PocketMine-MP/src/network/mcpe/protocol/ActorEventPacket.php
Dylan K. Taylor 1b26cf1df9 break the hard cycle between mcpe\handler and mcpe\protocol
preparing to move mcpe\protocol to a separate library
2020-04-23 15:38:11 +01:00

124 lines
3.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class ActorEventPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::ACTOR_EVENT_PACKET;
public const JUMP = 1;
public const HURT_ANIMATION = 2;
public const DEATH_ANIMATION = 3;
public const ARM_SWING = 4;
public const STOP_ATTACK = 5;
public const TAME_FAIL = 6;
public const TAME_SUCCESS = 7;
public const SHAKE_WET = 8;
public const USE_ITEM = 9;
public const EAT_GRASS_ANIMATION = 10;
public const FISH_HOOK_BUBBLE = 11;
public const FISH_HOOK_POSITION = 12;
public const FISH_HOOK_HOOK = 13;
public const FISH_HOOK_TEASE = 14;
public const SQUID_INK_CLOUD = 15;
public const ZOMBIE_VILLAGER_CURE = 16;
public const RESPAWN = 18;
public const IRON_GOLEM_OFFER_FLOWER = 19;
public const IRON_GOLEM_WITHDRAW_FLOWER = 20;
public const LOVE_PARTICLES = 21; //breeding
public const VILLAGER_ANGRY = 22;
public const VILLAGER_HAPPY = 23;
public const WITCH_SPELL_PARTICLES = 24;
public const FIREWORK_PARTICLES = 25;
public const IN_LOVE_PARTICLES = 26;
public const SILVERFISH_SPAWN_ANIMATION = 27;
public const GUARDIAN_ATTACK = 28;
public const WITCH_DRINK_POTION = 29;
public const WITCH_THROW_POTION = 30;
public const MINECART_TNT_PRIME_FUSE = 31;
public const CREEPER_PRIME_FUSE = 32;
public const AIR_SUPPLY_EXPIRED = 33;
public const PLAYER_ADD_XP_LEVELS = 34;
public const ELDER_GUARDIAN_CURSE = 35;
public const AGENT_ARM_SWING = 36;
public const ENDER_DRAGON_DEATH = 37;
public const DUST_PARTICLES = 38; //not sure what this is
public const ARROW_SHAKE = 39;
public const EATING_ITEM = 57;
public const BABY_ANIMAL_FEED = 60; //green particles, like bonemeal on crops
public const DEATH_SMOKE_CLOUD = 61;
public const COMPLETE_TRADE = 62;
public const REMOVE_LEASH = 63; //data 1 = cut leash
public const CONSUME_TOTEM = 65;
public const PLAYER_CHECK_TREASURE_HUNTER_ACHIEVEMENT = 66; //mojang...
public const ENTITY_SPAWN = 67; //used for MinecraftEventing stuff, not needed
public const DRAGON_PUKE = 68; //they call this puke particles
public const ITEM_ENTITY_MERGE = 69;
public const START_SWIM = 70;
public const BALLOON_POP = 71;
public const TREASURE_HUNT = 72;
public const AGENT_SUMMON = 73;
public const CHARGED_CROSSBOW = 74;
//TODO: add more events
/** @var int */
public $entityRuntimeId;
/** @var int */
public $event;
/** @var int */
public $data = 0;
public static function create(int $entityRuntimeId, int $eventId, int $eventData) : self{
$result = new self;
$result->entityRuntimeId = $entityRuntimeId;
$result->event = $eventId;
$result->data = $eventData;
return $result;
}
protected function decodePayload(NetworkBinaryStream $in) : void{
$this->entityRuntimeId = $in->getEntityRuntimeId();
$this->event = $in->getByte();
$this->data = $in->getVarInt();
}
protected function encodePayload(NetworkBinaryStream $out) : void{
$out->putEntityRuntimeId($this->entityRuntimeId);
$out->putByte($this->event);
$out->putVarInt($this->data);
}
public function handle(PacketHandlerInterface $handler) : bool{
return $handler->handleActorEvent($this);
}
}