PocketMine-MP/src/item/Bucket.php
2022-06-04 17:34:49 +01:00

70 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\block\Liquid;
use pocketmine\block\VanillaBlocks;
use pocketmine\event\player\PlayerBucketFillEvent;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
class Bucket extends Item{
public function getMaxStackSize() : int{
return 16;
}
public function onInteractBlock(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
//TODO: move this to generic placement logic
if($blockClicked instanceof Liquid && $blockClicked->isSource()){
$stack = clone $this;
$stack->pop();
$resultItem = ItemFactory::getInstance()->get(ItemIds::BUCKET, $blockClicked->getFlowingForm()->getId());
$ev = new PlayerBucketFillEvent($player, $blockReplace, $face, $this, $resultItem);
$ev->call();
if(!$ev->isCancelled()){
$player->getWorld()->setBlock($blockClicked->getPosition(), VanillaBlocks::AIR());
$player->getWorld()->addSound($blockClicked->getPosition()->add(0.5, 0.5, 0.5), $blockClicked->getBucketFillSound());
if($player->hasFiniteResources()){
if($stack->getCount() === 0){
$player->getInventory()->setItemInHand($ev->getItem());
}else{
$player->getInventory()->setItemInHand($stack);
$player->getInventory()->addItem($ev->getItem());
}
}else{
$player->getInventory()->addItem($ev->getItem());
}
return ItemUseResult::SUCCESS();
}
return ItemUseResult::FAIL();
}
return ItemUseResult::NONE();
}
}