2019-11-11 09:47:04 +00:00

64 lines
1.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\entity\Skin;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\utils\SerializedImage;
use pocketmine\utils\SkinAnimation;
use pocketmine\utils\UUID;
class PlayerSkinPacket extends DataPacket{
public const NETWORK_ID = ProtocolInfo::PLAYER_SKIN_PACKET;
/** @var UUID */
public $uuid;
/** @var string */
public $oldSkinName = "";
/** @var string */
public $newSkinName = "";
/** @var Skin */
public $skin;
protected function decodePayload(){
$this->uuid = $this->getUUID();
$this->skin = $this->getSkin();
$this->newSkinName = $this->getString();
$this->oldSkinName = $this->getString();
}
protected function encodePayload(){
$this->putUUID($this->uuid);
$this->putSkin($this->skin);
$this->putString($this->newSkinName);
$this->putString($this->oldSkinName);
}
public function handle(NetworkSession $session) : bool{
return $session->handlePlayerSkin($this);
}
}