PocketMine-MP/src/world/sound/EntityAttackSound.php
Dries C 687112f4cd
5.27.0, Bedrock 1.21.70 support (#6665)
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2025-03-27 15:48:19 +00:00

47 lines
1.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
/**
* Played when a player attacks a mob, dealing damage.
*/
class EntityAttackSound implements Sound{
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::create(
LevelSoundEvent::ATTACK_STRONG, //TODO: seems like ATTACK is dysfunctional
$pos,
-1,
"minecraft:player",
false,
false,
-1
)];
}
}