mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-15 18:29:46 +00:00
83 lines
2.4 KiB
PHP
83 lines
2.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\item\Item;
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use pocketmine\network\mcpe\NetworkSession;
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class AddPlayerPacket extends DataPacket{
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const NETWORK_ID = ProtocolInfo::ADD_PLAYER_PACKET;
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public $uuid;
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public $username;
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public $entityUniqueId = null; //TODO
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public $entityRuntimeId;
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public $x;
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public $y;
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public $z;
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public $speedX = 0.0;
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public $speedY = 0.0;
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public $speedZ = 0.0;
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public $pitch = 0.0;
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public $headYaw = null; //TODO
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public $yaw = 0.0;
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/** @var Item */
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public $item;
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public $metadata = [];
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public function decode(){
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$this->uuid = $this->getUUID();
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$this->username = $this->getString();
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$this->entityUniqueId = $this->getEntityUniqueId();
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$this->entityRuntimeId = $this->getEntityRuntimeId();
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$this->getVector3f($this->x, $this->y, $this->z);
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$this->getVector3f($this->speedX, $this->speedY, $this->speedZ);
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$this->pitch = $this->getLFloat();
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$this->headYaw = $this->getLFloat();
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$this->yaw = $this->getLFloat();
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$this->item = $this->getSlot();
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$this->metadata = $this->getEntityMetadata();
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}
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public function encode(){
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$this->reset();
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$this->putUUID($this->uuid);
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$this->putString($this->username);
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$this->putEntityUniqueId($this->entityUniqueId ?? $this->entityRuntimeId);
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$this->putEntityRuntimeId($this->entityRuntimeId);
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$this->putVector3f($this->x, $this->y, $this->z);
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$this->putVector3f($this->speedX, $this->speedY, $this->speedZ);
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$this->putLFloat($this->pitch);
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$this->putLFloat($this->headYaw ?? $this->yaw);
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$this->putLFloat($this->yaw);
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$this->putSlot($this->item);
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$this->putEntityMetadata($this->metadata);
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}
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public function handle(NetworkSession $session) : bool{
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return $session->handleAddPlayer($this);
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}
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}
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