89 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\command\defaults;
use pocketmine\command\Command;
use pocketmine\command\CommandSender;
use pocketmine\command\utils\InvalidCommandSyntaxException;
use pocketmine\GameMode;
use pocketmine\lang\TranslationContainer;
use pocketmine\Player;
use pocketmine\utils\TextFormat;
use function count;
class GamemodeCommand extends VanillaCommand{
public function __construct(string $name){
parent::__construct(
$name,
"%pocketmine.command.gamemode.description",
"%commands.gamemode.usage"
);
$this->setPermission("pocketmine.command.gamemode");
}
public function execute(CommandSender $sender, string $commandLabel, array $args){
if(!$this->testPermission($sender)){
return true;
}
if(count($args) === 0){
throw new InvalidCommandSyntaxException();
}
try{
$gameMode = GameMode::fromString($args[0]);
}catch(\InvalidArgumentException $e){
$sender->sendMessage("Unknown game mode");
return true;
}
$target = $sender;
if(isset($args[1])){
$target = $sender->getServer()->getPlayer($args[1]);
if($target === null){
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.player.notFound"));
return true;
}
}elseif(!($sender instanceof Player)){
throw new InvalidCommandSyntaxException();
}
$target->setGamemode($gameMode);
if($gameMode !== $target->getGamemode()){
$sender->sendMessage("Game mode change for " . $target->getName() . " failed!");
}else{
if($target === $sender){
Command::broadcastCommandMessage($sender, new TranslationContainer("commands.gamemode.success.self", [GameMode::toTranslation($gameMode)]));
}else{
$target->sendMessage(new TranslationContainer("gameMode.changed", [GameMode::toTranslation($gameMode)]));
Command::broadcastCommandMessage($sender, new TranslationContainer("commands.gamemode.success.other", [GameMode::toTranslation($gameMode), $target->getName()]));
}
}
return true;
}
}