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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-31 01:13:33 +00:00
it already needs to locate the correct pair anyway to know the left/right for DoubleChestInventoryWindow, so we might as well use this logic for initializing the DoubleChestInventory itself too. The old logic in tile/Chest didn't work correctly.
214 lines
5.6 KiB
PHP
214 lines
5.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\tile;
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use pocketmine\block\inventory\DoubleChestInventory;
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use pocketmine\inventory\Inventory;
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use pocketmine\inventory\SimpleInventory;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\World;
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use function abs;
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class Chest extends Spawnable implements Container, Nameable{
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use NameableTrait {
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addAdditionalSpawnData as addNameSpawnData;
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}
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use ContainerTrait {
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onBlockDestroyedHook as containerTraitBlockDestroyedHook;
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}
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public const TAG_PAIRX = "pairx";
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public const TAG_PAIRZ = "pairz";
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public const TAG_PAIR_LEAD = "pairlead";
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protected Inventory $inventory;
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protected ?DoubleChestInventory $doubleInventory = null;
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private ?int $pairX = null;
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private ?int $pairZ = null;
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public function __construct(World $world, Vector3 $pos){
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parent::__construct($world, $pos);
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$this->inventory = new SimpleInventory(27);
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}
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public function readSaveData(CompoundTag $nbt) : void{
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if(($pairXTag = $nbt->getTag(self::TAG_PAIRX)) instanceof IntTag && ($pairZTag = $nbt->getTag(self::TAG_PAIRZ)) instanceof IntTag){
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$pairX = $pairXTag->getValue();
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$pairZ = $pairZTag->getValue();
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if(
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($this->position->x === $pairX && abs($this->position->z - $pairZ) === 1) ||
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($this->position->z === $pairZ && abs($this->position->x - $pairX) === 1)
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){
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$this->pairX = $pairX;
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$this->pairZ = $pairZ;
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}else{
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$this->pairX = $this->pairZ = null;
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}
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}
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$this->loadName($nbt);
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$this->loadItems($nbt);
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}
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protected function writeSaveData(CompoundTag $nbt) : void{
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if($this->isPaired()){
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$nbt->setInt(self::TAG_PAIRX, $this->pairX);
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$nbt->setInt(self::TAG_PAIRZ, $this->pairZ);
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}
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$this->saveName($nbt);
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$this->saveItems($nbt);
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}
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public function getCleanedNBT() : ?CompoundTag{
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$tag = parent::getCleanedNBT();
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if($tag !== null){
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//TODO: replace this with a purpose flag on writeSaveData()
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$tag->removeTag(self::TAG_PAIRX, self::TAG_PAIRZ);
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}
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return $tag;
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}
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public function close() : void{
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if(!$this->closed){
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$this->inventory->removeAllViewers();
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if($this->doubleInventory !== null){
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if($this->isPaired() && $this->position->getWorld()->isChunkLoaded($this->pairX >> Chunk::COORD_BIT_SIZE, $this->pairZ >> Chunk::COORD_BIT_SIZE)){
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$this->doubleInventory->removeAllViewers();
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if(($pair = $this->getPair()) !== null){
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$pair->doubleInventory = null;
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}
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}
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$this->doubleInventory = null;
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}
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parent::close();
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}
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}
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protected function onBlockDestroyedHook() : void{
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$this->unpair();
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$this->containerTraitBlockDestroyedHook();
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}
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public function getInventory() : Inventory{
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return $this->inventory;
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}
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public function getDoubleInventory() : ?DoubleChestInventory{ return $this->doubleInventory; }
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public function setDoubleInventory(?DoubleChestInventory $doubleChestInventory) : void{
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$this->doubleInventory = $doubleChestInventory;
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}
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protected function checkPairing() : void{
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if($this->isPaired() && !$this->position->getWorld()->isInLoadedTerrain(new Vector3($this->pairX, $this->position->y, $this->pairZ))){
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//paired to a tile in an unloaded chunk
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$this->doubleInventory = null;
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}elseif(($pair = $this->getPair()) instanceof Chest){
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if(!$pair->isPaired()){
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$pair->createPair($this);
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$this->doubleInventory = $pair->doubleInventory = null;
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}
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}else{
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$this->doubleInventory = null;
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$this->pairX = $this->pairZ = null;
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}
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}
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public function getDefaultName() : string{
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return "Chest";
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}
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public function isPaired() : bool{
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return $this->pairX !== null && $this->pairZ !== null;
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}
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public function getPair() : ?Chest{
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if($this->isPaired()){
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$tile = $this->position->getWorld()->getTileAt($this->pairX, $this->position->y, $this->pairZ);
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if($tile instanceof Chest){
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return $tile;
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}
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}
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return null;
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}
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public function pairWith(Chest $tile) : bool{
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if($this->isPaired() || $tile->isPaired()){
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return false;
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}
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$this->createPair($tile);
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$this->clearSpawnCompoundCache();
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$tile->clearSpawnCompoundCache();
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$this->checkPairing();
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return true;
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}
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private function createPair(Chest $tile) : void{
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$this->pairX = $tile->getPosition()->x;
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$this->pairZ = $tile->getPosition()->z;
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$tile->pairX = $this->getPosition()->x;
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$tile->pairZ = $this->getPosition()->z;
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}
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public function unpair() : bool{
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if(!$this->isPaired()){
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return false;
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}
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$tile = $this->getPair();
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$this->pairX = $this->pairZ = null;
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$this->clearSpawnCompoundCache();
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if($tile instanceof Chest){
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$tile->pairX = $tile->pairZ = null;
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$tile->checkPairing();
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$tile->clearSpawnCompoundCache();
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}
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$this->checkPairing();
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return true;
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}
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protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
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if($this->isPaired()){
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$nbt->setInt(self::TAG_PAIRX, $this->pairX);
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$nbt->setInt(self::TAG_PAIRZ, $this->pairZ);
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}
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$this->addNameSpawnData($nbt);
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}
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}
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