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this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers. TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
114 lines
2.9 KiB
PHP
114 lines
2.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\FlowerPot as TileFlowerPot;
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use pocketmine\tile\Tile;
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class FlowerPot extends Flowable{
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public const STATE_EMPTY = 0;
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public const STATE_FULL = 1;
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protected $id = self::FLOWER_POT_BLOCK;
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protected $itemId = Item::FLOWER_POT;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function getName() : string{
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return "Flower Pot";
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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return new AxisAlignedBB(
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$this->x + 0.3125,
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$this->y,
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$this->z + 0.3125,
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$this->x + 0.6875,
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$this->y + 0.375,
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$this->z + 0.6875
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);
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
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return false;
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}
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$this->getLevelNonNull()->setBlock($blockReplace, $this, true, true);
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Tile::createTile(Tile::FLOWER_POT, $this->getLevelNonNull(), TileFlowerPot::createNBT($this, $face, $item, $player));
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return true;
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Vector3::SIDE_DOWN)->isTransparent()){
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$this->getLevelNonNull()->useBreakOn($this);
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}
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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$pot = $this->getLevelNonNull()->getTile($this);
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if(!($pot instanceof TileFlowerPot)){
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return false;
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}
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if(!$pot->canAddItem($item)){
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return true;
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}
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$this->setDamage(self::STATE_FULL); //specific damage value is unnecessary, it just needs to be non-zero to show an item.
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$this->getLevelNonNull()->setBlock($this, $this, true, false);
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$pot->setItem($item->pop());
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return true;
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}
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public function getVariantBitmask() : int{
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return 0;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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$items = parent::getDropsForCompatibleTool($item);
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$tile = $this->getLevelNonNull()->getTile($this);
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if($tile instanceof TileFlowerPot){
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$item = $tile->getItem();
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if($item->getId() !== Item::AIR){
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$items[] = $item;
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}
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}
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return $items;
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}
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public function isAffectedBySilkTouch() : bool{
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return false;
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}
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}
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