PocketMine-MP/src/pocketmine/level/SimpleChunkManager.php

176 lines
4.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\level;
use pocketmine\level\format\Chunk;
class SimpleChunkManager implements ChunkManager{
/** @var Chunk[] */
protected $chunks = [];
protected $seed;
protected $worldHeight;
public function __construct($seed, int $worldHeight = Level::Y_MAX){
$this->seed = $seed;
$this->worldHeight = $worldHeight;
}
/**
* Gets the raw block id.
*
* @param int $x
* @param int $y
* @param int $z
*
* @return int 0-255
*/
public function getBlockIdAt(int $x, int $y, int $z) : int{
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
return $chunk->getBlockId($x & 0xf, $y, $z & 0xf);
}
return 0;
}
/**
* Sets the raw block id.
*
* @param int $x
* @param int $y
* @param int $z
* @param int $id 0-255
*/
public function setBlockIdAt(int $x, int $y, int $z, int $id){
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
$chunk->setBlockId($x & 0xf, $y, $z & 0xf, $id);
}
}
/**
* Gets the raw block metadata
*
* @param int $x
* @param int $y
* @param int $z
*
* @return int 0-15
*/
public function getBlockDataAt(int $x, int $y, int $z) : int{
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
return $chunk->getBlockData($x & 0xf, $y, $z & 0xf);
}
return 0;
}
/**
* Sets the raw block metadata.
*
* @param int $x
* @param int $y
* @param int $z
* @param int $data 0-15
*/
public function setBlockDataAt(int $x, int $y, int $z, int $data){
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
$chunk->setBlockData($x & 0xf, $y, $z & 0xf, $data);
}
}
public function getBlockLightAt(int $x, int $y, int $z) : int{
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
return $chunk->getBlockLight($x & 0xf, $y, $z & 0xf);
}
return 0;
}
public function setBlockLightAt(int $x, int $y, int $z, int $level){
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
$chunk->setBlockLight($x & 0xf, $y, $z & 0xf, $level);
}
}
public function getBlockSkyLightAt(int $x, int $y, int $z) : int{
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
return $chunk->getBlockSkyLight($x & 0xf, $y, $z & 0xf);
}
return 0;
}
public function setBlockSkyLightAt(int $x, int $y, int $z, int $level){
if($chunk = $this->getChunk($x >> 4, $z >> 4)){
$chunk->setBlockSkyLight($x & 0xf, $y, $z & 0xf, $level);
}
}
/**
* @param int $chunkX
* @param int $chunkZ
*
* @return Chunk|null
*/
public function getChunk(int $chunkX, int $chunkZ){
return $this->chunks[Level::chunkHash($chunkX, $chunkZ)] ?? null;
}
/**
* @param int $chunkX
* @param int $chunkZ
* @param Chunk $chunk
*/
public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk = null){
if($chunk === null){
unset($this->chunks[Level::chunkHash($chunkX, $chunkZ)]);
return;
}
$this->chunks[Level::chunkHash($chunkX, $chunkZ)] = $chunk;
}
public function cleanChunks(){
$this->chunks = [];
}
/**
* Gets the level seed
*
* @return int
*/
public function getSeed(){
return $this->seed;
}
public function getWorldHeight() : int{
return $this->worldHeight;
}
public function isInWorld(float $x, float $y, float $z) : bool{
return (
$x <= INT32_MAX and $x >= INT32_MIN and
$y < $this->worldHeight and $y >= 0 and
$z <= INT32_MAX and $z >= INT32_MIN
);
}
}