PEMapModder 0d37e96678 Fixed wrong doccomment for Vector3::add()
Yes I know it was me who wrote it wrong.
2014-07-19 11:59:31 +08:00

206 lines
4.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\math;
/**
* WARNING: This class is available on the PocketMine-MP Zephir project.
* If this class is modified, remember to modify the PHP C extension.
*/
class Vector3{
public $x;
public $y;
public $z;
public function __construct($x = 0, $y = 0, $z = 0){
$this->x = $x;
$this->y = $y;
$this->z = $z;
}
public function getX(){
return $this->x;
}
public function getY(){
return $this->y;
}
public function getZ(){
return $this->z;
}
public function getFloorX(){
return (int) $this->x;
}
public function getFloorY(){
return (int) $this->y;
}
public function getFloorZ(){
return (int) $this->z;
}
public function getRight(){
return $this->x;
}
public function getUp(){
return $this->y;
}
public function getForward(){
return $this->z;
}
public function getSouth(){
return $this->x;
}
public function getWest(){
return $this->z;
}
/**
* @param Vector3|int $x
* @param int $y
* @param int $z
* @return Vector3
*/
public function add($x, $y = 0, $z = 0){
if($x instanceof Vector3){
return $this->add($x->x, $x->y, $x->z);
}else{
return new Vector3($this->x + $x, $this->y + $y, $this->z + $z);
}
}
/**
* @param Vector3|int $x
* @param int $y
* @param int $z
* @return Vector3
*/
public function subtract($x = 0, $y = 0, $z = 0){
if($x instanceof Vector3){
return $this->add(-$x->x, -$x->y, -$x->z);
}else{
return $this->add(-$x, -$y, -$z);
}
}
public function multiply($number){
return new Vector3($this->x * $number, $this->y * $number, $this->z * $number);
}
public function divide($number){
return new Vector3($this->x / $number, $this->y / $number, $this->z / $number);
}
public function ceil(){
return new Vector3((int) ($this->x + 1), (int) ($this->y + 1), (int) ($this->z + 1));
}
public function floor(){
return new Vector3((int) $this->x, (int) $this->y, (int) $this->z);
}
public function round(){
return new Vector3(round($this->x), round($this->y), round($this->z));
}
public function abs(){
return new Vector3(abs($this->x), abs($this->y), abs($this->z));
}
public function getSide($side, $step = 1){
switch((int) $side){
case 0:
return new Vector3($this->x, $this->y - $step, $this->z);
case 1:
return new Vector3($this->x, $this->y + $step, $this->z);
case 2:
return new Vector3($this->x, $this->y, $this->z - $step);
case 3:
return new Vector3($this->x, $this->y, $this->z + $step);
case 4:
return new Vector3($this->x - $step, $this->y, $this->z);
case 5:
return new Vector3($this->x + $step, $this->y, $this->z);
default:
return $this;
}
}
public function distance(Vector3 $pos){
return sqrt($this->distanceSquared($pos));
}
public function distanceSquared(Vector3 $pos){
return pow($this->x - $pos->x, 2) + pow($this->y - $pos->y, 2) + pow($this->z - $pos->z, 2);
}
public function maxPlainDistance($x = 0, $z = 0){
if($x instanceof Vector3){
return $this->maxPlainDistance($x->x, $x->z);
}elseif($x instanceof Vector2){
return $this->maxPlainDistance($x->x, $x->y);
}else{
return max(abs($this->x - $x), abs($this->z - $z));
}
}
public function length(){
return sqrt($this->lengthSquared());
}
public function lengthSquared(){
return $this->x * $this->x + $this->y * $this->y + $this->z * $this->z;
}
public function normalize(){
$len = $this->length();
if($len != 0){
return $this->divide($len);
}
return new Vector3(0, 0, 0);
}
public function dot(Vector3 $v){
return $this->x * $v->x + $this->y * $v->y + $this->z * $v->z;
}
public function cross(Vector3 $v){
return new Vector3(
$this->y * $v->z - $this->z * $v->y,
$this->z * $v->x - $this->x * $v->z,
$this->x * $v->y - $this->y * $v->x
);
}
public function __toString(){
return "Vector3(x=" . $this->x . ",y=" . $this->y . ",z=" . $this->z . ")";
}
}