PocketMine-MP/src/pocketmine/level/generator/GenerationLevelManager.php
2014-12-16 02:57:44 +01:00

145 lines
3.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator;
use pocketmine\level\format\FullChunk;
use pocketmine\level\Level;
use pocketmine\Server;
class GenerationLevelManager extends GenerationManager{
/** @var GenerationChunkManager[] */
protected $levels = [];
/** @var array */
protected $requestQueue = [];
/** @var Server */
protected $server;
/** @var GenerationInstanceManager */
protected $manager;
protected $maxCount;
/**
* @param Server $server
* @param GenerationInstanceManager $manager
*/
public function __construct(Server $server, GenerationInstanceManager $manager){
$this->server = $server;
$this->manager = $manager;
$this->maxCount = $this->server->getProperty("chunk-generation.per-tick", 1);
}
public function openLevel($levelID, $seed, $class, array $options){
if(!isset($this->levels[$levelID])){
$this->levels[$levelID] = new GenerationChunkManager($this, $levelID, $seed, $class, $options);
}
}
public function generateChunk($levelID, $chunkX, $chunkZ){
if(isset($this->levels[$levelID])){
$this->levels[$levelID]->populateChunk($chunkX, $chunkZ); //Request population directly
if(isset($this->levels[$levelID])){
foreach($this->levels[$levelID]->getChangedChunks() as $index => $chunk){
$this->sendChunk($levelID, $chunk);
$this->levels[$levelID]->cleanChangedChunk($index);
}
$this->levels[$levelID]->doGarbageCollection();
$this->levels[$levelID]->cleanChangedChunks();
}
}
}
public function process(){
if(count($this->requestQueue) > 0){
$count = 0;
foreach($this->requestQueue as $levelID => $chunks){
if($count >= $this->maxCount){
break;
}
if(count($chunks) === 0){
unset($this->requestQueue[$levelID]);
}else{
$key = key($chunks);
Level::getXZ($key, $chunkX, $chunkZ);
unset($this->requestQueue[$levelID][$key]);
$this->generateChunk($levelID, $chunkX, $chunkZ);
++$count;
}
}
}
}
public function shutdown(){
foreach($this->levels as $level){
$level->shutdown();
}
$this->levels = [];
}
public function closeLevel($levelID){
if(isset($this->levels[$levelID])){
$this->levels[$levelID]->shutdown();
unset($this->levels[$levelID]);
}
}
public function enqueueChunk($levelID, $chunkX, $chunkZ){
if(!isset($this->requestQueue[$levelID])){
$this->requestQueue[$levelID] = [];
}
if(!isset($this->requestQueue[$levelID][$index = Level::chunkHash($chunkX, $chunkZ)])){
$this->requestQueue[$levelID][$index] = 1;
}else{
$this->requestQueue[$levelID][$index]++;
arsort($this->requestQueue[$levelID]);
}
}
/**
* @param $levelID
* @param $chunkX
* @param $chunkZ
*
* @return FullChunk
*/
public function requestChunk($levelID, $chunkX, $chunkZ){
return $this->manager->getChunk($levelID, $chunkX, $chunkZ);
}
public function sendChunk($levelID, FullChunk $chunk){
$this->manager->receiveChunk($levelID, $chunk);
}
/**
* @return \Logger
*/
public function getLogger(){
return $this->server->getLogger();
}
}