mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
633 lines
26 KiB
PHP
633 lines
26 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\Color;
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use pocketmine\block\utils\InvalidBlockStateException;
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use pocketmine\block\utils\PillarRotationTrait;
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use pocketmine\block\utils\WoodType;
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use pocketmine\item\Item;
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use pocketmine\level\Position;
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use function array_fill;
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use function file_get_contents;
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use function get_class;
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use function json_decode;
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use function max;
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use function min;
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/**
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* Manages block registration and instance creation
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*/
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class BlockFactory{
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/** @var \SplFixedArray<Block> */
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private static $fullList = null;
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/** @var \SplFixedArray<int> */
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public static $lightFilter = null;
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/** @var \SplFixedArray<bool> */
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public static $diffusesSkyLight = null;
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/** @var \SplFixedArray<float> */
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public static $blastResistance = null;
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/** @var \SplFixedArray|int[] */
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private static $stateMasks = null;
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/** @var int[] */
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public static $staticRuntimeIdMap = [];
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/** @var int[] */
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public static $legacyIdMap = [];
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/** @var int */
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private static $lastRuntimeId = 0;
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/**
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* Initializes the block factory. By default this is called only once on server start, however you may wish to use
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* this if you need to reset the block factory back to its original defaults for whatever reason.
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*/
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public static function init() : void{
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self::$fullList = new \SplFixedArray(8192);
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self::$lightFilter = \SplFixedArray::fromArray(array_fill(0, 8192, 1));
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self::$diffusesSkyLight = \SplFixedArray::fromArray(array_fill(0, 8192, false));
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self::$blastResistance = \SplFixedArray::fromArray(array_fill(0, 8192, 0));
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self::$stateMasks = new \SplFixedArray(8192);
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self::registerBlock(new Air());
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self::registerBlock(new SmoothStone(Block::STONE, Stone::NORMAL, "Stone"));
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self::registerBlock(new Stone(Block::STONE, Stone::GRANITE, "Granite"));
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self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_GRANITE, "Polished Granite"));
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self::registerBlock(new Stone(Block::STONE, Stone::DIORITE, "Diorite"));
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self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_DIORITE, "Polished Diorite"));
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self::registerBlock(new Stone(Block::STONE, Stone::ANDESITE, "Andesite"));
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self::registerBlock(new Stone(Block::STONE, Stone::POLISHED_ANDESITE, "Polished Andesite"));
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self::registerBlock(new Grass());
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self::registerBlock(new Dirt(Block::DIRT, Dirt::NORMAL, "Dirt"));
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self::registerBlock(new CoarseDirt(Block::DIRT, Dirt::COARSE, "Coarse Dirt"));
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self::registerBlock(new Cobblestone());
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foreach(WoodType::ALL as $type){
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self::registerBlock(new Planks(Block::PLANKS, $type, WoodType::NAMES[$type] . " Planks"));
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self::registerBlock(new Sapling(Block::SAPLING, $type, WoodType::NAMES[$type] . " Sapling"));
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self::registerBlock(new WoodenFence(Block::FENCE, $type, WoodType::NAMES[$type] . " Fence"));
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}
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foreach(WoodType::ALL as $type){
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//TODO: find a better way to deal with this split
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self::registerBlock(new Log($type >= 4 ? Block::WOOD2 : Block::WOOD, $type & 0x03, WoodType::NAMES[$type] . " Log"));
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self::registerBlock(new Wood($type >= 4 ? Block::WOOD2 : Block::WOOD, ($type & 0x03) | 0b1100, WoodType::NAMES[$type] . " Wood"));
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self::registerBlock(new Leaves($type >= 4 ? Block::LEAVES2 : Block::LEAVES, $type & 0x03, $type, WoodType::NAMES[$type] . " Leaves"));
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}
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self::registerBlock(new Bedrock());
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self::registerBlock(new Water());
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self::registerBlock((new Water())->setStill()); //flattening hack
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self::registerBlock(new Lava());
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self::registerBlock((new Lava())->setStill()); //flattening hack
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self::registerBlock(new Sand(Block::SAND, 0, "Sand"));
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self::registerBlock(new Sand(Block::SAND, 1, "Red Sand"));
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self::registerBlock(new Gravel());
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self::registerBlock(new GoldOre());
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self::registerBlock(new IronOre());
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self::registerBlock(new CoalOre());
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self::registerBlock(new Sponge());
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self::registerBlock(new Glass(Block::GLASS, 0, "Glass"));
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self::registerBlock(new LapisOre());
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self::registerBlock(new Lapis());
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//TODO: DISPENSER
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static $sandstoneTypes = [
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Sandstone::NORMAL => "",
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Sandstone::CHISELED => "Chiseled ",
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Sandstone::SMOOTH => "Smooth "
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];
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foreach($sandstoneTypes as $variant => $prefix){
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self::registerBlock(new Sandstone(Block::SANDSTONE, $variant, $prefix . "Sandstone"));
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self::registerBlock(new Sandstone(Block::RED_SANDSTONE, $variant, $prefix . "Red Sandstone"));
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}
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self::registerBlock(new NoteBlock());
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self::registerBlock(new Bed());
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self::registerBlock(new PoweredRail());
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self::registerBlock(new DetectorRail());
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//TODO: STICKY_PISTON
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self::registerBlock(new Cobweb());
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 0, "Fern"));
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 1, "Tall Grass"));
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 2, "Fern"));
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self::registerBlock(new TallGrass(Block::TALL_GRASS, 3, "Fern"));
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self::registerBlock(new DeadBush());
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//TODO: PISTON
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//TODO: PISTONARMCOLLISION
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foreach(Color::ALL as $color){
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self::registerBlock(new Wool(Block::WOOL, $color, Color::NAMES[$color] . " Wool"));
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self::registerBlock(new HardenedClay(Block::STAINED_CLAY, $color, Color::NAMES[$color] . " Stained Clay"));
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self::registerBlock(new Glass(Block::STAINED_GLASS, $color, Color::NAMES[$color] . " Stained Glass"));
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self::registerBlock(new GlassPane(Block::STAINED_GLASS_PANE, $color, Color::NAMES[$color] . " Stained Glass Pane"));
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self::registerBlock(new Carpet(Block::CARPET, $color, Color::NAMES[$color] . " Carpet"));
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self::registerBlock(new Concrete(Block::CONCRETE, $color, Color::NAMES[$color] . " Concrete"));
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self::registerBlock(new ConcretePowder(Block::CONCRETE_POWDER, $color, Color::NAMES[$color] . " Concrete Powder"));
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}
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self::registerBlock(new Dandelion());
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_POPPY, "Poppy"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_BLUE_ORCHID, "Blue Orchid"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ALLIUM, "Allium"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_AZURE_BLUET, "Azure Bluet"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_RED_TULIP, "Red Tulip"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_ORANGE_TULIP, "Orange Tulip"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_WHITE_TULIP, "White Tulip"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_PINK_TULIP, "Pink Tulip"));
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self::registerBlock(new Flower(Block::RED_FLOWER, Flower::TYPE_OXEYE_DAISY, "Oxeye Daisy"));
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self::registerBlock(new BrownMushroom());
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self::registerBlock(new RedMushroom());
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self::registerBlock(new Gold());
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self::registerBlock(new Iron());
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/** @var Slab[] $slabTypes */
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$slabTypes = [
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new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 0, "Stone"),
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new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 1, "Sandstone"),
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new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 2, "Fake Wooden"),
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new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 3, "Cobblestone"),
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new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 4, "Brick"),
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new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 5, "Stone Brick"),
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new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 6, "Quartz"),
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new StoneSlab(Block::STONE_SLAB, Block::DOUBLE_STONE_SLAB, 7, "Nether Brick"),
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new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 0, "Red Sandstone"),
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new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 1, "Purpur"),
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new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 2, "Prismarine"),
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new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 3, "Dark Prismarine"),
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new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 4, "Prismarine Bricks"),
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new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 5, "Mossy Cobblestone"),
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new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 6, "Smooth Sandstone"),
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new StoneSlab(Block::STONE_SLAB2, Block::DOUBLE_STONE_SLAB2, 7, "Red Nether Brick")
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];
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foreach(WoodType::ALL as $woodType){
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$slabTypes[] = new WoodenSlab($woodType);
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}
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foreach($slabTypes as $type){
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self::registerBlock($type);
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self::registerBlock(new DoubleSlab($type->getDoubleSlabId(), $type->getId(), $type->getVariant()));
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}
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self::registerBlock(new Bricks());
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self::registerBlock(new TNT());
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self::registerBlock(new Bookshelf());
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self::registerBlock(new MossyCobblestone());
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self::registerBlock(new Obsidian());
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self::registerBlock(new Torch());
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self::registerBlock(new Fire());
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self::registerBlock(new MonsterSpawner());
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self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs"));
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self::registerBlock(new Chest());
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self::registerBlock(new RedstoneWire());
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self::registerBlock(new DiamondOre());
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self::registerBlock(new Diamond());
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self::registerBlock(new CraftingTable());
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self::registerBlock(new Wheat());
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self::registerBlock(new Farmland());
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self::registerBlock(new Furnace());
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self::registerBlock((new Furnace())->setLit()); //flattening hack
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self::registerBlock(new SignPost());
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self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
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self::registerBlock(new Ladder());
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self::registerBlock(new Rail());
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self::registerBlock(new CobblestoneStairs());
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self::registerBlock(new WallSign());
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self::registerBlock(new Lever());
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self::registerBlock(new StonePressurePlate());
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self::registerBlock(new IronDoor());
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self::registerBlock(new WoodenPressurePlate());
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self::registerBlock(new RedstoneOre());
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self::registerBlock((new RedstoneOre())->setLit()); //flattening hack
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self::registerBlock(new RedstoneTorch());
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self::registerBlock((new RedstoneTorch())->setLit(false)); //flattening hack
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self::registerBlock(new StoneButton());
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self::registerBlock(new SnowLayer());
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self::registerBlock(new Ice());
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self::registerBlock(new Snow());
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self::registerBlock(new Cactus());
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self::registerBlock(new Clay());
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self::registerBlock(new Sugarcane());
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//TODO: JUKEBOX
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self::registerBlock(new Pumpkin());
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self::registerBlock(new Netherrack());
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self::registerBlock(new SoulSand());
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self::registerBlock(new Glowstone());
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//TODO: PORTAL
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self::registerBlock(new LitPumpkin());
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self::registerBlock(new Cake());
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self::registerBlock(new RedstoneRepeater());
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self::registerBlock((new RedstoneRepeater())->setPowered());
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//TODO: INVISIBLEBEDROCK
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self::registerBlock(new Trapdoor());
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//TODO: MONSTER_EGG
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self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::NORMAL, "Stone Bricks"));
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self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::MOSSY, "Mossy Stone Bricks"));
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self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CRACKED, "Cracked Stone Bricks"));
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self::registerBlock(new StoneBricks(Block::STONE_BRICKS, StoneBricks::CHISELED, "Chiseled Stone Bricks"));
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self::registerBlock(new BrownMushroomBlock());
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self::registerBlock(new RedMushroomBlock());
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self::registerBlock(new IronBars());
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self::registerBlock(new GlassPane(Block::GLASS_PANE, 0, "Glass Pane"));
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self::registerBlock(new Melon());
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self::registerBlock(new PumpkinStem());
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self::registerBlock(new MelonStem());
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self::registerBlock(new Vine());
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self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate"));
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self::registerBlock(new BrickStairs());
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self::registerBlock(new StoneBrickStairs());
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self::registerBlock(new Mycelium());
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self::registerBlock(new WaterLily());
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self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks"));
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self::registerBlock(new NetherBrickFence());
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self::registerBlock(new NetherBrickStairs());
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self::registerBlock(new NetherWartPlant());
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self::registerBlock(new EnchantingTable());
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self::registerBlock(new BrewingStand());
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//TODO: CAULDRON_BLOCK
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//TODO: END_PORTAL
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self::registerBlock(new EndPortalFrame());
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self::registerBlock(new EndStone());
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//TODO: DRAGON_EGG
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self::registerBlock(new RedstoneLamp());
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self::registerBlock((new RedstoneLamp())->setLit()); //flattening hack
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//TODO: DROPPER
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self::registerBlock(new ActivatorRail());
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self::registerBlock(new CocoaBlock());
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self::registerBlock(new SandstoneStairs());
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self::registerBlock(new EmeraldOre());
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self::registerBlock(new EnderChest());
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self::registerBlock(new TripwireHook());
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self::registerBlock(new Tripwire());
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self::registerBlock(new Emerald());
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self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs"));
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self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs"));
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self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs"));
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//TODO: COMMAND_BLOCK
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//TODO: BEACON
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static $wallTypes = [
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CobblestoneWall::NONE_MOSSY_WALL => "Cobblestone",
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CobblestoneWall::MOSSY_WALL => "Mossy Cobblestone",
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CobblestoneWall::GRANITE_WALL => "Granite",
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CobblestoneWall::DIORITE_WALL => "Diorite",
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CobblestoneWall::ANDESITE_WALL => "Andesite",
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CobblestoneWall::SANDSTONE_WALL => "Sandstone",
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CobblestoneWall::BRICK_WALL => "Brick",
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CobblestoneWall::STONE_BRICK_WALL => "Stone Brick",
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CobblestoneWall::MOSSY_STONE_BRICK_WALL => "Mossy Stone Brick",
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CobblestoneWall::NETHER_BRICK_WALL => "Nether Brick",
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CobblestoneWall::END_STONE_BRICK_WALL => "End Stone Brick",
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CobblestoneWall::PRISMARINE_WALL => "Prismarine",
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CobblestoneWall::RED_SANDSTONE_WALL => "Red Sandstone",
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CobblestoneWall::RED_NETHER_BRICK_WALL => "Red Nether Brick"
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];
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foreach($wallTypes as $magicNumber => $prefix){
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self::registerBlock(new CobblestoneWall(Block::COBBLESTONE_WALL, $magicNumber, $prefix . " Wall"));
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}
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self::registerBlock(new FlowerPot());
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self::registerBlock(new Carrot());
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self::registerBlock(new Potato());
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self::registerBlock(new WoodenButton());
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self::registerBlock(new Skull());
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self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_NORMAL, "Anvil"));
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self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_SLIGHTLY_DAMAGED, "Slightly Damaged Anvil"));
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self::registerBlock(new Anvil(Block::ANVIL, Anvil::TYPE_VERY_DAMAGED, "Very Damaged Anvil"));
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self::registerBlock(new TrappedChest());
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self::registerBlock(new WeightedPressurePlateLight());
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self::registerBlock(new WeightedPressurePlateHeavy());
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//TODO: COMPARATOR_BLOCK
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//TODO: POWERED_COMPARATOR
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self::registerBlock(new DaylightSensor());
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self::registerBlock((new DaylightSensor())->setInverted()); //flattening hack
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self::registerBlock(new Redstone());
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self::registerBlock(new NetherQuartzOre());
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//TODO: HOPPER_BLOCK
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self::registerBlock(new Quartz(Block::QUARTZ_BLOCK, Quartz::NORMAL, "Quartz Block"));
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self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::CHISELED, "Chiseled Quartz Block") extends Quartz{
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use PillarRotationTrait;
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});
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self::registerBlock(new class(Block::QUARTZ_BLOCK, Quartz::PILLAR, "Quartz Pillar") extends Quartz{
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use PillarRotationTrait;
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});
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self::registerBlock(new Purpur(Block::PURPUR_BLOCK, 0, "Purpur Block"));
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self::registerBlock(new class(Block::PURPUR_BLOCK, 2, "Purpur Pillar") extends Purpur{
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use PillarRotationTrait;
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});
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self::registerBlock(new QuartzStairs());
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self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs"));
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self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs"));
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//TODO: SLIME
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self::registerBlock(new IronTrapdoor());
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self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::NORMAL, "Prismarine"));
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self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::DARK, "Dark Prismarine"));
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self::registerBlock(new Prismarine(Block::PRISMARINE, Prismarine::BRICKS, "Prismarine Bricks"));
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self::registerBlock(new SeaLantern());
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self::registerBlock(new HayBale());
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self::registerBlock(new HardenedClay(Block::HARDENED_CLAY, 0, "Hardened Clay"));
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self::registerBlock(new Coal());
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self::registerBlock(new PackedIce());
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self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 0, "Sunflower"));
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self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 1, "Lilac"));
|
|
self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 2, "Double Tallgrass"));
|
|
self::registerBlock(new DoubleTallGrass(Block::DOUBLE_PLANT, 3, "Large Fern"));
|
|
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 4, "Rose Bush"));
|
|
self::registerBlock(new DoublePlant(Block::DOUBLE_PLANT, 5, "Peony"));
|
|
|
|
self::registerBlock(new StandingBanner());
|
|
self::registerBlock(new WallBanner());
|
|
|
|
self::registerBlock(new RedSandstoneStairs());
|
|
self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate"));
|
|
self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate"));
|
|
self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate"));
|
|
self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate"));
|
|
self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate"));
|
|
//TODO: REPEATING_COMMAND_BLOCK
|
|
//TODO: CHAIN_COMMAND_BLOCK
|
|
|
|
self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR));
|
|
self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR));
|
|
self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR));
|
|
self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR));
|
|
self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR));
|
|
self::registerBlock(new GrassPath());
|
|
self::registerBlock(new ItemFrame());
|
|
//TODO: CHORUS_FLOWER
|
|
|
|
self::registerBlock(new PurpurStairs());
|
|
|
|
//TODO: UNDYED_SHULKER_BOX
|
|
self::registerBlock(new EndStoneBricks());
|
|
//TODO: FROSTED_ICE
|
|
self::registerBlock(new EndRod());
|
|
//TODO: END_GATEWAY
|
|
|
|
self::registerBlock(new Magma());
|
|
self::registerBlock(new NetherWartBlock());
|
|
self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
|
|
self::registerBlock(new BoneBlock());
|
|
|
|
//TODO: SHULKER_BOX
|
|
self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta"));
|
|
|
|
self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta"));
|
|
self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta"));
|
|
|
|
//TODO: CHORUS_PLANT
|
|
|
|
self::registerBlock(new Podzol());
|
|
self::registerBlock(new Beetroot());
|
|
self::registerBlock(new Stonecutter());
|
|
self::registerBlock(new GlowingObsidian());
|
|
self::registerBlock(new NetherReactor());
|
|
//TODO: INFO_UPDATE
|
|
//TODO: INFO_UPDATE2
|
|
//TODO: MOVINGBLOCK
|
|
//TODO: OBSERVER
|
|
//TODO: STRUCTURE_BLOCK
|
|
|
|
//TODO: RESERVED6
|
|
}
|
|
|
|
public static function isInit() : bool{
|
|
return self::$fullList !== null;
|
|
}
|
|
|
|
/**
|
|
* Registers a block type into the index. Plugins may use this method to register new block types or override
|
|
* existing ones.
|
|
*
|
|
* NOTE: If you are registering a new block type, you will need to add it to the creative inventory yourself - it
|
|
* will not automatically appear there.
|
|
*
|
|
* @param Block $block
|
|
* @param bool $override Whether to override existing registrations
|
|
*
|
|
* @throws \RuntimeException if something attempted to override an already-registered block without specifying the
|
|
* $override parameter.
|
|
*/
|
|
public static function registerBlock(Block $block, bool $override = false) : void{
|
|
$id = $block->getId();
|
|
$variant = $block->getVariant();
|
|
|
|
|
|
$stateMask = $block->getStateBitmask();
|
|
if(($variant & $stateMask) !== 0){
|
|
throw new \InvalidArgumentException("Block variant collides with state bitmask");
|
|
}
|
|
|
|
if(!$override and self::isRegistered($id, $variant)){
|
|
throw new \InvalidArgumentException("Block registration conflicts with an existing block");
|
|
}
|
|
|
|
for($m = $variant; $m <= ($variant | $stateMask); ++$m){
|
|
if(($m & ~$stateMask) !== $variant){
|
|
continue;
|
|
}
|
|
|
|
if(!$override and self::isRegistered($id, $m)){
|
|
throw new \InvalidArgumentException("Block registration " . get_class($block) . " has states which conflict with other blocks");
|
|
}
|
|
|
|
$index = ($id << 4) | $m;
|
|
|
|
$v = clone $block;
|
|
try{
|
|
$v->readStateFromMeta($m & $stateMask);
|
|
if($v->getDamage() !== $m){
|
|
throw new InvalidBlockStateException("Corrupted meta"); //don't register anything that isn't the same when we read it back again
|
|
}
|
|
}catch(InvalidBlockStateException $e){ //invalid property combination
|
|
continue;
|
|
}
|
|
|
|
self::fillStaticArrays($index, $v);
|
|
}
|
|
|
|
if(!self::isRegistered($id, $variant)){
|
|
self::fillStaticArrays(($id << 4) | $variant, $block); //register default state mapped to variant, for blocks which don't use 0 as valid state
|
|
}
|
|
}
|
|
|
|
private static function fillStaticArrays(int $index, Block $block) : void{
|
|
self::$fullList[$index] = $block;
|
|
self::$stateMasks[$index] = $block->getStateBitmask();
|
|
self::$lightFilter[$index] = min(15, $block->getLightFilter() + 1); //opacity plus 1 standard light filter
|
|
self::$diffusesSkyLight[$index] = $block->diffusesSkyLight();
|
|
self::$blastResistance[$index] = $block->getBlastResistance();
|
|
}
|
|
|
|
/**
|
|
* Returns a new Block instance with the specified ID, meta and position.
|
|
*
|
|
* @param int $id
|
|
* @param int $meta
|
|
* @param Position $pos
|
|
*
|
|
* @return Block
|
|
*/
|
|
public static function get(int $id, int $meta = 0, Position $pos = null) : Block{
|
|
if($meta < 0 or $meta > 0xf){
|
|
throw new \InvalidArgumentException("Block meta value $meta is out of bounds");
|
|
}
|
|
|
|
/** @var Block|null $block */
|
|
$block = null;
|
|
try{
|
|
$index = ($id << 4) | $meta;
|
|
if(self::$fullList[$index] !== null){
|
|
$block = clone self::$fullList[$index];
|
|
}
|
|
}catch(\RuntimeException $e){
|
|
throw new \InvalidArgumentException("Block ID $id is out of bounds");
|
|
}
|
|
|
|
if($block === null){
|
|
$block = new UnknownBlock($id, $meta);
|
|
}
|
|
|
|
if($pos !== null){
|
|
$block->position($pos->getLevel(), $pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ());
|
|
}
|
|
|
|
return $block;
|
|
}
|
|
|
|
public static function fromFullBlock(int $fullState, ?Position $pos = null) : Block{
|
|
return self::get($fullState >> 4, $fullState & 0xf, $pos);
|
|
}
|
|
|
|
public static function getStateMask(int $id) : int{
|
|
return self::$stateMasks[$id] ?? 0;
|
|
}
|
|
|
|
/**
|
|
* Returns whether a specified block state is already registered in the block factory.
|
|
*
|
|
* @param int $id
|
|
* @param int $meta
|
|
*
|
|
* @return bool
|
|
*/
|
|
public static function isRegistered(int $id, int $meta = 0) : bool{
|
|
$b = self::$fullList[($id << 4) | $meta];
|
|
return $b !== null and !($b instanceof UnknownBlock);
|
|
}
|
|
|
|
public static function registerStaticRuntimeIdMappings() : void{
|
|
/** @var mixed[] $runtimeIdMap */
|
|
$runtimeIdMap = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "runtimeid_table.json"), true);
|
|
$legacyIdMap = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "legacy_id_map.json"), true);
|
|
foreach($runtimeIdMap as $k => $obj){
|
|
//this has to use the json offset to make sure the mapping is consistent with what we send over network, even though we aren't using all the entries
|
|
if(!isset($legacyIdMap[$obj["name"]])){
|
|
continue;
|
|
}
|
|
self::registerMapping($k, $legacyIdMap[$obj["name"]], $obj["data"]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @internal
|
|
*
|
|
* @param int $id
|
|
* @param int $meta
|
|
*
|
|
* @return int
|
|
*/
|
|
public static function toStaticRuntimeId(int $id, int $meta = 0) : int{
|
|
/*
|
|
* try id+meta first
|
|
* if not found, try id+0 (strip meta)
|
|
* if still not found, return update! block
|
|
*/
|
|
return self::$staticRuntimeIdMap[($id << 4) | $meta] ?? self::$staticRuntimeIdMap[$id << 4] ?? self::$staticRuntimeIdMap[BlockIds::INFO_UPDATE << 4];
|
|
}
|
|
|
|
/**
|
|
* @internal
|
|
*
|
|
* @param int $runtimeId
|
|
*
|
|
* @return int[] [id, meta]
|
|
*/
|
|
public static function fromStaticRuntimeId(int $runtimeId) : array{
|
|
$v = self::$legacyIdMap[$runtimeId];
|
|
return [$v >> 4, $v & 0xf];
|
|
}
|
|
|
|
private static function registerMapping(int $staticRuntimeId, int $legacyId, int $legacyMeta) : void{
|
|
self::$staticRuntimeIdMap[($legacyId << 4) | $legacyMeta] = $staticRuntimeId;
|
|
self::$legacyIdMap[$staticRuntimeId] = ($legacyId << 4) | $legacyMeta;
|
|
self::$lastRuntimeId = max(self::$lastRuntimeId, $staticRuntimeId);
|
|
}
|
|
}
|