
$pk->message = "This bed is incomplete";
$player->dataPacket($pk);
return true;
}
}
if($player->sleepOn($b) === false){
$pk = new ChatPacket;
$pk->message = "This bed is occupied";
$player->dataPacket($pk);
}
return true;
}
public function place(Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
$down = $this->getSide(0);
if($down->isTransparent === false){
$faces = array(
0 => 3,
1 => 4,
2 => 2,
3 => 5,
);
$d = $player->entity->getDirection();
$next = $this->getSide($faces[(($d + 3) % 4)]);
$downNext = $this->getSide(0);
if($next->isReplaceable === true and $downNext->isTransparent === false){
$meta = (($d + 3) % 4) & 0x03;
$this->level->setBlock($block, BlockAPI::get($this->id, $meta), true, false, true);
$this->level->setBlock($next, BlockAPI::get($this->id, $meta | 0x08), true, false, true);
return true;
}
}
return false;
}
public function onBreak(Item $item, Player $player){
$blockNorth = $this->getSide(2); //Gets the blocks around them
$blockSouth = $this->getSide(3);
$blockEast = $this->getSide(5);
$blockWest = $this->getSide(4);
if(($this->meta & 0x08) === 0x08){ //This is the Top part of bed
if($blockNorth->getID() === $this->id and $blockNorth->meta !== 0x08){ //Checks if the block ID and meta are right
$this->level->setBlock($blockNorth, new AirBlock(), true, false, true);
}elseif($blockSouth->getID() === $this->id and $blockSouth->meta !== 0x08){
$this->level->setBlock($blockSouth, new AirBlock(), true, false, true);
}elseif($blockEast->getID() === $this->id and $blockEast->meta !== 0x08){
$this->level->setBlock($blockEast, new AirBlock(), true, false, true);
}elseif($blockWest->getID() === $this->id and $blockWest->meta !== 0x08){
$this->level->setBlock($blockWest, new AirBlock(), true, false, true);
}
}else{ //Bottom Part of Bed
if($blockNorth->getID() === $this->id and ($blockNorth->meta & 0x08) === 0x08){
$this->level->setBlock($blockNorth, new AirBlock(), true, false, true);
}elseif($blockSouth->getID() === $this->id and ($blockSouth->meta & 0x08) === 0x08){
$this->level->setBlock($blockSouth, new AirBlock(), true, false, true);
}elseif($blockEast->getID() === $this->id and ($blockEast->meta & 0x08) === 0x08){
$this->level->setBlock($blockEast, new AirBlock(), true, false, true);
}elseif($blockWest->getID() === $this->id and ($blockWest->meta & 0x08) === 0x08){
$this->level->setBlock($blockWest, new AirBlock(), true, false, true);
}
}
$this->level->setBlock($this, new AirBlock(), true, false, true);
return true;
}
public function getDrops(Item $item, Player $player){
return array(
array(BED, 0, 1),
);
}
}