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https://github.com/pmmp/PocketMine-MP.git
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this improves performance in PvP servers and other areas where lots of players or entities exist in one space. fixes #5622
94 lines
2.7 KiB
PHP
94 lines
2.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe;
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use pocketmine\entity\Attribute;
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use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Human;
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use pocketmine\entity\Living;
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use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty;
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/**
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* This class allows broadcasting entity events to many viewers on the server network.
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*/
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interface EntityEventBroadcaster{
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/**
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* @param NetworkSession[] $recipients
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* @param Attribute[] $attributes
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*/
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public function syncAttributes(array $recipients, Living $entity, array $attributes) : void;
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/**
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* @param NetworkSession[] $recipients
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* @param MetadataProperty[] $properties
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*
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* @phpstan-param array<int, MetadataProperty> $properties
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*/
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public function syncActorData(array $recipients, Entity $entity, array $properties) : void;
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/**
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* @param NetworkSession[] $recipients
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*/
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public function onEntityEffectAdded(array $recipients, Living $entity, EffectInstance $effect, bool $replacesOldEffect) : void;
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/**
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* @param NetworkSession[] $recipients
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*/
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public function onEntityEffectRemoved(array $recipients, Living $entity, EffectInstance $effect) : void;
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/**
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* @param NetworkSession[] $recipients
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*/
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public function onEntityRemoved(array $recipients, Entity $entity) : void;
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/**
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* TODO: expand this to more than just humans
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*
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* @param NetworkSession[] $recipients
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*/
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public function onMobMainHandItemChange(array $recipients,Human $mob) : void;
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/**
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* @param NetworkSession[] $recipients
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*/
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public function onMobOffHandItemChange(array $recipients, Human $mob) : void;
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/**
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* @param NetworkSession[] $recipients
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*/
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public function onMobArmorChange(array $recipients, Living $mob) : void;
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/**
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* @param NetworkSession[] $recipients
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*/
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public function onPickUpItem(array $recipients, Entity $collector, Entity $pickedUp) : void;
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/**
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* @param NetworkSession[] $recipients
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*/
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public function onEmote(array $recipients, Human $from, string $emoteId) : void;
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}
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