mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-31 09:17:42 +00:00
296 lines
6.4 KiB
PHP
296 lines
6.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\level\sound\DoorSound;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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abstract class Door extends Transparent{
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public function canBeActivated(){
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return true;
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}
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public function isSolid(){
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return false;
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}
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private function getFullDamage(){
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$damage = $this->getDamage();
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$isUp = ($damage & 0x08) > 0;
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if($isUp){
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$down = $this->getSide(Vector3::SIDE_DOWN)->getDamage();
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$up = $damage;
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}else{
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$down = $damage;
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$up = $this->getSide(Vector3::SIDE_UP)->getDamage();
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}
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$isRight = ($up & 0x01) > 0;
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return $down & 0x07 | ($isUp ? 8 : 0) | ($isRight ? 0x10 : 0);
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}
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protected function recalculateBoundingBox(){
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$f = 0.1875;
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$damage = $this->getFullDamage();
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$bb = new AxisAlignedBB(
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$this->x,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 2,
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$this->z + 1
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);
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$j = $damage & 0x03;
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$isOpen = (($damage & 0x04) > 0);
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$isRight = (($damage & 0x10) > 0);
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if($j === 0){
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if($isOpen){
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if(!$isRight){
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$bb->setBounds(
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$this->x,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + $f
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);
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}else{
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$bb->setBounds(
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$this->x,
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$this->y,
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$this->z + 1 - $f,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}
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}else{
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$bb->setBounds(
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$this->x,
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$this->y,
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$this->z,
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$this->x + $f,
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$this->y + 1,
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$this->z + 1
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);
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}
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}elseif($j === 1){
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if($isOpen){
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if(!$isRight){
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$bb->setBounds(
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$this->x + 1 - $f,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}else{
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$bb->setBounds(
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$this->x,
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$this->y,
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$this->z,
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$this->x + $f,
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$this->y + 1,
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$this->z + 1
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);
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}
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}else{
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$bb->setBounds(
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$this->x,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + $f
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);
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}
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}elseif($j === 2){
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if($isOpen){
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if(!$isRight){
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$bb->setBounds(
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$this->x,
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$this->y,
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$this->z + 1 - $f,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}else{
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$bb->setBounds(
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$this->x,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + $f
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);
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}
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}else{
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$bb->setBounds(
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$this->x + 1 - $f,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}
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}elseif($j === 3){
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if($isOpen){
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if(!$isRight){
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$bb->setBounds(
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$this->x,
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$this->y,
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$this->z,
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$this->x + $f,
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$this->y + 1,
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$this->z + 1
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);
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}else{
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$bb->setBounds(
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$this->x + 1 - $f,
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$this->y,
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$this->z,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}
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}else{
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$bb->setBounds(
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$this->x,
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$this->y,
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$this->z + 1 - $f,
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$this->x + 1,
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$this->y + 1,
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$this->z + 1
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);
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}
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}
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return $bb;
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}
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public function onUpdate($type){
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if($type === Level::BLOCK_UPDATE_NORMAL){
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if($this->getSide(0)->getId() === self::AIR){ //Replace with common break method
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$this->getLevel()->setBlock($this, new Air(), false);
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if($this->getSide(1) instanceof Door){
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$this->getLevel()->setBlock($this->getSide(1), new Air(), false);
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}
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return Level::BLOCK_UPDATE_NORMAL;
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}
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}
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return false;
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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if($face === 1){
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$blockUp = $this->getSide(1);
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$blockDown = $this->getSide(0);
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if($blockUp->canBeReplaced() === false or $blockDown->isTransparent() === true){
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return false;
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}
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$direction = $player instanceof Player ? $player->getDirection() : 0;
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$face = [
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0 => 3,
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1 => 4,
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2 => 2,
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3 => 5,
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];
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$next = $this->getSide($face[(($direction + 2) % 4)]);
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$next2 = $this->getSide($face[$direction]);
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$metaUp = 0x08;
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if($next->getId() === $this->getId() or ($next2->isTransparent() === false and $next->isTransparent() === true)){ //Door hinge
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$metaUp |= 0x01;
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}
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$this->setDamage($player->getDirection() & 0x03);
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$this->getLevel()->setBlock($block, $this, true, true); //Bottom
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$this->getLevel()->setBlock($blockUp, $b = Block::get($this->getId(), $metaUp), true); //Top
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return true;
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}
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return false;
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}
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public function onBreak(Item $item){
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if(($this->getDamage() & 0x08) === 0x08){
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$down = $this->getSide(0);
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if($down->getId() === $this->getId()){
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$this->getLevel()->setBlock($down, new Air(), true);
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}
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}else{
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$up = $this->getSide(1);
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if($up->getId() === $this->getId()){
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$this->getLevel()->setBlock($up, new Air(), true);
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}
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}
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$this->getLevel()->setBlock($this, new Air(), true);
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return true;
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}
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public function onActivate(Item $item, Player $player = null){
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if(($this->getDamage() & 0x08) === 0x08){ //Top
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$down = $this->getSide(0);
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if($down->getId() === $this->getId()){
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$meta = $down->getDamage() ^ 0x04;
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$this->getLevel()->setBlock($down, Block::get($this->getId(), $meta), true);
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$players = $this->getLevel()->getChunkPlayers($this->x >> 4, $this->z >> 4);
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if($player instanceof Player){
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unset($players[$player->getLoaderId()]);
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}
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$this->level->addSound(new DoorSound($this));
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return true;
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}
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return false;
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}else{
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$this->meta ^= 0x04;
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$this->getLevel()->setBlock($this, $this, true);
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$players = $this->getLevel()->getChunkPlayers($this->x >> 4, $this->z >> 4);
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if($player instanceof Player){
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unset($players[$player->getLoaderId()]);
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}
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$this->level->addSound(new DoorSound($this));
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}
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return true;
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}
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} |