Shoghi Cervantes 093b86fa43 Fixed URL
2013-08-27 19:16:11 +02:00

126 lines
3.3 KiB
PHP

<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
class ChestBlock extends TransparentBlock{
public function __construct($meta = 0){
parent::__construct(CHEST, $meta, "Chest");
$this->isActivable = true;
}
public function place(Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
$server = ServerAPI::request();
$faces = array(
0 => 4,
1 => 2,
2 => 5,
3 => 3,
);
$chest = false;
$this->meta = $faces[$player->entity->getDirection()];
for($side = 2; $side <= 5; ++$side){
if(($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)){
continue;
}elseif(($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)){
continue;
}
$c = $this->getSide($side);
if(($c instanceof ChestBlock) and $c->getMetadata() === $this->meta){
if((($tile = $server->api->tile->get($c)) instanceof Tile) and !$tile->isPaired()){
$chest = $tile;
break;
}
}
}
$this->level->setBlock($block, $this);
$tile = $server->api->tile->add($this->level, TILE_CHEST, $this->x, $this->y, $this->z, array(
"Items" => array(),
"id" => TILE_CHEST,
"x" => $this->x,
"y" => $this->y,
"z" => $this->z
));
/* 0.7.4 bug, waiting for Mojang...
if($chest instanceof Tile){
$chest->pairWith($tile);
$tile->pairWith($chest);
}*/
return true;
}
public function onBreak(Item $item, Player $player){
$t = ServerAPI::request()->api->tile->get($this);
if($t !== false){
$t->unpair();
}
$this->level->setBlock($this, new AirBlock(), true, true);
return true;
}
public function onActivate(Item $item, Player $player){
$top = $this->getSide(1);
if($top->isTransparent !== true){
return true;
}
$server = ServerAPI::request();
$t = $server->api->tile->get($this);
$chest = false;
if($t !== false){
$chest = $t;
}else{
$chest = $server->api->tile->add($this->level, TILE_CHEST, $this->x, $this->y, $this->z, array(
"Items" => array(),
"id" => TILE_CHEST,
"x" => $this->x,
"y" => $this->y,
"z" => $this->z
));
}
if(($player->gamemode & 0x01) === 0x01){
return true;
}
$chest->openInventory($player);
return true;
}
public function getDrops(Item $item, Player $player){
$drops = array(
array($this->id, 0, 1),
);
$t = ServerAPI::request()->api->tile->get($this);
if($t !== false and $t->class === TILE_CHEST){
for($s = 0; $s < CHEST_SLOTS; ++$s){
$slot = $t->getSlot($s);
if($slot->getID() > AIR and $slot->count > 0){
$drops[] = array($slot->getID(), $slot->getMetadata(), $slot->count);
}
}
}
return $drops;
}
}