Files
PocketMine-MP/src/pocketmine/block/Anvil.php
2017-12-12 13:45:51 +00:00

119 lines
2.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\inventory\AnvilInventory;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\item\TieredTool;
use pocketmine\item\Tool;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Anvil extends Fallable{
public const TYPE_NORMAL = 0;
public const TYPE_SLIGHTLY_DAMAGED = 4;
public const TYPE_VERY_DAMAGED = 8;
protected $id = self::ANVIL;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function isTransparent() : bool{
return true;
}
public function getHardness() : float{
return 5;
}
public function getBlastResistance() : float{
return 6000;
}
public function getName() : string{
static $names = [
self::TYPE_NORMAL => "Anvil",
self::TYPE_SLIGHTLY_DAMAGED => "Slightly Damaged Anvil",
self::TYPE_VERY_DAMAGED => "Very Damaged Anvil"
];
return $names[$this->meta & 0x0c] ?? "Anvil";
}
public function getToolType() : int{
return Tool::TYPE_PICKAXE;
}
public function recalculateBoundingBox() : ?AxisAlignedBB{
$inset = 0.125;
if($this->meta & 0x01){ //east/west
return new AxisAlignedBB(
$this->x,
$this->y,
$this->z + $inset,
$this->x + 1,
$this->y + 1,
$this->z + 1 - $inset
);
}else{
return new AxisAlignedBB(
$this->x + $inset,
$this->y,
$this->z,
$this->x + 1 - $inset,
$this->y + 1,
$this->z + 1
);
}
}
public function onActivate(Item $item, Player $player = null) : bool{
if($player instanceof Player){
$player->addWindow(new AnvilInventory($this));
}
return true;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$direction = ($player !== null ? $player->getDirection() : 0) & 0x03;
$this->meta = ($this->meta & 0x0c) | $direction;
return $this->getLevel()->setBlock($blockReplace, $this, true, true);
}
public function getDrops(Item $item) : array{
if($item->isPickaxe() >= TieredTool::TIER_WOODEN){
return [
ItemFactory::get($this->getItemId(), $this->getDamage() & 0x0c, 1)
];
}
return [];
}
}