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53 lines
1.6 KiB
PHP
53 lines
1.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\player;
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use pocketmine\lang\Translatable;
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use pocketmine\player\Player;
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/**
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* Called when the player spawns in the world after logging in, when they first see the terrain.
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*
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* Note: A lot of data is sent to the player between login and this event. Disconnecting the player during this event
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* will cause this data to be wasted. Prefer disconnecting at login-time if possible to minimize bandwidth wastage.
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* @see PlayerLoginEvent
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*/
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class PlayerJoinEvent extends PlayerEvent{
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/** @var string|Translatable */
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protected $joinMessage;
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public function __construct(Player $player, Translatable|string $joinMessage){
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$this->player = $player;
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$this->joinMessage = $joinMessage;
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}
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public function setJoinMessage(Translatable|string $joinMessage) : void{
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$this->joinMessage = $joinMessage;
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}
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public function getJoinMessage() : Translatable|string{
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return $this->joinMessage;
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}
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}
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