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71 lines
1.9 KiB
PHP
71 lines
1.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\utils;
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use pocketmine\block\Block;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\entity\Location;
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use pocketmine\entity\object\FallingBlock;
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use pocketmine\math\Facing;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\world\Position;
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use pocketmine\world\sound\Sound;
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/**
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* This trait handles falling behaviour for blocks that need them.
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* TODO: convert this into a dynamic component
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* @see Fallable
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*/
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trait FallableTrait{
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abstract protected function getPosition() : Position;
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public function onNearbyBlockChange() : void{
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$pos = $this->getPosition();
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$world = $pos->getWorld();
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$down = $world->getBlock($pos->getSide(Facing::DOWN));
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if($down->canBeReplaced()){
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$world->setBlock($pos, VanillaBlocks::AIR());
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$block = $this;
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if(!($block instanceof Block)) throw new AssumptionFailedError(__TRAIT__ . " should only be used by Blocks");
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$fall = new FallingBlock(Location::fromObject($pos->add(0.5, 0, 0.5), $world), $block);
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$fall->spawnToAll();
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}
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}
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public function tickFalling() : ?Block{
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return null;
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}
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public function onHitGround(FallingBlock $blockEntity) : bool{
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return true;
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}
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public function getLandSound() : ?Sound{
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return null;
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}
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}
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