PocketMine-MP/src/network/mcpe/protocol/MobArmorEquipmentPacket.php
2020-04-23 14:11:48 +01:00

80 lines
2.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\handler\PacketHandler;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class MobArmorEquipmentPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET;
/** @var int */
public $entityRuntimeId;
//this intentionally doesn't use an array because we don't want any implicit dependencies on internal order
/** @var ItemStack */
public $head;
/** @var ItemStack */
public $chest;
/** @var ItemStack */
public $legs;
/** @var ItemStack */
public $feet;
public static function create(int $entityRuntimeId, ItemStack $head, ItemStack $chest, ItemStack $legs, ItemStack $feet) : self{
$result = new self;
$result->entityRuntimeId = $entityRuntimeId;
$result->head = $head;
$result->chest = $chest;
$result->legs = $legs;
$result->feet = $feet;
return $result;
}
protected function decodePayload(NetworkBinaryStream $in) : void{
$this->entityRuntimeId = $in->getEntityRuntimeId();
$this->head = $in->getSlot();
$this->chest = $in->getSlot();
$this->legs = $in->getSlot();
$this->feet = $in->getSlot();
}
protected function encodePayload(NetworkBinaryStream $out) : void{
$out->putEntityRuntimeId($this->entityRuntimeId);
$out->putSlot($this->head);
$out->putSlot($this->chest);
$out->putSlot($this->legs);
$out->putSlot($this->feet);
}
public function handle(PacketHandler $handler) : bool{
return $handler->handleMobArmorEquipment($this);
}
}