mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-22 19:06:35 +00:00
169 lines
4.8 KiB
PHP
169 lines
4.8 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level\generator\hell;
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use pocketmine\block\Block;
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use pocketmine\level\biome\Biome;
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use pocketmine\level\ChunkManager;
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use pocketmine\level\generator\biome\BiomeSelector;
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use pocketmine\level\generator\Generator;
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use pocketmine\level\generator\noise\Simplex;
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use pocketmine\level\generator\populator\Populator;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Random;
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class Nether extends Generator{
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/** @var Populator[] */
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private $populators = [];
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/** @var ChunkManager */
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private $level;
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/** @var Random */
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private $random;
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/** @var int */
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private $waterHeight = 32;
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/** @var int */
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private $emptyHeight = 64;
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/** @var int */
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private $emptyAmplitude = 1;
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/** @var float */
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private $density = 0.5;
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/** @var int */
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private $bedrockDepth = 5;
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/** @var Populator[] */
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private $generationPopulators = [];
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/** @var Simplex */
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private $noiseBase;
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/** @var BiomeSelector */
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private $selector;
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private static $GAUSSIAN_KERNEL = null;
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private static $SMOOTH_SIZE = 2;
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public function __construct(array $options = []){
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if(self::$GAUSSIAN_KERNEL === null){
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self::generateKernel();
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}
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}
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private static function generateKernel(){
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self::$GAUSSIAN_KERNEL = [];
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$bellSize = 1 / self::$SMOOTH_SIZE;
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$bellHeight = 2 * self::$SMOOTH_SIZE;
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for($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; ++$sx){
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self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE] = [];
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for($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; ++$sz){
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$bx = $bellSize * $sx;
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$bz = $bellSize * $sz;
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self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE][$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(-($bx * $bx + $bz * $bz) / 2);
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}
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}
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}
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public function getName() : string{
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return "nether";
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}
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public function getSettings() : array{
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return [];
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}
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public function init(ChunkManager $level, Random $random){
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$this->level = $level;
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$this->random = $random;
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$this->random->setSeed($this->level->getSeed());
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$this->noiseBase = new Simplex($this->random, 4, 1 / 4, 1 / 64);
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$this->random->setSeed($this->level->getSeed());
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/*$ores = new Ore();
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$ores->setOreTypes([
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new OreType(new CoalOre(), 20, 16, 0, 128),
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new OreType(New IronOre(), 20, 8, 0, 64),
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new OreType(new RedstoneOre(), 8, 7, 0, 16),
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new OreType(new LapisOre(), 1, 6, 0, 32),
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new OreType(new GoldOre(), 2, 8, 0, 32),
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new OreType(new DiamondOre(), 1, 7, 0, 16),
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new OreType(new Dirt(), 20, 32, 0, 128),
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new OreType(new Gravel(), 10, 16, 0, 128)
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]);
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$this->populators[] = $ores;*/
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}
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public function generateChunk(int $chunkX, int $chunkZ){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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$noise = $this->noiseBase->getFastNoise3D(16, 128, 16, 4, 8, 4, $chunkX * 16, 0, $chunkZ * 16);
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$chunk = $this->level->getChunk($chunkX, $chunkZ);
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for($x = 0; $x < 16; ++$x){
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for($z = 0; $z < 16; ++$z){
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$biome = Biome::getBiome(Biome::HELL);
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$chunk->setBiomeId($x, $z, $biome->getId());
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for($y = 0; $y < 128; ++$y){
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if($y === 0 or $y === 127){
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$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
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continue;
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}
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$noiseValue = (abs($this->emptyHeight - $y) / $this->emptyHeight) * $this->emptyAmplitude - $noise[$x][$z][$y];
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$noiseValue -= 1 - $this->density;
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if($noiseValue > 0){
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$chunk->setBlockId($x, $y, $z, Block::NETHERRACK);
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}elseif($y <= $this->waterHeight){
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$chunk->setBlockId($x, $y, $z, Block::STILL_LAVA);
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}
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}
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}
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}
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foreach($this->generationPopulators as $populator){
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$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
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}
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}
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public function populateChunk(int $chunkX, int $chunkZ){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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foreach($this->populators as $populator){
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$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
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}
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$chunk = $this->level->getChunk($chunkX, $chunkZ);
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$biome = Biome::getBiome($chunk->getBiomeId(7, 7));
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$biome->populateChunk($this->level, $chunkX, $chunkZ, $this->random);
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}
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public function getSpawn() : Vector3{
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return new Vector3(127.5, 128, 127.5);
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}
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}
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