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For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff. 'block-item state', as the name suggests, sticks to the item when the block is acquired as an item. 'block-only state' applies only to the block and is discarded when the block is acquired as an item. 'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
179 lines
5.0 KiB
PHP
179 lines
5.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\DoorSound;
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class Door extends Transparent{
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use HorizontalFacingTrait;
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protected bool $top = false;
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protected bool $hingeRight = false;
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protected bool $open = false;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->horizontalFacing($this->facing);
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$w->bool($this->top);
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$w->bool($this->hingeRight);
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$w->bool($this->open);
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}
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public function readStateFromWorld() : Block{
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parent::readStateFromWorld();
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//copy door properties from other half
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$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
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if($other instanceof Door && $other->hasSameTypeId($this)){
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if($this->top){
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$this->facing = $other->facing;
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$this->open = $other->open;
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}else{
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$this->hingeRight = $other->hingeRight;
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}
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}
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return $this;
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}
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public function isTop() : bool{ return $this->top; }
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/** @return $this */
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public function setTop(bool $top) : self{
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$this->top = $top;
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return $this;
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}
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public function isHingeRight() : bool{ return $this->hingeRight; }
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/** @return $this */
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public function setHingeRight(bool $hingeRight) : self{
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$this->hingeRight = $hingeRight;
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return $this;
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}
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public function isOpen() : bool{ return $this->open; }
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/** @return $this */
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public function setOpen(bool $open) : self{
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$this->open = $open;
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return $this;
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}
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public function isSolid() : bool{
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return false;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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//TODO: doors are 0.1825 blocks thick, instead of 0.1875 like JE (https://bugs.mojang.com/browse/MCPE-19214)
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return [AxisAlignedBB::one()->trim($this->open ? Facing::rotateY($this->facing, !$this->hingeRight) : $this->facing, 327 / 400)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedBy($this->getSide(Facing::DOWN)) && !$this->getSide(Facing::DOWN) instanceof Door){ //Replace with common break method
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$this->position->getWorld()->useBreakOn($this->position); //this will delete both halves if they exist
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}
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($face === Facing::UP){
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$blockUp = $this->getSide(Facing::UP);
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$blockDown = $this->getSide(Facing::DOWN);
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if(!$blockUp->canBeReplaced() || !$this->canBeSupportedBy($blockDown)){
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return false;
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}
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if($player !== null){
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$this->facing = $player->getHorizontalFacing();
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}
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$next = $this->getSide(Facing::rotateY($this->facing, false));
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$next2 = $this->getSide(Facing::rotateY($this->facing, true));
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if($next->hasSameTypeId($this) || (!$next2->isTransparent() && $next->isTransparent())){ //Door hinge
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$this->hingeRight = true;
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}
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$topHalf = clone $this;
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$topHalf->top = true;
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$tx->addBlock($blockReplace->position, $this)->addBlock($blockUp->position, $topHalf);
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return true;
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}
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return false;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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$this->open = !$this->open;
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$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
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$world = $this->position->getWorld();
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if($other instanceof Door && $other->hasSameTypeId($this)){
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$other->open = $this->open;
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$world->setBlock($other->position, $other);
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}
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$world->setBlock($this->position, $this);
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$world->addSound($this->position, new DoorSound());
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return true;
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}
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public function getDrops(Item $item) : array{
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if(!$this->top){
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return parent::getDrops($item);
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}
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return [];
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}
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public function getAffectedBlocks() : array{
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$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
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if($other->hasSameTypeId($this)){
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return [$this, $other];
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}
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return parent::getAffectedBlocks();
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}
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private function canBeSupportedBy(Block $block) : bool{
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return $block->getSupportType(Facing::UP)->hasEdgeSupport();
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}
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}
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