2013-01-16 19:52:51 +01:00

471 lines
14 KiB
PHP

<?php
/*
-
/ \
/ \
/ PocketMine \
/ MP \
|\ @shoghicp /|
|. \ / .|
| .. \ / .. |
| .. | .. |
| .. | .. |
\ | /
\ | /
\ | /
\ | /
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
*/
class Player{
private $server;
private $queue = array();
private $buffer = array();
private $evid = array();
var $timeout;
var $connected = true;
var $clientID;
var $ip;
var $port;
var $counter = array(0, 0, 0);
var $username;
var $eid = false;
var $data = array();
var $entity = false;
var $auth = false;
var $CID;
var $MTU;
var $spawned = false;
var $equipment = array(1, 0);
function __construct(PocketMinecraftServer $server, $clientID, $ip, $port, $MTU){
$this->MTU = $MTU;
$this->server = $server;
$this->clientID = $clientID;
$this->CID = $this->server->clientID($ip, $port);
$this->ip = $ip;
$this->port = $port;
$this->timeout = microtime(true) + 25;
$this->evid[] = $this->server->event("server.tick", array($this, "onTick"));
$this->evid[] = $this->server->event("server.close", array($this, "close"));
console("[DEBUG] New Session started with ".$ip.":".$port.". MTU ".$this->MTU.", Client ID ".$this->clientID, true, true, 2);
}
public function onTick($time, $event){
if($event !== "server.tick"){ //WTF??
return;
}
if($time > $this->timeout){
$this->close("timeout");
}else{
if(!empty($this->queue)){
$cnt = 0;
while($cnt < 4){
$p = array_shift($this->queue);
if($p === null){
break;
}
switch($p[0]){
case 0:
$this->dataPacket($p[1], $p[2], false, $p[3]);
break;
case 1:
eval($p[1]);
break;
}
++$cnt;
}
}
}
}
public function save(){
if(is_object($this->entity)){
$this->data["spawn"] = array(
"x" => $this->entity->x,
"y" => $this->entity->y,
"z" => $this->entity->z,
);
}
}
public function close($reason = "", $msg = true){
if($this->connected === true){
foreach($this->evid as $ev){
$this->server->deleteEvent($ev);
}
$this->server->api->dhandle("player.quit", $this);
$reason = $reason == "" ? "server stop":$reason;
$this->save();
$this->eventHandler(new Container("You have been kicked. Reason: ".$reason), "server.chat");
$this->dataPacket(MC_LOGIN_STATUS, array(
"status" => 1,
));
$this->dataPacket(MC_DISCONNECT);
$this->connected = false;
if($msg === true){
$this->server->api->chat->broadcast($this->username." left the game");
}
console("[INFO] Session with \x1b[36m".$this->ip.":".$this->port."\x1b[0m Client ID ".$this->clientID." closed due to ".$reason);
$this->server->api->player->remove($this->CID);
}
}
public function eventHandler($data, $event){
switch($event){
case "player.pickup":
if($data["eid"] === $this->eid){
$data["eid"] = 0;
}
$this->dataPacket(MC_TAKE_ITEM_ENTITY, $data);
break;
case "player.equipment.change":
if($data["eid"] === $this->eid){
break;
}
$this->dataPacket(MC_PLAYER_EQUIPMENT, $data);
break;
case "block.change":
$this->dataPacket(MC_UPDATE_BLOCK, $data);
break;
case "entity.move":
if($data->eid === $this->eid){
break;
}
$this->dataPacket(MC_MOVE_ENTITY_POSROT, array(
"eid" => $data->eid,
"x" => $data->x,
"y" => $data->y,
"z" => $data->z,
"yaw" => $data->yaw,
"pitch" => $data->pitch,
));
break;
case "entity.remove":
if($data->eid === $this->eid){
break;
}
$this->dataPacket(MC_REMOVE_ENTITY, array(
"eid" => $data->eid,
));
break;
case "server.time":
$this->dataPacket(MC_SET_TIME, array(
"time" => $data,
));
break;
case "entity.animate":
if($data["eid"] === $this->eid){
break;
}
$this->dataPacket(MC_ANIMATE, array(
"eid" => $data["eid"],
"action" => $data["action"],
));
break;
case "server.chat":
if(($data instanceof Container) === true){
if(!$data->check($this->username)){
return;
}else{
$message = $data->get();
}
}else{
$message = (string) $data;
}
$this->dataPacket(MC_CHAT, array(
"message" => str_replace("@username", $this->username, $message),
));
break;
}
}
public function handle($pid, $data){
if($this->connected === true){
$this->timeout = microtime(true) + 25;
switch($pid){
case 0xa0: //NACK
if(isset($this->buffer[$data[2]])){
array_unshift($this->queue, array(0, $this->buffer[$data[2]][0], $this->buffer[$data[2]][1], $data[2]));
}
if(isset($data[3])){
if(isset($this->buffer[$data[3]])){
array_unshift($this->queue, array(0, $this->buffer[$data[3]][0], $this->buffer[$data[3]][1], $data[3]));
}
}
break;
case 0xc0: //ACK
$diff = $data[2] - $this->counter[2];
if($diff > 8){ //Packet recovery
array_unshift($this->queue, array(0, $this->buffer[$data[2]][0], $this->buffer[$data[2]][1], $data[2]));
}
$this->counter[2] = $data[2];
unset($this->buffer[$data[2]]);
if(isset($data[3])){
$diff = $data[3] - $this->counter[2];
if($diff > 8){ //Packet recovery
array_unshift($this->queue, array(0, $this->buffer[$data[3]][0], $this->buffer[$data[3]][1], $data[3]));
}
$this->counter[2] = $data[3];
unset($this->buffer[$data[3]]);
}
break;
case 0x07:
$this->send(0x08, array(
MAGIC,
$this->server->serverID,
$this->port,
$data[3],
0,
));
break;
case 0x80:
case 0x81:
case 0x82:
case 0x83:
case 0x84:
case 0x85:
case 0x86:
case 0x87:
case 0x88:
case 0x89:
case 0x8a:
case 0x8b:
case 0x8c:
case 0x8d:
case 0x8e:
case 0x8f:
if(isset($data[0])){
$diff = $data[0] - $this->counter[1];
if($diff > 1){ //Packet recovery
for($i = $this->counter[1]; $i < $data[0]; ++$i){
$this->send(0xa0, array(1, true, $i));
}
$this->counter[1] = $data[0];
}elseif($diff === 1){
$this->counter[1] = $data[0];
}
$this->send(0xc0, array(1, true, $data[0]));
}
switch($data["id"]){
case MC_KEEP_ALIVE:
break;
case 0x03:
break;
case MC_DISCONNECT:
$this->close("client disconnect");
break;
case MC_CLIENT_CONNECT:
$this->dataPacket(MC_SERVER_HANDSHAKE, array(
"port" => $this->port,
"session" => $data["session"],
"session2" => Utils::readLong("\x00\x00\x00\x00\x04\x44\x0b\xa9"),
));
break;
case MC_CLIENT_HANDSHAKE:
break;
case MC_LOGIN:
$this->username = str_replace(array("\x00", "/", " ", "\r", "\n"), array("", "-", "_", "", ""), $data["username"]);
if($this->username == ""){
$this->close("bad username", false);
break;
}
$o = $this->server->api->player->getOffline($this->username);
if($this->server->whitelist === true and !$this->server->api->ban->inWhitelist($this->username)){
$this->close("\"\x1b[33m".$this->username."\x1b[0m\" not being on white-list", false);
break;
}elseif($this->server->api->ban->isBanned($this->username) or $this->server->api->ban->isIPBanned($this->ip)){
$this->close("\"\x1b[33m".$this->username."\x1b[0m\" is banned!", false);
}
$u = $this->server->api->player->get($this->username);
$c = $this->server->api->player->getByClientID($this->clientID);
if($u !== false){
$u->close("logged in from another location");
}
if($c !== false){
$c->close("logged in from another location");
}
if($this->server->api->dhandle("player.join", $this) === false){
$this->close();
return;
}
$this->server->api->player->add($this->CID);
$this->auth = true;
$this->data["lastIP"] = $this->ip;
$this->data["lastID"] = $this->clientID;
$this->server->api->player->saveOffline($this->username, $this->data);
$this->dataPacket(MC_LOGIN_STATUS, array(
"status" => 0,
));
$this->dataPacket(MC_START_GAME, array(
"seed" => $this->server->seed,
"x" => $this->data["spawn"]["x"],
"y" => $this->data["spawn"]["y"],
"z" => $this->data["spawn"]["z"],
"unknown1" => 0,
"gamemode" => $this->server->gamemode,
"eid" => 0,
));
break;
case MC_READY:
switch($data["status"]){
case 1:
if($this->spawned !== false){
break;
}
$this->spawned = true;
$this->entity = $this->server->api->entity->add(ENTITY_PLAYER, 0, array("player" => $this));
$this->eid = $this->entity->eid;
$this->server->query("UPDATE players SET EID = ".$this->eid." WHERE clientID = ".$this->clientID.";");
$this->entity->x = $this->data["spawn"]["x"];
$this->entity->y = $this->data["spawn"]["y"];
$this->entity->z = $this->data["spawn"]["z"];
$this->entity->setName($this->username);
$this->entity->data["clientID"] = $this->clientID;
$this->server->api->entity->spawnAll($this);
$this->server->api->entity->spawnToAll($this->eid);
$this->evid[] = $this->server->event("server.timee", array($this, "eventHandler"));
$this->evid[] = $this->server->event("server.chat", array($this, "eventHandler"));
$this->evid[] = $this->server->event("entity.remove", array($this, "eventHandler"));
$this->evid[] = $this->server->event("entity.move", array($this, "eventHandler"));
$this->evid[] = $this->server->event("entity.animate", array($this, "eventHandler"));
$this->evid[] = $this->server->event("player.equipment.change", array($this, "eventHandler"));
$this->evid[] = $this->server->event("player.pickup", array($this, "eventHandler"));
$this->evid[] = $this->server->event("block.change", array($this, "eventHandler"));
console("[DEBUG] Player \"".$this->username."\" EID ".$this->eid." spawned at X ".$this->entity->x." Y ".$this->entity->y." Z ".$this->entity->z, true, true, 2);
$this->eventHandler(new Container($this->server->motd), "server.chat");
if($this->MTU <= 548){
$this->eventHandler("Your connection is bad, you may experience lag and slow map loading.", "server.chat");
}
break;
case 2://Chunk loaded?
break;
}
break;
case MC_MOVE_PLAYER:
if(is_object($this->entity)){
$this->entity->setPosition($data["x"], $data["y"], $data["z"], $data["yaw"], $data["pitch"]);
$this->server->api->dhandle("player.move", $this->entity);
}
break;
case MC_PLAYER_EQUIPMENT:
$data["eid"] = $this->eid;
if($this->server->handle("player.equipment.change", $data) !== false){
$this->equipment[0] = $data["block"];
$this->equipment[1] = $data["meta"];
console("[DEBUG] EID ".$this->eid." has now ".$data["block"].":".$data["meta"]." in their hands!", true, true, 2);
}
break;
case MC_REQUEST_CHUNK:
$this->actionQueue('
$max = max(1, floor(($this->MTU - 16 - 255) / 192));
$chunk = $this->server->api->level->getOrderedChunk('.$data["x"].', '.$data["z"].', $max);
foreach($chunk as $d){
$this->dataPacket(MC_CHUNK_DATA, array(
"x" => '.$data["x"].',
"z" => '.$data["z"].',
"data" => $d,
), true);
}
');
console("[INTERNAL] Chunk X ".$data["x"]." Z ".$data["z"]." requested", true, true, 3);
break;
case MC_USE_ITEM:
$data["eid"] = $this->eid;
if(Utils::distance($this->entity->position, $data) > 10){
break;
}
$this->server->handle("player.block.action", $data);
break;
case MC_REMOVE_BLOCK:
$data["eid"] = $this->eid;
if(Utils::distance($this->entity->position, $data) > 8){
break;
}
$this->server->handle("player.block.break", $data);
break;
case MC_INTERACT:
if(isset($this->server->entities[$data["target"]]) and Utils::distance($this->entity->position, $this->server->entities[$data["target"]]->position) <= 8){
if($this->handle("player.interact", $data) !== false){
console("[DEBUG] EID ".$this->eid." attacked EID ".$data["target"], true, true, 2);
if($this->server->gamemode !== 1 and $this->server->difficulty > 0){
$this->server->api->entity->harm($data["target"], $this->server->difficulty, $this->eid);
}
}
}
break;
case MC_ANIMATE:
$this->server->api->dhandle("entity.animate", array("eid" => $this->eid, "action" => $data["action"]));
break;
case MC_RESPAWN:
$this->entity->invincible = true;
$this->entity->setHealth(20, "respawn");
$this->entity->setPosition($data["x"], $data["y"], $data["z"], 0, 0);
$this->entity->invincible = false;
break;
case MC_SET_HEALTH:
if($this->server->gamemode === 1){
break;
}
//$this->entity->setHealth($data["health"], "client");
break;
case MC_DROP_ITEM:
if($this->server->handle("player.drop", $data) !== false){
$this->server->api->block->drop($this->entity->x, $this->entity->y, $this->entity->z, $data["block"], $data["meta"], $data["stack"]);
}
break;
default:
console("[DEBUG] Unhandled 0x".dechex($data["id"])." Data Packet for Client ID ".$this->clientID.": ".print_r($data, true), true, true, 2);
break;
}
break;
}
}
}
public function send($pid, $data = array(), $raw = false){
if($this->connected === true){
$this->server->send($pid, $data, $raw, $this->ip, $this->port);
}
}
public function actionQueue($code){
$this->queue[] = array(1, $code);
}
public function dataPacket($id, $data = array(), $queue = false, $count = false){
if($queue === true){
$this->queue[] = array(0, $id, $data, $count);
}else{
if($count === false){
$count = $this->counter[0];
++$this->counter[0];
if(count($this->buffer) >= 512){
array_shift($this->buffer);
}
$this->buffer[$count] = array($id, $data);
}
$data["id"] = $id;
$this->send(0x80, array(
$count,
0x00,
$data,
));
}
}
}