2019-07-17 18:06:49 +01:00

110 lines
3.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\block\utils\Fallable;
use pocketmine\block\utils\FallableTrait;
use pocketmine\item\Item;
use pocketmine\item\ToolTier;
use pocketmine\item\VanillaItems;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use function floor;
use function max;
class SnowLayer extends Flowable implements Fallable{
use FallableTrait;
/** @var int */
protected $layers = 1;
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(0.1, BlockToolType::SHOVEL, ToolTier::WOOD()->getHarvestLevel()));
}
protected function writeStateToMeta() : int{
return $this->layers - 1;
}
public function readStateFromData(int $id, int $stateMeta) : void{
$this->layers = BlockDataValidator::readBoundedInt("layers", $stateMeta + 1, 1, 8);
}
public function getStateBitmask() : int{
return 0b111;
}
public function canBeReplaced() : bool{
return $this->layers < 8;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
//TODO: this zero-height BB is intended to stay in lockstep with a MCPE bug
return AxisAlignedBB::one()->trim(Facing::UP, $this->layers >= 4 ? 0.5 : 1);
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($blockReplace instanceof SnowLayer){
if($blockReplace->layers >= 8){
return false;
}
$this->layers = $blockReplace->layers + 1;
}
if($blockReplace->getSide(Facing::DOWN)->isSolid()){
//TODO: fix placement
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if($this->world->getBlockLightAt($this->x, $this->y, $this->z) >= 12){
$this->getWorld()->setBlock($this, VanillaBlocks::AIR(), false);
}
}
public function tickFalling() : ?Block{
return null;
}
public function getDropsForCompatibleTool(Item $item) : array{
return [
VanillaItems::SNOWBALL()->setCount(max(1, (int) floor($this->layers / 2)))
];
}
public function isAffectedBySilkTouch() : bool{
return false;
}
}