1029 lines
24 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
/**
* All the Item classes
*/
namespace pocketmine\item;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\block\BlockToolType;
use pocketmine\entity\Entity;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\item\enchantment\EnchantmentInstance;
use pocketmine\math\Vector3;
use pocketmine\nbt\LittleEndianNBTStream;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\NamedTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\Player;
use pocketmine\utils\Binary;
use function array_map;
use function base64_decode;
use function base64_encode;
use function file_get_contents;
use function get_class;
use function hex2bin;
use function json_decode;
use const DIRECTORY_SEPARATOR;
class Item implements ItemIds, \JsonSerializable{
public const TAG_ENCH = "ench";
public const TAG_DISPLAY = "display";
public const TAG_BLOCK_ENTITY_TAG = "BlockEntityTag";
public const TAG_DISPLAY_NAME = "Name";
public const TAG_DISPLAY_LORE = "Lore";
/** @var LittleEndianNBTStream */
private static $cachedParser = null;
private static function parseCompoundTag(string $tag) : CompoundTag{
if($tag === ""){
throw new \InvalidArgumentException("No NBT data found in supplied string");
}
if(self::$cachedParser === null){
self::$cachedParser = new LittleEndianNBTStream();
}
$data = self::$cachedParser->read($tag);
if(!($data instanceof CompoundTag)){
throw new \InvalidArgumentException("Invalid item NBT string given, it could not be deserialized");
}
return $data;
}
private static function writeCompoundTag(CompoundTag $tag) : string{
if(self::$cachedParser === null){
self::$cachedParser = new LittleEndianNBTStream();
}
return self::$cachedParser->write($tag);
}
/**
* Returns a new Item instance with the specified ID, damage, count and NBT.
*
* This function redirects to {@link ItemFactory#get}.
*
* @param int $id
* @param int $meta
* @param int $count
* @param CompoundTag|string $tags
*
* @return Item
*/
public static function get(int $id, int $meta = 0, int $count = 1, $tags = "") : Item{
return ItemFactory::get($id, $meta, $count, $tags);
}
/**
* Tries to parse the specified string into Item ID/meta identifiers, and returns Item instances it created.
*
* This function redirects to {@link ItemFactory#fromString}.
*
* @param string $str
* @param bool $multiple
*
* @return Item[]|Item
*/
public static function fromString(string $str, bool $multiple = false){
return ItemFactory::fromString($str, $multiple);
}
/** @var Item[] */
private static $creative = [];
public static function initCreativeItems(){
self::clearCreativeItems();
$creativeItems = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "vanilla" . DIRECTORY_SEPARATOR . "creativeitems.json"), true);
foreach($creativeItems as $data){
$item = Item::jsonDeserialize($data);
if($item->getName() === "Unknown"){
continue;
}
self::addCreativeItem($item);
}
}
/**
* Removes all previously added items from the creative menu.
* Note: Players who are already online when this is called will not see this change.
*/
public static function clearCreativeItems(){
Item::$creative = [];
}
public static function getCreativeItems() : array{
return Item::$creative;
}
/**
* Adds an item to the creative menu.
* Note: Players who are already online when this is called will not see this change.
*
* @param Item $item
*/
public static function addCreativeItem(Item $item){
Item::$creative[] = clone $item;
}
/**
* Removes an item from the creative menu.
* Note: Players who are already online when this is called will not see this change.
*
* @param Item $item
*/
public static function removeCreativeItem(Item $item){
$index = self::getCreativeItemIndex($item);
if($index !== -1){
unset(Item::$creative[$index]);
}
}
public static function isCreativeItem(Item $item) : bool{
return Item::getCreativeItemIndex($item) !== -1;
}
/**
* @param int $index
*
* @return Item|null
*/
public static function getCreativeItem(int $index){
return Item::$creative[$index] ?? null;
}
public static function getCreativeItemIndex(Item $item) : int{
foreach(Item::$creative as $i => $d){
if($item->equals($d, !($item instanceof Durable))){
return $i;
}
}
return -1;
}
/** @var int */
protected $id;
/** @var int */
protected $meta;
/** @var string */
private $tags = "";
/** @var CompoundTag|null */
private $cachedNBT = null;
/** @var int */
public $count = 1;
/** @var string */
protected $name;
/**
* Constructs a new Item type. This constructor should ONLY be used when constructing a new item TYPE to register
* into the index.
*
* NOTE: This should NOT BE USED for creating items to set into an inventory. Use {@link ItemFactory#get} for that
* purpose.
*
* @param int $id
* @param int $meta
* @param string $name
*/
public function __construct(int $id, int $meta = 0, string $name = "Unknown"){
if($id < -0x8000 or $id > 0x7fff){ //signed short range
throw new \InvalidArgumentException("ID must be in range " . -0x8000 . " - " . 0x7fff);
}
$this->id = $id;
$this->setDamage($meta);
$this->name = $name;
}
/**
* Sets the Item's NBT
*
* @param CompoundTag|string|null $tags
*
* @return Item
*/
public function setCompoundTag($tags) : Item{
if($tags instanceof CompoundTag){
$this->setNamedTag($tags);
}else{
$this->tags = $tags === null ? "" : (string) $tags;
$this->cachedNBT = null;
}
return $this;
}
/**
* @deprecated This method returns NBT serialized in a network-dependent format. Prefer use of getNamedTag() instead.
* @see Item::getNamedTag()
*
* Returns the serialized NBT of the Item
* @return string
*/
public function getCompoundTag() : string{
return $this->tags;
}
/**
* Returns whether this Item has a non-empty NBT.
* @return bool
*/
public function hasCompoundTag() : bool{
return $this->tags !== "";
}
/**
* @return bool
*/
public function hasCustomBlockData() : bool{
return $this->getNamedTagEntry(self::TAG_BLOCK_ENTITY_TAG) instanceof CompoundTag;
}
public function clearCustomBlockData(){
$this->removeNamedTagEntry(self::TAG_BLOCK_ENTITY_TAG);
return $this;
}
/**
* @param CompoundTag $compound
*
* @return Item
*/
public function setCustomBlockData(CompoundTag $compound) : Item{
$tags = clone $compound;
$tags->setName(self::TAG_BLOCK_ENTITY_TAG);
$this->setNamedTagEntry($tags);
return $this;
}
/**
* @return CompoundTag|null
*/
public function getCustomBlockData() : ?CompoundTag{
$tag = $this->getNamedTagEntry(self::TAG_BLOCK_ENTITY_TAG);
return $tag instanceof CompoundTag ? $tag : null;
}
/**
* @return bool
*/
public function hasEnchantments() : bool{
return $this->getNamedTagEntry(self::TAG_ENCH) instanceof ListTag;
}
/**
* @param int $id
* @param int $level
*
* @return bool
*/
public function hasEnchantment(int $id, int $level = -1) : bool{
$ench = $this->getNamedTagEntry(self::TAG_ENCH);
if(!($ench instanceof ListTag)){
return false;
}
/** @var CompoundTag $entry */
foreach($ench as $entry){
if($entry->getShort("id") === $id and ($level === -1 or $entry->getShort("lvl") === $level)){
return true;
}
}
return false;
}
/**
* @param int $id
*
* @return EnchantmentInstance|null
*/
public function getEnchantment(int $id) : ?EnchantmentInstance{
$ench = $this->getNamedTagEntry(self::TAG_ENCH);
if(!($ench instanceof ListTag)){
return null;
}
/** @var CompoundTag $entry */
foreach($ench as $entry){
if($entry->getShort("id") === $id){
$e = Enchantment::getEnchantment($entry->getShort("id"));
if($e !== null){
return new EnchantmentInstance($e, $entry->getShort("lvl"));
}
}
}
return null;
}
/**
* @param int $id
* @param int $level
*/
public function removeEnchantment(int $id, int $level = -1) : void{
$ench = $this->getNamedTagEntry(self::TAG_ENCH);
if(!($ench instanceof ListTag)){
return;
}
/** @var CompoundTag $entry */
foreach($ench as $k => $entry){
if($entry->getShort("id") === $id and ($level === -1 or $entry->getShort("lvl") === $level)){
$ench->remove($k);
break;
}
}
$this->setNamedTagEntry($ench);
}
public function removeEnchantments() : void{
$this->removeNamedTagEntry(self::TAG_ENCH);
}
/**
* @param EnchantmentInstance $enchantment
*/
public function addEnchantment(EnchantmentInstance $enchantment) : void{
$found = false;
$ench = $this->getNamedTagEntry(self::TAG_ENCH);
if(!($ench instanceof ListTag)){
$ench = new ListTag(self::TAG_ENCH, [], NBT::TAG_Compound);
}else{
/** @var CompoundTag $entry */
foreach($ench as $k => $entry){
if($entry->getShort("id") === $enchantment->getId()){
$ench->set($k, new CompoundTag("", [
new ShortTag("id", $enchantment->getId()),
new ShortTag("lvl", $enchantment->getLevel())
]));
$found = true;
break;
}
}
}
if(!$found){
$ench->push(new CompoundTag("", [
new ShortTag("id", $enchantment->getId()),
new ShortTag("lvl", $enchantment->getLevel())
]));
}
$this->setNamedTagEntry($ench);
}
/**
* @return EnchantmentInstance[]
*/
public function getEnchantments() : array{
/** @var EnchantmentInstance[] $enchantments */
$enchantments = [];
$ench = $this->getNamedTagEntry(self::TAG_ENCH);
if($ench instanceof ListTag){
/** @var CompoundTag $entry */
foreach($ench as $entry){
$e = Enchantment::getEnchantment($entry->getShort("id"));
if($e !== null){
$enchantments[] = new EnchantmentInstance($e, $entry->getShort("lvl"));
}
}
}
return $enchantments;
}
/**
* Returns the level of the enchantment on this item with the specified ID, or 0 if the item does not have the
* enchantment.
*
* @param int $enchantmentId
*
* @return int
*/
public function getEnchantmentLevel(int $enchantmentId) : int{
$ench = $this->getNamedTag()->getListTag(self::TAG_ENCH);
if($ench !== null){
/** @var CompoundTag $entry */
foreach($ench as $entry){
if($entry->getShort("id") === $enchantmentId){
return $entry->getShort("lvl");
}
}
}
return 0;
}
/**
* @return bool
*/
public function hasCustomName() : bool{
$display = $this->getNamedTagEntry(self::TAG_DISPLAY);
if($display instanceof CompoundTag){
return $display->hasTag(self::TAG_DISPLAY_NAME);
}
return false;
}
/**
* @return string
*/
public function getCustomName() : string{
$display = $this->getNamedTagEntry(self::TAG_DISPLAY);
if($display instanceof CompoundTag){
return $display->getString(self::TAG_DISPLAY_NAME, "");
}
return "";
}
/**
* @param string $name
*
* @return Item
*/
public function setCustomName(string $name) : Item{
if($name === ""){
return $this->clearCustomName();
}
/** @var CompoundTag $display */
$display = $this->getNamedTagEntry(self::TAG_DISPLAY);
if(!($display instanceof CompoundTag)){
$display = new CompoundTag(self::TAG_DISPLAY);
}
$display->setString(self::TAG_DISPLAY_NAME, $name);
$this->setNamedTagEntry($display);
return $this;
}
/**
* @return Item
*/
public function clearCustomName() : Item{
$display = $this->getNamedTagEntry(self::TAG_DISPLAY);
if($display instanceof CompoundTag){
$display->removeTag(self::TAG_DISPLAY_NAME);
if($display->getCount() === 0){
$this->removeNamedTagEntry($display->getName());
}else{
$this->setNamedTagEntry($display);
}
}
return $this;
}
/**
* @return string[]
*/
public function getLore() : array{
$display = $this->getNamedTagEntry(self::TAG_DISPLAY);
if($display instanceof CompoundTag and ($lore = $display->getListTag(self::TAG_DISPLAY_LORE)) !== null){
return $lore->getAllValues();
}
return [];
}
/**
* @param string[] $lines
*
* @return Item
*/
public function setLore(array $lines) : Item{
$display = $this->getNamedTagEntry(self::TAG_DISPLAY);
if(!($display instanceof CompoundTag)){
$display = new CompoundTag(self::TAG_DISPLAY, []);
}
$display->setTag(new ListTag(self::TAG_DISPLAY_LORE, array_map(function(string $str) : StringTag{
return new StringTag("", $str);
}, $lines), NBT::TAG_String));
$this->setNamedTagEntry($display);
return $this;
}
/**
* @param string $name
*
* @return NamedTag|null
*/
public function getNamedTagEntry(string $name) : ?NamedTag{
return $this->getNamedTag()->getTag($name);
}
public function setNamedTagEntry(NamedTag $new) : void{
$tag = $this->getNamedTag();
$tag->setTag($new);
$this->setNamedTag($tag);
}
public function removeNamedTagEntry(string $name) : void{
$tag = $this->getNamedTag();
$tag->removeTag($name);
$this->setNamedTag($tag);
}
/**
* Returns a tree of Tag objects representing the Item's NBT. If the item does not have any NBT, an empty CompoundTag
* object is returned to allow the caller to manipulate and apply back to the item.
*
* @return CompoundTag
*/
public function getNamedTag() : CompoundTag{
if(!$this->hasCompoundTag() and $this->cachedNBT === null){
$this->cachedNBT = new CompoundTag();
}
return $this->cachedNBT ?? ($this->cachedNBT = self::parseCompoundTag($this->tags));
}
/**
* Sets the Item's NBT from the supplied CompoundTag object.
*
* @param CompoundTag $tag
*
* @return Item
*/
public function setNamedTag(CompoundTag $tag) : Item{
if($tag->getCount() === 0){
return $this->clearNamedTag();
}
$this->cachedNBT = $tag;
$this->tags = self::writeCompoundTag($tag);
return $this;
}
/**
* Removes the Item's NBT.
* @return Item
*/
public function clearNamedTag() : Item{
return $this->setCompoundTag("");
}
/**
* @return int
*/
public function getCount() : int{
return $this->count;
}
/**
* @param int $count
*
* @return Item
*/
public function setCount(int $count) : Item{
$this->count = $count;
return $this;
}
/**
* Pops an item from the stack and returns it, decreasing the stack count of this item stack by one.
*
* @param int $count
*
* @return Item
* @throws \InvalidArgumentException if trying to pop more items than are on the stack
*/
public function pop(int $count = 1) : Item{
if($count > $this->count){
throw new \InvalidArgumentException("Cannot pop $count items from a stack of $this->count");
}
$item = clone $this;
$item->count = $count;
$this->count -= $count;
return $item;
}
public function isNull() : bool{
return $this->count <= 0 or $this->id === Item::AIR;
}
/**
* Returns the name of the item, or the custom name if it is set.
* @return string
*/
final public function getName() : string{
return $this->hasCustomName() ? $this->getCustomName() : $this->getVanillaName();
}
/**
* Returns the vanilla name of the item, disregarding custom names.
* @return string
*/
public function getVanillaName() : string{
return $this->name;
}
/**
* @return bool
*/
final public function canBePlaced() : bool{
return $this->getBlock()->canBePlaced();
}
/**
* Returns the block corresponding to this Item.
* @return Block
*/
public function getBlock() : Block{
return BlockFactory::get(self::AIR);
}
/**
* @return int
*/
final public function getId() : int{
return $this->id;
}
/**
* @return int
*/
final public function getDamage() : int{
return $this->meta;
}
/**
* @param int $meta
*
* @return Item
*/
public function setDamage(int $meta) : Item{
$this->meta = $meta !== -1 ? $meta & 0x7FFF : -1;
return $this;
}
/**
* Returns whether this item can match any item with an equivalent ID with any meta value.
* Used in crafting recipes which accept multiple variants of the same item, for example crafting tables recipes.
*
* @return bool
*/
public function hasAnyDamageValue() : bool{
return $this->meta === -1;
}
/**
* Returns the highest amount of this item which will fit into one inventory slot.
* @return int
*/
public function getMaxStackSize() : int{
return 64;
}
/**
* Returns the time in ticks which the item will fuel a furnace for.
* @return int
*/
public function getFuelTime() : int{
return 0;
}
/**
* Returns how many points of damage this item will deal to an entity when used as a weapon.
* @return int
*/
public function getAttackPoints() : int{
return 1;
}
/**
* Returns how many armor points can be gained by wearing this item.
* @return int
*/
public function getDefensePoints() : int{
return 0;
}
/**
* Returns what type of block-breaking tool this is. Blocks requiring the same tool type as the item will break
* faster (except for blocks requiring no tool, which break at the same speed regardless of the tool used)
*
* @return int
*/
public function getBlockToolType() : int{
return BlockToolType::TYPE_NONE;
}
/**
* Returns the harvesting power that this tool has. This affects what blocks it can mine when the tool type matches
* the mined block.
* This should return 1 for non-tiered tools, and the tool tier for tiered tools.
*
* @see Block::getToolHarvestLevel()
*
* @return int
*/
public function getBlockToolHarvestLevel() : int{
return 0;
}
public function getMiningEfficiency(Block $block) : float{
return 1;
}
/**
* Called when a player uses this item on a block.
*
* @param Player $player
* @param Block $blockReplace
* @param Block $blockClicked
* @param int $face
* @param Vector3 $clickVector
*
* @return bool
*/
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : bool{
return false;
}
/**
* Called when a player uses the item on air, for example throwing a projectile.
* Returns whether the item was changed, for example count decrease or durability change.
*
* @param Player $player
* @param Vector3 $directionVector
*
* @return bool
*/
public function onClickAir(Player $player, Vector3 $directionVector) : bool{
return false;
}
/**
* Called when a player is using this item and releases it. Used to handle bow shoot actions.
* Returns whether the item was changed, for example count decrease or durability change.
*
* @param Player $player
*
* @return bool
*/
public function onReleaseUsing(Player $player) : bool{
return false;
}
/**
* Called when this item is used to destroy a block. Usually used to update durability.
*
* @param Block $block
*
* @return bool
*/
public function onDestroyBlock(Block $block) : bool{
return false;
}
/**
* Called when this item is used to attack an entity. Usually used to update durability.
*
* @param Entity $victim
*
* @return bool
*/
public function onAttackEntity(Entity $victim) : bool{
return false;
}
/**
* Returns the number of ticks a player must wait before activating this item again.
*
* @return int
*/
public function getCooldownTicks() : int{
return 0;
}
public function getCompletedAction(){
return CompletedUsingItemPacket::ACTION_UNKNOWN;
}
public function onUse(Player $player) : bool{
return false;
}
/**
* Compares an Item to this Item and check if they match.
*
* @param Item $item
* @param bool $checkDamage Whether to verify that the damage values match.
* @param bool $checkCompound Whether to verify that the items' NBT match.
*
* @return bool
*/
final public function equals(Item $item, bool $checkDamage = true, bool $checkCompound = true) : bool{
if($this->id === $item->getId() and (!$checkDamage or $this->getDamage() === $item->getDamage())){
if($checkCompound){
if($item->getCompoundTag() === $this->getCompoundTag()){
return true;
}elseif($this->hasCompoundTag() and $item->hasCompoundTag()){
//Serialized NBT didn't match, check the cached object tree.
return $this->getNamedTag()->equals($item->getNamedTag());
}
}else{
return true;
}
}
return false;
}
/**
* Returns whether the specified item stack has the same ID, damage, NBT and count as this item stack.
*
* @param Item $other
*
* @return bool
*/
final public function equalsExact(Item $other) : bool{
return $this->equals($other, true, true) and $this->count === $other->count;
}
/**
* @return string
*/
final public function __toString() : string{
return "Item " . $this->name . " (" . $this->id . ":" . ($this->hasAnyDamageValue() ? "?" : $this->meta) . ")x" . $this->count . ($this->hasCompoundTag() ? " tags:" . base64_encode($this->getCompoundTag()) : "");
}
/**
* Returns an array of item stack properties that can be serialized to json.
*
* @return array
*/
final public function jsonSerialize() : array{
$data = [
"id" => $this->getId()
];
if($this->getDamage() !== 0){
$data["damage"] = $this->getDamage();
}
if($this->getCount() !== 1){
$data["count"] = $this->getCount();
}
if($this->hasCompoundTag()){
$data["nbt_b64"] = base64_encode($this->getCompoundTag());
}
return $data;
}
/**
* Returns an Item from properties created in an array by {@link Item#jsonSerialize}
*
* @param array $data
*
* @return Item
*/
final public static function jsonDeserialize(array $data) : Item{
$nbt = "";
//Backwards compatibility
if(isset($data["nbt"])){
$nbt = $data["nbt"];
}elseif(isset($data["nbt_hex"])){
$nbt = hex2bin($data["nbt_hex"]);
}elseif(isset($data["nbt_b64"])){
$nbt = base64_decode($data["nbt_b64"], true);
}
return ItemFactory::get(
(int) $data["id"],
(int) ($data["damage"] ?? 0),
(int) ($data["count"] ?? 1),
(string) $nbt
);
}
/**
* Serializes the item to an NBT CompoundTag
*
* @param int $slot optional, the inventory slot of the item
* @param string $tagName the name to assign to the CompoundTag object
*
* @return CompoundTag
*/
public function nbtSerialize(int $slot = -1, string $tagName = "") : CompoundTag{
$result = new CompoundTag($tagName, [
new ShortTag("id", $this->id),
new ByteTag("Count", Binary::signByte($this->count)),
new ShortTag("Damage", $this->meta)
]);
if($this->hasCompoundTag()){
$itemNBT = clone $this->getNamedTag();
$itemNBT->setName("tag");
$result->setTag($itemNBT);
}
if($slot !== -1){
$result->setByte("Slot", $slot);
}
return $result;
}
/**
* Deserializes an Item from an NBT CompoundTag
*
* @param CompoundTag $tag
*
* @return Item
*/
public static function nbtDeserialize(CompoundTag $tag) : Item{
if(!$tag->hasTag("id") or !$tag->hasTag("Count")){
return ItemFactory::get(0);
}
$count = Binary::unsignByte($tag->getByte("Count"));
$meta = $tag->getShort("Damage", 0);
$idTag = $tag->getTag("id");
if($idTag instanceof ShortTag){
$item = ItemFactory::get($idTag->getValue(), $meta, $count);
}elseif($idTag instanceof StringTag){ //PC item save format
try{
$item = ItemFactory::fromString($idTag->getValue());
}catch(\InvalidArgumentException $e){
//TODO: improve error handling
return ItemFactory::get(Item::AIR, 0, 0);
}
$item->setDamage($meta);
$item->setCount($count);
}else{
throw new \InvalidArgumentException("Item CompoundTag ID must be an instance of StringTag or ShortTag, " . get_class($idTag) . " given");
}
$itemNBT = $tag->getCompoundTag("tag");
if($itemNBT instanceof CompoundTag){
/** @var CompoundTag $t */
$t = clone $itemNBT;
$t->setName("");
$item->setNamedTag($t);
}
return $item;
}
public function __clone(){
$this->cachedNBT = null;
}
}