mirror of
https://github.com/pmmp/PocketMine-MP.git
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This reverts commit b7b05e729e
.
Apparently this was premature, because we still need these things to deal with default state remapping.
124 lines
3.6 KiB
PHP
124 lines
3.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataValidator;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\Player;
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class Lever extends Flowable{
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protected const BOTTOM = 0;
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protected const SIDE = 1;
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protected const TOP = 2;
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/** @var int */
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protected $position = self::BOTTOM;
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/** @var int */
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protected $facing = Facing::NORTH;
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/** @var bool */
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protected $powered = false;
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protected function writeStateToMeta() : int{
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if($this->position === self::BOTTOM){
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$rotationMeta = Facing::axis($this->facing) === Facing::AXIS_Z ? 7 : 0;
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}elseif($this->position === self::TOP){
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$rotationMeta = Facing::axis($this->facing) === Facing::AXIS_Z ? 5 : 6;
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}else{
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$rotationMeta = 6 - $this->facing;
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}
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return $rotationMeta | ($this->powered ? 0x08 : 0);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$rotationMeta = $stateMeta & 0x07;
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if($rotationMeta === 5 or $rotationMeta === 6){
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$this->position = self::TOP;
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$this->facing = $rotationMeta === 5 ? Facing::SOUTH : Facing::EAST;
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}elseif($rotationMeta === 7 or $rotationMeta === 0){
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$this->position = self::BOTTOM;
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$this->facing = $rotationMeta === 7 ? Facing::SOUTH : Facing::EAST;
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}else{
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$this->position = self::SIDE;
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$this->facing = BlockDataValidator::readHorizontalFacing(6 - $rotationMeta);
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}
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$this->powered = ($stateMeta & 0x08) !== 0;
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function getHardness() : float{
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return 0.5;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$blockClicked->isSolid()){
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return false;
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}
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if(Facing::axis($face) === Facing::AXIS_Y){
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if($player !== null){
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$this->facing = Facing::opposite($player->getHorizontalFacing());
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}
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$this->position = $face === Facing::DOWN ? self::BOTTOM : self::TOP;
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}else{
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$this->facing = $face;
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$this->position = self::SIDE;
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}
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onNearbyBlockChange() : void{
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if($this->position === self::BOTTOM){
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$face = Facing::UP;
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}elseif($this->position === self::TOP){
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$face = Facing::DOWN;
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}else{
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$face = Facing::opposite($this->facing);
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}
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if(!$this->getSide($face)->isSolid()){
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$this->level->useBreakOn($this);
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}
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}
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public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->powered = !$this->powered;
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$this->level->setBlock($this, $this);
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$this->level->broadcastLevelSoundEvent(
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$this->add(0.5, 0.5, 0.5),
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$this->powered ? LevelSoundEventPacket::SOUND_POWER_ON : LevelSoundEventPacket::SOUND_POWER_OFF
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);
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return true;
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}
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//TODO
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}
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