2015-04-14 18:24:40 +02:00

146 lines
3.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\entity;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\entity\ExplosionPrimeEvent;
use pocketmine\level\Explosion;
use pocketmine\nbt\tag\Byte;
use pocketmine\network\Network;
use pocketmine\network\protocol\AddEntityPacket;
use pocketmine\Player;
class PrimedTNT extends Entity implements Explosive{
const NETWORK_ID = 65;
public $width = 0.98;
public $length = 0.98;
public $height = 0.98;
protected $gravity = 0.04;
protected $drag = 0.02;
protected $fuse;
public $canCollide = false;
public function attack($damage, EntityDamageEvent $source){
}
protected function initEntity(){
parent::initEntity();
if(isset($this->namedtag->Fuse)){
$this->fuse = $this->namedtag["Fuse"];
}else{
$this->fuse = 80;
}
}
public function canCollideWith(Entity $entity){
return false;
}
public function saveNBT(){
parent::saveNBT();
$this->namedtag->Fuse = new Byte("Fuse", $this->fuse);
}
public function onUpdate($currentTick){
if($this->closed){
return false;
}
$this->timings->startTiming();
$tickDiff = max(1, $currentTick - $this->lastUpdate);
$this->lastUpdate = $currentTick;
$hasUpdate = $this->entityBaseTick($tickDiff);
if(!$this->dead){
$this->motionY -= $this->gravity;
$this->move($this->motionX, $this->motionY, $this->motionZ);
$friction = 1 - $this->drag;
$this->motionX *= $friction;
$this->motionY *= $friction;
$this->motionZ *= $friction;
$this->updateMovement();
if($this->onGround){
$this->motionY *= -0.5;
$this->motionX *= 0.7;
$this->motionZ *= 0.7;
}
$this->fuse -= $tickDiff;
if($this->fuse <= 0){
$this->kill();
$this->explode();
}
}
return $hasUpdate or $this->fuse >= 0 or $this->motionX != 0 or $this->motionY != 0 or $this->motionZ != 0;
}
public function explode(){
$this->server->getPluginManager()->callEvent($ev = new ExplosionPrimeEvent($this, 4));
if(!$ev->isCancelled()){
$explosion = new Explosion($this, $ev->getForce(), $this);
if($ev->isBlockBreaking()){
$explosion->explodeA();
}
$explosion->explodeB();
}
}
public function spawnTo(Player $player){
$pk = new AddEntityPacket();
$pk->type = PrimedTNT::NETWORK_ID;
$pk->eid = $this->getId();
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk->setChannel(Network::CHANNEL_ENTITY_SPAWNING));
parent::spawnTo($player);
}
}