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https://github.com/pmmp/PocketMine-MP.git
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107 lines
2.7 KiB
PHP
107 lines
2.7 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityCombustByBlockEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\math\Facing;
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use pocketmine\world\sound\BucketEmptyLavaSound;
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use pocketmine\world\sound\BucketFillLavaSound;
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use pocketmine\world\sound\Sound;
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class Lava extends Liquid{
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public function getLightLevel() : int{
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return 15;
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}
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public function getBucketFillSound() : Sound{
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return new BucketFillLavaSound();
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}
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public function getBucketEmptySound() : Sound{
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return new BucketEmptyLavaSound();
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}
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public function tickRate() : int{
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return 30;
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}
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public function getFlowDecayPerBlock() : int{
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return 2; //TODO: this is 1 in the nether
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}
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protected function checkForHarden() : bool{
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if($this->falling){
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return false;
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}
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$colliding = null;
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foreach(Facing::ALL as $side){
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if($side === Facing::DOWN){
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continue;
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}
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$blockSide = $this->getSide($side);
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if($blockSide instanceof Water){
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$colliding = $blockSide;
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break;
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}
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}
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if($colliding !== null){
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if($this->decay === 0){
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$this->liquidCollide($colliding, VanillaBlocks::OBSIDIAN());
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return true;
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}elseif($this->decay <= 4){
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$this->liquidCollide($colliding, VanillaBlocks::COBBLESTONE());
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return true;
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}
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}
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return false;
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}
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protected function flowIntoBlock(Block $block, int $newFlowDecay, bool $falling) : void{
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if($block instanceof Water){
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$block->liquidCollide($this, VanillaBlocks::STONE());
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}else{
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parent::flowIntoBlock($block, $newFlowDecay, $falling);
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}
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}
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public function onEntityInside(Entity $entity) : bool{
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$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
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$entity->attack($ev);
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$ev = new EntityCombustByBlockEvent($this, $entity, 15);
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$ev->call();
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if(!$ev->isCancelled()){
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$entity->setOnFire($ev->getDuration());
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}
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$entity->resetFallDistance();
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return true;
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}
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}
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