mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-23 22:14:41 +00:00
145 lines
3.7 KiB
PHP
145 lines
3.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\level\generator;
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use pocketmine\level\format\FullChunk;
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use pocketmine\level\Level;
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use pocketmine\Server;
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class GenerationLevelManager extends GenerationManager{
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/** @var GenerationChunkManager[] */
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protected $levels = [];
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/** @var array */
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protected $requestQueue = [];
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/** @var Server */
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protected $server;
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/** @var GenerationInstanceManager */
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protected $manager;
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protected $maxCount;
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/**
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* @param Server $server
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* @param GenerationInstanceManager $manager
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*/
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public function __construct(Server $server, GenerationInstanceManager $manager){
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$this->server = $server;
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$this->manager = $manager;
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$this->maxCount = $this->server->getProperty("chunk-generation.per-tick", 1);
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}
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public function openLevel($levelID, $seed, $class, array $options){
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if(!isset($this->levels[$levelID])){
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$this->levels[$levelID] = new GenerationChunkManager($this, $levelID, $seed, $class, $options);
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}
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}
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public function generateChunk($levelID, $chunkX, $chunkZ){
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if(isset($this->levels[$levelID])){
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$this->levels[$levelID]->populateChunk($chunkX, $chunkZ); //Request population directly
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if(isset($this->levels[$levelID])){
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foreach($this->levels[$levelID]->getChangedChunks() as $index => $chunk){
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$this->sendChunk($levelID, $chunk);
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$this->levels[$levelID]->cleanChangedChunk($index);
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}
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$this->levels[$levelID]->doGarbageCollection();
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$this->levels[$levelID]->cleanChangedChunks();
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}
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}
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}
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public function process(){
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if(count($this->requestQueue) > 0){
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$count = 0;
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foreach($this->requestQueue as $levelID => $chunks){
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if($count >= $this->maxCount){
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break;
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}
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if(count($chunks) === 0){
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unset($this->requestQueue[$levelID]);
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}else{
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$key = key($chunks);
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Level::getXZ($key, $chunkX, $chunkZ);
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unset($this->requestQueue[$levelID][$key]);
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$this->generateChunk($levelID, $chunkX, $chunkZ);
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++$count;
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}
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}
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}
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}
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public function shutdown(){
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foreach($this->levels as $level){
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$level->shutdown();
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}
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$this->levels = [];
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}
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public function closeLevel($levelID){
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if(isset($this->levels[$levelID])){
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$this->levels[$levelID]->shutdown();
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unset($this->levels[$levelID]);
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}
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}
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public function enqueueChunk($levelID, $chunkX, $chunkZ){
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if(!isset($this->requestQueue[$levelID])){
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$this->requestQueue[$levelID] = [];
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}
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if(!isset($this->requestQueue[$levelID][$index = Level::chunkHash($chunkX, $chunkZ)])){
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$this->requestQueue[$levelID][$index] = 1;
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}else{
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$this->requestQueue[$levelID][$index]++;
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arsort($this->requestQueue[$levelID]);
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}
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}
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/**
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* @param $levelID
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* @param $chunkX
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* @param $chunkZ
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*
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* @return FullChunk
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*/
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public function requestChunk($levelID, $chunkX, $chunkZ){
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return $this->manager->getChunk($levelID, $chunkX, $chunkZ);
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}
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public function sendChunk($levelID, FullChunk $chunk){
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$this->manager->receiveChunk($levelID, $chunk);
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}
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/**
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* @return \Logger
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*/
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public function getLogger(){
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return $this->server->getLogger();
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}
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}
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