194 lines
4.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\format\anvil;
use pocketmine\nbt\tag\Compound;
class ChunkSection implements \pocketmine\level\format\ChunkSection{
private $y;
private $blocks;
private $data;
private $blockLight;
private $skyLight;
public function __construct(Compound $nbt){
$this->y = (int) $nbt["Y"];
$this->blocks = (string) $nbt["Blocks"];
$this->data = (string) $nbt["Data"];
$this->blockLight = (string) $nbt["BlockLight"];
$this->skyLight = (string) $nbt["SkyLight"];
}
public function getY(){
return $this->y;
}
public function getBlockId($x, $y, $z){
return ord($this->blocks{($y << 8) + ($z << 4) + $x});
}
public function setBlockId($x, $y, $z, $id){
$this->blocks{($y << 8) + ($z << 4) + $x} = chr($id);
}
public function getBlockData($x, $y, $z){
$m = ord($this->data{($y << 7) + ($z << 3) + ($x >> 1)});
if(($y & 1) === 0){
return $m & 0x0F;
}else{
return $m >> 4;
}
}
public function setBlockData($x, $y, $z, $data){
$i = ($y << 7) + ($z << 3) + ($x >> 1);
$old_m = ord($this->data{$i});
if(($y & 1) === 0){
$this->data{$i} = chr(($old_m & 0xf0) | ($data & 0x0f));
}else{
$this->data{$i} = chr((($data & 0x0f) << 4) | ($old_m & 0x0f));
}
}
public function getBlock($x, $y, $z, &$blockId, &$meta = null){
$i = ($y << 8) + ($z << 4) + $x;
$blockId = ord($this->blocks{$i});
$m = ord($this->data{$i >> 1});
if(($y & 1) === 0){
$meta = $m & 0x0F;
}else{
$meta = $m >> 4;
}
}
public function setBlock($x, $y, $z, $blockId = null, $meta = null){
$i = ($y << 8) + ($z << 4) + $x;
if($blockId !== null){
$this->blocks{$i} = chr($blockId);
}
if($meta !== null){
$i >>= 1;
$old_m = ord($this->data{$i});
if(($y & 1) === 0){
$this->data{$i} = chr(($old_m & 0xf0) | ($meta & 0x0f));
}else{
$this->data{$i} = chr((($meta & 0x0f) << 4) | ($old_m & 0x0f));
}
}
}
public function getBlockSkyLight($x, $y, $z){
$sl = ord($this->skyLight{($y << 7) + ($z << 3) + ($x >> 1)});
if(($y & 1) === 0){
return $sl & 0x0F;
}else{
return $sl >> 4;
}
}
public function setBlockSkyLight($x, $y, $z, $level){
$i = ($y << 7) + ($z << 3) + ($x >> 1);
$old_sl = ord($this->skyLight{$i});
if(($y & 1) === 0){
$this->skyLight{$i} = chr(($old_sl & 0xf0) | ($level & 0x0f));
}else{
$this->skyLight{$i} = chr((($level & 0x0f) << 4) | ($old_sl & 0x0f));
}
}
public function getBlockLight($x, $y, $z){
$l = ord($this->blockLight{($y << 7) + ($z << 3) + ($x >> 1)});
if(($y & 1) === 0){
return $l & 0x0F;
}else{
return $l >> 4;
}
}
public function setBlockLight($x, $y, $z, $level){
$i = ($y << 7) + ($z << 3) + ($x >> 1);
$old_l = ord($this->blockLight{$i});
if(($y & 1) === 0){
$this->blockLight{$i} = chr(($old_l & 0xf0) | ($level & 0x0f));
}else{
$this->blockLight{$i} = chr((($level & 0x0f) << 4) | ($old_l & 0x0f));
}
}
public function getBlockIdColumn($x, $z){
$i = ($z << 4) + $x;
$column = "";
for($y = 0; $y < 16; ++$y){
$column .= $this->blocks{($y << 8) + $i};
}
return $column;
}
public function getBlockDataColumn($x, $z){
$i = ($z << 3) + ($x >> 1);
$column = "";
for($y = 0; $y < 16; $y += 2){
$column .= ($this->data{($y << 7) + $i} & "\x0f") | ($this->data{(($y + 1) << 7) + $i} & "\xf0");
}
return $column;
}
public function getBlockSkyLightColumn($x, $z){
$i = ($z << 3) + ($x >> 1);
$column = "";
for($y = 0; $y < 16; $y += 2){
$column .= ($this->skyLight{($y << 7) + $i} & "\x0f") | ($this->skyLight{(($y + 1) << 7) + $i} & "\xf0");
}
return $column;
}
public function getBlockLightColumn($x, $z){
$i = ($z << 3) + ($x >> 1);
$column = "";
for($y = 0; $y < 16; $y += 2){
$column .= ($this->blockLight{($y << 7) + $i} & "\x0f") | ($this->blockLight{(($y + 1) << 7) + $i} & "\xf0");
}
return $column;
}
public function getIdArray(){
return $this->blocks;
}
public function getDataArray(){
return $this->data;
}
public function getSkyLightArray(){
return $this->skyLight;
}
public function getLightArray(){
return $this->blockLight;
}
}