Files
PocketMine-MP/src/pocketmine/block/Lava.php
2018-10-05 18:29:37 +01:00

118 lines
2.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\event\entity\EntityCombustByBlockEvent;
use pocketmine\event\entity\EntityDamageByBlockEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\math\Facing;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
class Lava extends Liquid{
protected $id = self::FLOWING_LAVA;
public function __construct(){
}
public function getLightLevel() : int{
return 15;
}
public function getName() : string{
return "Lava";
}
public function getStillForm() : Block{
return BlockFactory::get(Block::STILL_LAVA, $this->getDamage());
}
public function getFlowingForm() : Block{
return BlockFactory::get(Block::FLOWING_LAVA, $this->getDamage());
}
public function getBucketFillSound() : int{
return LevelSoundEventPacket::SOUND_BUCKET_FILL_LAVA;
}
public function getBucketEmptySound() : int{
return LevelSoundEventPacket::SOUND_BUCKET_EMPTY_LAVA;
}
public function tickRate() : int{
return 30;
}
public function getFlowDecayPerBlock() : int{
return 2; //TODO: this is 1 in the nether
}
protected function checkForHarden(){
$colliding = null;
foreach(Facing::ALL as $side){
if($side === Facing::DOWN){
continue;
}
$blockSide = $this->getSide($side);
if($blockSide instanceof Water){
$colliding = $blockSide;
break;
}
}
if($colliding !== null){
if($this->decay === 0){
$this->liquidCollide($colliding, BlockFactory::get(Block::OBSIDIAN));
}elseif($this->decay <= 4){
$this->liquidCollide($colliding, BlockFactory::get(Block::COBBLESTONE));
}
}
}
protected function flowIntoBlock(Block $block, int $newFlowDecay, bool $falling) : void{
if($block instanceof Water){
$block->liquidCollide($this, BlockFactory::get(Block::STONE));
}else{
parent::flowIntoBlock($block, $newFlowDecay, $falling);
}
}
public function onEntityCollide(Entity $entity) : void{
$entity->fallDistance *= 0.5;
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
$entity->attack($ev);
$ev = new EntityCombustByBlockEvent($this, $entity, 15);
$ev->call();
if(!$ev->isCancelled()){
$entity->setOnFire($ev->getDuration());
}
$entity->resetFallDistance();
}
}