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in almost all cases where ItemTranslator is used, an Item already exists, so it doesn't make any sense to make ItemTranslator go and create another item instance just to pass to ItemSerializer.
47 lines
1.4 KiB
PHP
47 lines
1.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\animation;
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use pocketmine\entity\Human;
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use pocketmine\item\Item;
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use pocketmine\network\mcpe\convert\ItemTranslator;
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use pocketmine\network\mcpe\protocol\ActorEventPacket;
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use pocketmine\network\mcpe\protocol\types\ActorEvent;
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final class ConsumingItemAnimation implements Animation{
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public function __construct(
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private Human $human, //TODO: maybe this can be expanded to more than just player entities?
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private Item $item
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){}
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public function encode() : array{
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[$netId, $netData] = ItemTranslator::getInstance()->toNetworkId($this->item);
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return [
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//TODO: need to check the data values
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ActorEventPacket::create($this->human->getId(), ActorEvent::EATING_ITEM, ($netId << 16) | $netData)
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];
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}
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}
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