2021-12-29 20:13:07 +00:00

107 lines
2.7 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\event\entity\EntityCombustByBlockEvent;
use pocketmine\event\entity\EntityDamageByBlockEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\math\Facing;
use pocketmine\world\sound\BucketEmptyLavaSound;
use pocketmine\world\sound\BucketFillLavaSound;
use pocketmine\world\sound\Sound;
class Lava extends Liquid{
public function getLightLevel() : int{
return 15;
}
public function getBucketFillSound() : Sound{
return new BucketFillLavaSound();
}
public function getBucketEmptySound() : Sound{
return new BucketEmptyLavaSound();
}
public function tickRate() : int{
return 30;
}
public function getFlowDecayPerBlock() : int{
return 2; //TODO: this is 1 in the nether
}
protected function checkForHarden() : bool{
if($this->falling){
return false;
}
$colliding = null;
foreach(Facing::ALL as $side){
if($side === Facing::DOWN){
continue;
}
$blockSide = $this->getSide($side);
if($blockSide instanceof Water){
$colliding = $blockSide;
break;
}
}
if($colliding !== null){
if($this->decay === 0){
$this->liquidCollide($colliding, VanillaBlocks::OBSIDIAN());
return true;
}elseif($this->decay <= 4){
$this->liquidCollide($colliding, VanillaBlocks::COBBLESTONE());
return true;
}
}
return false;
}
protected function flowIntoBlock(Block $block, int $newFlowDecay, bool $falling) : void{
if($block instanceof Water){
$block->liquidCollide($this, VanillaBlocks::STONE());
}else{
parent::flowIntoBlock($block, $newFlowDecay, $falling);
}
}
public function onEntityInside(Entity $entity) : bool{
$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
$entity->attack($ev);
$ev = new EntityCombustByBlockEvent($this, $entity, 15);
$ev->call();
if(!$ev->isCancelled()){
$entity->setOnFire($ev->getDuration());
}
$entity->resetFallDistance();
return true;
}
}