Files
PocketMine-MP/src/block/Chest.php
Dylan K. Taylor 1d2b52732e Chest block now has responsibility for configuring double chest inventories
it already needs to locate the correct pair anyway to know the left/right for DoubleChestInventoryWindow, so we might as well use this logic for initializing the DoubleChestInventory itself too. The old logic in tile/Chest didn't work correctly.
2024-11-24 22:47:35 +00:00

124 lines
4.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\ChestInventoryWindow;
use pocketmine\block\inventory\DoubleChestInventory;
use pocketmine\block\inventory\DoubleChestInventoryWindow;
use pocketmine\block\tile\Chest as TileChest;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\event\block\ChestPairEvent;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
class Chest extends Transparent{
use FacesOppositePlacingPlayerTrait;
/**
* @return AxisAlignedBB[]
*/
protected function recalculateCollisionBoxes() : array{
//these are slightly bigger than in PC
return [AxisAlignedBB::one()->contract(0.025, 0, 0.025)->trim(Facing::UP, 0.05)];
}
public function getSupportType(int $facing) : SupportType{
return SupportType::NONE;
}
public function onPostPlace() : void{
$world = $this->position->getWorld();
$tile = $world->getTile($this->position);
if($tile instanceof TileChest){
foreach([false, true] as $clockwise){
$side = Facing::rotateY($this->facing, $clockwise);
$c = $this->getSide($side);
if($c instanceof Chest && $c->hasSameTypeId($this) && $c->facing === $this->facing){
$pair = $world->getTile($c->position);
if($pair instanceof TileChest && !$pair->isPaired()){
[$left, $right] = $clockwise ? [$c, $this] : [$this, $c];
$ev = new ChestPairEvent($left, $right);
$ev->call();
if(!$ev->isCancelled() && $world->getBlock($this->position)->hasSameTypeId($this) && $world->getBlock($c->position)->hasSameTypeId($c)){
$pair->pairWith($tile);
$tile->pairWith($pair);
break;
}
}
}
}
}
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if($player instanceof Player){
$world = $this->position->getWorld();
$chest = $world->getTile($this->position);
if($chest instanceof TileChest){
if(
!$this->getSide(Facing::UP)->isTransparent() ||
(($pair = $chest->getPair()) !== null && !$pair->getBlock()->getSide(Facing::UP)->isTransparent()) ||
!$chest->canOpenWith($item->getCustomName())
){
return true;
}
$window = null;
if($chest->isPaired()){
foreach([false, true] as $clockwise){
$sideFacing = Facing::rotateY($this->facing, $clockwise);
$side = $this->position->getSide($sideFacing);
$pair = $world->getTile($side);
if($pair instanceof TileChest && $pair->getPair() === $chest){
[$left, $right] = $clockwise ? [$pair, $chest] : [$chest, $pair];
$doubleInventory = $left->getDoubleInventory() ?? $right->getDoubleInventory();
if($doubleInventory === null){
$doubleInventory = new DoubleChestInventory($left->getInventory(), $right->getInventory());
$left->setDoubleInventory($doubleInventory);
$right->setDoubleInventory($doubleInventory);
}
$window = new DoubleChestInventoryWindow($player, $doubleInventory, $left->getPosition(), $right->getPosition());
break;
}
}
}
$player->setCurrentWindow($window ?? new ChestInventoryWindow($player, $chest->getInventory(), $this->position));
}
}
return true;
}
public function getFuelTime() : int{
return 300;
}
}