Files
PocketMine-MP/src/pocketmine/block/Leaves.php
Dylan K. Taylor 7b3993730a Block: Replace Color and WoodType magic numbers with type-safe objects
this provides automatic type safety without the need for magic number value checking everywhere.
2019-02-12 13:52:59 +00:00

152 lines
3.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\TreeType;
use pocketmine\event\block\LeavesDecayEvent;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\level\Level;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
use function mt_rand;
class Leaves extends Transparent{
/** @var TreeType */
protected $treeType;
/** @var bool */
protected $noDecay = false;
/** @var bool */
protected $checkDecay = false;
public function __construct(int $id, int $variant, TreeType $treeType, ?string $name = null){
parent::__construct($id, $variant, $name);
$this->treeType = $treeType;
}
protected function writeStateToMeta() : int{
return ($this->noDecay ? 0x04 : 0) | ($this->checkDecay ? 0x08 : 0);
}
public function readStateFromMeta(int $meta) : void{
$this->noDecay = ($meta & 0x04) !== 0;
$this->checkDecay = ($meta & 0x08) !== 0;
}
public function getStateBitmask() : int{
return 0b1100;
}
public function getHardness() : float{
return 0.2;
}
public function getToolType() : int{
return BlockToolType::TYPE_SHEARS;
}
public function diffusesSkyLight() : bool{
return true;
}
protected function findLog(Block $pos, array &$visited = [], int $distance = 0) : bool{
$index = Level::blockHash($pos->x, $pos->y, $pos->z);
if(isset($visited[$index])){
return false;
}
$visited[$index] = true;
$id = $pos->getId();
if($id === Block::WOOD or $id === Block::WOOD2){
return true;
}
if($pos->getId() === $this->getId() and $distance <= 4){
foreach(Facing::ALL as $side){
if($this->findLog($pos->getSide($side), $visited, $distance + 1)){
return true;
}
}
}
return false;
}
public function onNearbyBlockChange() : void{
if(!$this->noDecay and !$this->checkDecay){
$this->checkDecay = true;
$this->getLevel()->setBlock($this, $this, false);
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
if(!$this->noDecay and $this->checkDecay){
$ev = new LeavesDecayEvent($this);
$ev->call();
if($ev->isCancelled() or $this->findLog($this)){
$this->checkDecay = false;
$this->getLevel()->setBlock($this, $this, false);
}else{
$this->getLevel()->useBreakOn($this);
}
}
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$this->noDecay = true; //artificial leaves don't decay
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function getDrops(Item $item) : array{
if($item->getBlockToolType() & BlockToolType::TYPE_SHEARS){
return $this->getDropsForCompatibleTool($item);
}
$drops = [];
if(mt_rand(1, 20) === 1){ //Saplings
$drops[] = ItemFactory::get(Item::SAPLING, $this->treeType->getMagicNumber());
}
if(($this->treeType === TreeType::$OAK or $this->treeType === TreeType::$DARK_OAK) and mt_rand(1, 200) === 1){ //Apples
$drops[] = ItemFactory::get(Item::APPLE);
}
return $drops;
}
public function getFlameEncouragement() : int{
return 30;
}
public function getFlammability() : int{
return 60;
}
}