Files
PocketMine-MP/src/pocketmine/block/Stair.php
Dylan K. Taylor a2543ff80d Position: add getLevelNonNull()
this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
2020-04-14 11:08:37 +01:00

105 lines
2.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Vector3;
use pocketmine\Player;
abstract class Stair extends Transparent{
protected function recalculateCollisionBoxes() : array{
//TODO: handle corners
$minYSlab = ($this->meta & 0x04) === 0 ? 0 : 0.5;
$maxYSlab = $minYSlab + 0.5;
$bbs = [
new AxisAlignedBB(
$this->x,
$this->y + $minYSlab,
$this->z,
$this->x + 1,
$this->y + $maxYSlab,
$this->z + 1
)
];
$minY = ($this->meta & 0x04) === 0 ? 0.5 : 0;
$maxY = $minY + 0.5;
$rotationMeta = $this->meta & 0x03;
$minX = $minZ = 0;
$maxX = $maxZ = 1;
switch($rotationMeta){
case 0:
$minX = 0.5;
break;
case 1:
$maxX = 0.5;
break;
case 2:
$minZ = 0.5;
break;
case 3:
$maxZ = 0.5;
break;
}
$bbs[] = new AxisAlignedBB(
$this->x + $minX,
$this->y + $minY,
$this->z + $minZ,
$this->x + $maxX,
$this->y + $maxY,
$this->z + $maxZ
);
return $bbs;
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$faces = [
0 => 0,
1 => 2,
2 => 1,
3 => 3
];
$this->meta = $player !== null ? $faces[$player->getDirection()] & 0x03 : 0;
if(($clickVector->y > 0.5 and $face !== Vector3::SIDE_UP) or $face === Vector3::SIDE_DOWN){
$this->meta |= 0x04; //Upside-down stairs
}
$this->getLevelNonNull()->setBlock($blockReplace, $this, true, true);
return true;
}
public function getVariantBitmask() : int{
return 0;
}
}