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https://github.com/pmmp/PocketMine-MP.git
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95 lines
2.3 KiB
PHP
95 lines
2.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\Skull as TileSkull;
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use pocketmine\tile\Tile;
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class Skull extends Flowable{
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protected $id = self::SKULL_BLOCK;
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/** @var int */
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protected $facing = Facing::NORTH;
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public function __construct(){
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}
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protected function writeStateToMeta() : int{
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return $this->facing;
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}
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public function readStateFromMeta(int $meta) : void{
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$this->facing = $meta;
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}
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public function getStateBitmask() : int{
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return 0b111;
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}
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public function getHardness() : float{
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return 1;
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}
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public function getName() : string{
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return "Mob Head";
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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//TODO: different bounds depending on attached face
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static $f = 0.25;
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return new AxisAlignedBB($f, 0, $f, 1 - $f, 0.5, 1 - $f);
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if($face === Facing::DOWN){
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return false;
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}
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$this->facing = $face;
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if(parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player)){
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Tile::createTile(Tile::SKULL, $this->getLevel(), TileSkull::createNBT($this, $face, $item, $player));
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return true;
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}
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return false;
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}
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public function getItem() : Item{
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$tile = $this->level->getTile($this);
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return ItemFactory::get(Item::SKULL, $tile instanceof TileSkull ? $tile->getType() : 0);
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}
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public function isAffectedBySilkTouch() : bool{
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return false;
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}
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}
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