mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-15 18:29:46 +00:00
599 lines
20 KiB
PHP
599 lines
20 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\block\ItemFrame;
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use pocketmine\block\Sign;
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use pocketmine\block\utils\SignText;
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use pocketmine\inventory\transaction\action\InventoryAction;
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use pocketmine\inventory\transaction\CraftingTransaction;
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use pocketmine\inventory\transaction\InventoryTransaction;
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use pocketmine\inventory\transaction\TransactionValidationException;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\NbtDataException;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\BadPacketException;
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use pocketmine\network\mcpe\NetworkNbtSerializer;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
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use pocketmine\network\mcpe\protocol\BookEditPacket;
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use pocketmine\network\mcpe\protocol\BossEventPacket;
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use pocketmine\network\mcpe\protocol\CommandBlockUpdatePacket;
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use pocketmine\network\mcpe\protocol\CommandRequestPacket;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\CraftingEventPacket;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\EntityFallPacket;
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use pocketmine\network\mcpe\protocol\EntityPickRequestPacket;
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use pocketmine\network\mcpe\protocol\InteractPacket;
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use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
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use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
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use pocketmine\network\mcpe\protocol\LabTablePacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacketV1;
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use pocketmine\network\mcpe\protocol\MapInfoRequestPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\ModalFormResponsePacket;
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use pocketmine\network\mcpe\protocol\MovePlayerPacket;
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use pocketmine\network\mcpe\protocol\NetworkStackLatencyPacket;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
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use pocketmine\network\mcpe\protocol\PlayerInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\ServerSettingsRequestPacket;
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use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
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use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
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use pocketmine\network\mcpe\protocol\SubClientLoginPacket;
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use pocketmine\network\mcpe\protocol\TextPacket;
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use pocketmine\network\mcpe\protocol\types\MismatchTransactionData;
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use pocketmine\network\mcpe\protocol\types\NormalTransactionData;
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use pocketmine\network\mcpe\protocol\types\ReleaseItemTransactionData;
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use pocketmine\network\mcpe\protocol\types\UseItemOnEntityTransactionData;
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use pocketmine\network\mcpe\protocol\types\UseItemTransactionData;
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use pocketmine\Player;
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use function base64_encode;
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use function fmod;
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use function implode;
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use function json_decode;
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use function json_encode;
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use function json_last_error_msg;
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use function microtime;
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use function preg_match;
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use function preg_split;
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use function trim;
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/**
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* Temporary session handler implementation
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* TODO: split this up properly into different handlers
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*/
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class SimpleSessionHandler extends SessionHandler{
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/** @var Player */
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private $player;
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/** @var NetworkSession */
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private $session;
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/** @var CraftingTransaction|null */
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protected $craftingTransaction = null;
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/** @var float */
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protected $lastRightClickTime = 0.0;
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/** @var Vector3|null */
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protected $lastRightClickPos = null;
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public function __construct(Player $player, NetworkSession $session){
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$this->player = $player;
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$this->session = $session;
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}
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public function handleText(TextPacket $packet) : bool{
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if($packet->type === TextPacket::TYPE_CHAT){
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return $this->player->chat($packet->message);
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}
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return false;
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}
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public function handleMovePlayer(MovePlayerPacket $packet) : bool{
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$yaw = fmod($packet->yaw, 360);
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$pitch = fmod($packet->pitch, 360);
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if($yaw < 0){
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$yaw += 360;
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}
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$this->player->setRotation($yaw, $pitch);
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$this->player->updateNextPosition($packet->position->subtract(0, 1.62, 0));
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return true;
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}
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public function handleLevelSoundEventPacketV1(LevelSoundEventPacketV1 $packet) : bool{
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return true; //useless leftover from 1.8
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}
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public function handleEntityEvent(EntityEventPacket $packet) : bool{
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$this->player->doCloseInventory();
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switch($packet->event){
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case EntityEventPacket::EATING_ITEM: //TODO: ignore this and handle it server-side
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if($packet->data === 0){
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return false;
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}
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$this->player->broadcastEntityEvent(EntityEventPacket::EATING_ITEM, $packet->data);
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break;
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default:
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return false;
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}
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return true;
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}
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public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
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if($this->player->isSpectator()){
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$this->player->sendAllInventories();
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return true;
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}
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$result = true;
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if($packet->trData instanceof NormalTransactionData){
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$result = $this->handleNormalTransaction($packet->trData);
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}elseif($packet->trData instanceof MismatchTransactionData){
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$this->player->sendAllInventories();
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$result = true;
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}elseif($packet->trData instanceof UseItemTransactionData){
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$result = $this->handleUseItemTransaction($packet->trData);
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}elseif($packet->trData instanceof UseItemOnEntityTransactionData){
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$result = $this->handleUseItemOnEntityTransaction($packet->trData);
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}elseif($packet->trData instanceof ReleaseItemTransactionData){
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$result = $this->handleReleaseItemTransaction($packet->trData);
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}
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if(!$result){
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$this->player->sendAllInventories();
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}
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return $result;
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}
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private function handleNormalTransaction(NormalTransactionData $data) : bool{
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/** @var InventoryAction[] $actions */
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$actions = [];
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$isCrafting = false;
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$isFinalCraftingPart = false;
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foreach($data->getActions() as $networkInventoryAction){
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$isCrafting = $isCrafting || $networkInventoryAction->isCraftingPart();
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$isFinalCraftingPart = $isFinalCraftingPart || $networkInventoryAction->isFinalCraftingPart();
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try{
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$action = $networkInventoryAction->createInventoryAction($this->player);
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if($action !== null){
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$actions[] = $action;
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}
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}catch(\UnexpectedValueException $e){
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$this->player->getServer()->getLogger()->debug("Unhandled inventory action from " . $this->player->getName() . ": " . $e->getMessage());
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return false;
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}
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}
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if($isCrafting){
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//we get the actions for this in several packets, so we need to wait until we have all the pieces before
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//trying to execute it
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if($this->craftingTransaction === null){
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$this->craftingTransaction = new CraftingTransaction($this->player, $actions);
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}else{
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foreach($actions as $action){
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$this->craftingTransaction->addAction($action);
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}
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}
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if($isFinalCraftingPart){
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try{
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$this->craftingTransaction->execute();
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}catch(TransactionValidationException $e){
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$this->player->getServer()->getLogger()->debug("Failed to execute crafting transaction for " . $this->player->getName() . ": " . $e->getMessage());
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return false;
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}finally{
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$this->craftingTransaction = null;
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}
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}
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}else{
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//normal transaction fallthru
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if($this->craftingTransaction !== null){
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$this->player->getServer()->getLogger()->debug("Got unexpected normal inventory action with incomplete crafting transaction from " . $this->player->getName() . ", refusing to execute crafting");
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$this->craftingTransaction = null;
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return false;
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}
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$transaction = new InventoryTransaction($this->player, $actions);
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try{
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$transaction->execute();
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}catch(TransactionValidationException $e){
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$logger = $this->player->getServer()->getLogger();
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$logger->debug("Failed to execute inventory transaction from " . $this->player->getName() . ": " . $e->getMessage());
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$logger->debug("Actions: " . json_encode($data->getActions()));
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return false;
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}
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//TODO: fix achievement for getting iron from furnace
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}
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return true;
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}
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private function handleUseItemTransaction(UseItemTransactionData $data) : bool{
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switch($data->getActionType()){
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case UseItemTransactionData::ACTION_CLICK_BLOCK:
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//TODO: start hack for client spam bug
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$clickPos = $data->getClickPos();
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$spamBug = ($this->lastRightClickPos !== null and
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microtime(true) - $this->lastRightClickTime < 0.1 and //100ms
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$this->lastRightClickPos->distanceSquared($clickPos) < 0.00001 //signature spam bug has 0 distance, but allow some error
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);
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//get rid of continued spam if the player clicks and holds right-click
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$this->lastRightClickPos = clone $clickPos;
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$this->lastRightClickTime = microtime(true);
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if($spamBug){
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return true;
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}
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//TODO: end hack for client spam bug
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$this->player->interactBlock($data->getBlockPos(), $data->getFace(), $clickPos);
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return true;
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case UseItemTransactionData::ACTION_BREAK_BLOCK:
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$this->player->breakBlock($data->getBlockPos());
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return true;
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case UseItemTransactionData::ACTION_CLICK_AIR:
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$this->player->useHeldItem();
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return true;
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}
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return false;
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}
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private function handleUseItemOnEntityTransaction(UseItemOnEntityTransactionData $data) : bool{
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$target = $this->player->getLevel()->getEntity($data->getEntityRuntimeId());
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if($target === null){
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return false;
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}
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switch($data->getActionType()){
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case UseItemOnEntityTransactionData::ACTION_INTERACT:
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$this->player->interactEntity($target, $data->getClickPos());
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return true;
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case UseItemOnEntityTransactionData::ACTION_ATTACK:
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$this->player->attackEntity($target);
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return true;
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}
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return false;
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}
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private function handleReleaseItemTransaction(ReleaseItemTransactionData $data) : bool{
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switch($data->getActionType()){
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case ReleaseItemTransactionData::ACTION_RELEASE:
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$this->player->releaseHeldItem();
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return true;
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case ReleaseItemTransactionData::ACTION_CONSUME:
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$this->player->consumeHeldItem();
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return true;
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}
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return false;
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}
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public function handleMobEquipment(MobEquipmentPacket $packet) : bool{
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return $this->player->equipItem($packet->hotbarSlot);
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}
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public function handleMobArmorEquipment(MobArmorEquipmentPacket $packet) : bool{
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return true; //Not used
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}
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public function handleInteract(InteractPacket $packet) : bool{
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if($packet->action === InteractPacket::ACTION_MOUSEOVER){
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//TODO HACK: silence useless spam (MCPE 1.8)
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//due to some messy Mojang hacks, it sends this when changing the held item now, which causes us to think
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//the inventory was closed when it wasn't.
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//this is also sent whenever entity metadata updates, which can get really spammy.
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//TODO: implement handling for this where it matters
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return true;
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}
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return false; //TODO
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}
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public function handleBlockPickRequest(BlockPickRequestPacket $packet) : bool{
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return $this->player->pickBlock(new Vector3($packet->blockX, $packet->blockY, $packet->blockZ), $packet->addUserData);
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}
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public function handleEntityPickRequest(EntityPickRequestPacket $packet) : bool{
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return false; //TODO
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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$pos = new Vector3($packet->x, $packet->y, $packet->z);
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switch($packet->action){
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case PlayerActionPacket::ACTION_START_BREAK:
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$this->player->attackBlock($pos, $packet->face);
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break;
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case PlayerActionPacket::ACTION_ABORT_BREAK:
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case PlayerActionPacket::ACTION_STOP_BREAK:
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$this->player->stopBreakBlock($pos);
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break;
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case PlayerActionPacket::ACTION_START_SLEEPING:
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//unused
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break;
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case PlayerActionPacket::ACTION_STOP_SLEEPING:
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$this->player->stopSleep();
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break;
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case PlayerActionPacket::ACTION_JUMP:
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$this->player->jump();
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return true;
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case PlayerActionPacket::ACTION_START_SPRINT:
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if(!$this->player->toggleSprint(true)){
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$this->player->sendData($this->player);
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}
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return true;
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case PlayerActionPacket::ACTION_STOP_SPRINT:
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if(!$this->player->toggleSprint(false)){
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$this->player->sendData($this->player);
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}
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return true;
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case PlayerActionPacket::ACTION_START_SNEAK:
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if(!$this->player->toggleSneak(true)){
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$this->player->sendData($this->player);
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}
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return true;
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case PlayerActionPacket::ACTION_STOP_SNEAK:
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if(!$this->player->toggleSneak(false)){
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$this->player->sendData($this->player);
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}
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return true;
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case PlayerActionPacket::ACTION_START_GLIDE:
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case PlayerActionPacket::ACTION_STOP_GLIDE:
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break; //TODO
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case PlayerActionPacket::ACTION_CONTINUE_BREAK:
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$this->player->continueBreakBlock($pos, $packet->face);
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break;
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case PlayerActionPacket::ACTION_START_SWIMMING:
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break; //TODO
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case PlayerActionPacket::ACTION_STOP_SWIMMING:
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//TODO: handle this when it doesn't spam every damn tick (yet another spam bug!!)
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break;
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default:
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$this->player->getServer()->getLogger()->debug("Unhandled/unknown player action type " . $packet->action . " from " . $this->player->getName());
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return false;
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}
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$this->player->setUsingItem(false);
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return true;
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}
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public function handleEntityFall(EntityFallPacket $packet) : bool{
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return true; //Not used
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}
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public function handleAnimate(AnimatePacket $packet) : bool{
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return $this->player->animate($packet->action);
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}
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public function handleContainerClose(ContainerClosePacket $packet) : bool{
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return $this->player->doCloseWindow($packet->windowId);
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}
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public function handlePlayerHotbar(PlayerHotbarPacket $packet) : bool{
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return true; //this packet is useless
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}
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public function handleCraftingEvent(CraftingEventPacket $packet) : bool{
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return true; //this is a broken useless packet, so we don't use it
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}
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public function handleAdventureSettings(AdventureSettingsPacket $packet) : bool{
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if($packet->entityUniqueId !== $this->player->getId()){
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return false; //TODO: operators can change other people's permissions using this
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}
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$handled = false;
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$isFlying = $packet->getFlag(AdventureSettingsPacket::FLYING);
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if($isFlying !== $this->player->isFlying()){
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if(!$this->player->toggleFlight($isFlying)){
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$this->session->syncAdventureSettings($this->player);
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}
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$handled = true;
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}
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//TODO: check for other changes
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return $handled;
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}
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public function handleBlockEntityData(BlockEntityDataPacket $packet) : bool{
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$pos = new Vector3($packet->x, $packet->y, $packet->z);
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if($pos->distanceSquared($this->player) > 10000){
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return false;
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}
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$block = $this->player->getLevel()->getBlock($pos);
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try{
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$offset = 0;
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$nbt = (new NetworkNbtSerializer())->read($packet->namedtag, $offset, 512)->getTag();
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}catch(NbtDataException $e){
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throw new BadPacketException($e->getMessage(), 0, $e);
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}
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if($block instanceof Sign){
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if($nbt->hasTag("Text", StringTag::class)){
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try{
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$text = SignText::fromBlob($nbt->getString("Text"));
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}catch(\InvalidArgumentException $e){
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throw new BadPacketException("Invalid sign text update: " . $e->getMessage(), 0, $e);
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}
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try{
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if(!$block->updateText($this->player, $text)){
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$this->player->getLevel()->sendBlocks([$this->player], [$block]);
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}
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}catch(\UnexpectedValueException $e){
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throw new BadPacketException($e->getMessage(), 0, $e);
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}
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return true;
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}
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$this->player->getServer()->getLogger()->debug("Invalid sign update data from " . $this->player->getName() . ": " . base64_encode($packet->namedtag));
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}
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return false;
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}
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public function handlePlayerInput(PlayerInputPacket $packet) : bool{
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return false; //TODO
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}
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public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
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if($packet->gamemode !== $this->player->getGamemode()->getMagicNumber()){
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//Set this back to default. TODO: handle this properly
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$this->session->syncGameMode($this->player->getGamemode());
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$this->session->syncAdventureSettings($this->player);
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}
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return true;
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}
|
|
|
|
public function handleSpawnExperienceOrb(SpawnExperienceOrbPacket $packet) : bool{
|
|
return false; //TODO
|
|
}
|
|
|
|
public function handleMapInfoRequest(MapInfoRequestPacket $packet) : bool{
|
|
return false; //TODO
|
|
}
|
|
|
|
public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
|
|
$this->player->setViewDistance($packet->radius);
|
|
|
|
return true;
|
|
}
|
|
|
|
public function handleItemFrameDropItem(ItemFrameDropItemPacket $packet) : bool{
|
|
$block = $this->player->getLevel()->getBlockAt($packet->x, $packet->y, $packet->z);
|
|
if($block instanceof ItemFrame and $block->getFramedItem() !== null){
|
|
return $this->player->attackBlock(new Vector3($packet->x, $packet->y, $packet->z), $block->getFacing());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public function handleBossEvent(BossEventPacket $packet) : bool{
|
|
return false; //TODO
|
|
}
|
|
|
|
public function handleShowCredits(ShowCreditsPacket $packet) : bool{
|
|
return false; //TODO: handle resume
|
|
}
|
|
|
|
public function handleCommandRequest(CommandRequestPacket $packet) : bool{
|
|
return $this->player->chat($packet->command);
|
|
}
|
|
|
|
public function handleCommandBlockUpdate(CommandBlockUpdatePacket $packet) : bool{
|
|
return false; //TODO
|
|
}
|
|
|
|
public function handlePlayerSkin(PlayerSkinPacket $packet) : bool{
|
|
return $this->player->changeSkin($packet->skin, $packet->newSkinName, $packet->oldSkinName);
|
|
}
|
|
|
|
public function handleSubClientLogin(SubClientLoginPacket $packet) : bool{
|
|
return false; //TODO
|
|
}
|
|
|
|
public function handleBookEdit(BookEditPacket $packet) : bool{
|
|
return $this->player->handleBookEdit($packet);
|
|
}
|
|
|
|
public function handleModalFormResponse(ModalFormResponsePacket $packet) : bool{
|
|
return $this->player->onFormSubmit($packet->formId, self::stupid_json_decode($packet->formData, true));
|
|
}
|
|
|
|
/**
|
|
* Hack to work around a stupid bug in Minecraft W10 which causes empty strings to be sent unquoted in form responses.
|
|
*
|
|
* @param string $json
|
|
* @param bool $assoc
|
|
*
|
|
* @return mixed
|
|
* @throws BadPacketException
|
|
*/
|
|
private static function stupid_json_decode(string $json, bool $assoc = false){
|
|
if(preg_match('/^\[(.+)\]$/s', $json, $matches) > 0){
|
|
$parts = preg_split('/(?:"(?:\\"|[^"])*"|)\K(,)/', $matches[1]); //Splits on commas not inside quotes, ignoring escaped quotes
|
|
foreach($parts as $k => $part){
|
|
$part = trim($part);
|
|
if($part === ""){
|
|
$part = "\"\"";
|
|
}
|
|
$parts[$k] = $part;
|
|
}
|
|
|
|
$fixed = "[" . implode(",", $parts) . "]";
|
|
if(($ret = json_decode($fixed, $assoc)) === null){
|
|
throw new BadPacketException("Failed to fix JSON: " . json_last_error_msg() . "(original: $json, modified: $fixed)");
|
|
}
|
|
|
|
return $ret;
|
|
}
|
|
|
|
return json_decode($json, $assoc);
|
|
}
|
|
|
|
public function handleServerSettingsRequest(ServerSettingsRequestPacket $packet) : bool{
|
|
return false; //TODO: GUI stuff
|
|
}
|
|
|
|
public function handleLabTable(LabTablePacket $packet) : bool{
|
|
return false; //TODO
|
|
}
|
|
|
|
public function handleLevelSoundEvent(LevelSoundEventPacket $packet) : bool{
|
|
$this->player->getLevel()->broadcastPacketToViewers($this->player->asVector3(), $packet);
|
|
return true;
|
|
}
|
|
|
|
public function handleNetworkStackLatency(NetworkStackLatencyPacket $packet) : bool{
|
|
return true; //TODO: implement this properly - this is here to silence debug spam from MCPE dev builds
|
|
}
|
|
}
|