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I'm wondering if there is even a point to Flowable at this point. Half of the blocks inheriting from it do not break instantly, or have some other modification to tool requirements.
56 lines
1.6 KiB
PHP
56 lines
1.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class RedMushroom extends Flowable{
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public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
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parent::__construct($idInfo, $name, $breakInfo ?? BlockBreakInfo::instant());
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Facing::DOWN)->isTransparent()){
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$this->getWorld()->useBreakOn($this);
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}
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$down = $this->getSide(Facing::DOWN);
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if(!$down->isTransparent()){
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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}
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