mirror of
https://github.com/pmmp/PocketMine-MP.git
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This has the triple bonus effect of a) making a lot of code easier to read, b) reducing Server::getInstance() usages, and c) removing a whole bunch of Server dependencies. The network and block namespaces are untouched by this commit due to potential for merge conflicts. These should be dealt with separately on master.
126 lines
3.7 KiB
PHP
126 lines
3.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\entity\Entity;
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use pocketmine\entity\projectile\Arrow as ArrowEntity;
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use pocketmine\entity\projectile\Projectile;
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use pocketmine\event\entity\EntityShootBowEvent;
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use pocketmine\event\entity\ProjectileLaunchEvent;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\Player;
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class Bow extends Tool{
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public function __construct(int $meta = 0){
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parent::__construct(self::BOW, $meta, "Bow");
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}
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public function getFuelTime() : int{
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return 200;
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}
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public function getMaxDurability() : int{
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return 385;
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}
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public function onReleaseUsing(Player $player) : bool{
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if($player->isSurvival() and !$player->getInventory()->contains(ItemFactory::get(Item::ARROW, 0, 1))){
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$player->getInventory()->sendContents($player);
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return false;
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}
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$nbt = Entity::createBaseNBT(
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$player->add(0, $player->getEyeHeight(), 0),
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$player->getDirectionVector(),
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($player->yaw > 180 ? 360 : 0) - $player->yaw,
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-$player->pitch
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);
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$nbt->setShort("Fire", $player->isOnFire() ? 45 * 60 : 0);
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$diff = $player->getItemUseDuration();
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$p = $diff / 20;
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$force = min((($p ** 2) + $p * 2) / 3, 1) * 2;
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$entity = Entity::createEntity("Arrow", $player->getLevel(), $nbt, $player, $force == 2);
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if($entity instanceof Projectile){
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$infinity = $this->hasEnchantment(Enchantment::INFINITY);
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if($entity instanceof ArrowEntity){
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if($infinity){
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$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE);
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}
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if(($punchLevel = $this->getEnchantmentLevel(Enchantment::PUNCH)) > 0){
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$entity->setPunchKnockback($punchLevel);
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}
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}
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if(($powerLevel = $this->getEnchantmentLevel(Enchantment::POWER)) > 0){
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$entity->setBaseDamage($entity->getBaseDamage() + (($powerLevel + 1) / 2));
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}
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if($this->hasEnchantment(Enchantment::FLAME)){
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$entity->setOnFire(intdiv($entity->getFireTicks(), 20) + 100);
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}
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$ev = new EntityShootBowEvent($player, $this, $entity, $force);
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if($force < 0.1 or $diff < 5){
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$ev->setCancelled();
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}
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$ev->call();
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$entity = $ev->getProjectile(); //This might have been changed by plugins
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if($ev->isCancelled()){
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$entity->flagForDespawn();
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$player->getInventory()->sendContents($player);
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}else{
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$entity->setMotion($entity->getMotion()->multiply($ev->getForce()));
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if($player->isSurvival()){
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if(!$infinity){ //TODO: tipped arrows are still consumed when Infinity is applied
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$player->getInventory()->removeItem(ItemFactory::get(Item::ARROW, 0, 1));
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}
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$this->applyDamage(1);
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}
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if($entity instanceof Projectile){
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$projectileEv = new ProjectileLaunchEvent($entity);
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$projectileEv->call();
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if($projectileEv->isCancelled()){
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$ev->getProjectile()->flagForDespawn();
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}else{
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$ev->getProjectile()->spawnToAll();
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$player->getLevel()->broadcastLevelSoundEvent($player, LevelSoundEventPacket::SOUND_BOW);
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}
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}else{
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$entity->spawnToAll();
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}
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}
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}else{
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$entity->spawnToAll();
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}
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return true;
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}
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}
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