83 lines
2.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\tile;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\Player;
class Skull extends Spawnable{
public const TYPE_SKELETON = 0;
public const TYPE_WITHER = 1;
public const TYPE_ZOMBIE = 2;
public const TYPE_HUMAN = 3;
public const TYPE_CREEPER = 4;
public const TYPE_DRAGON = 5;
public const TAG_SKULL_TYPE = "SkullType"; //TAG_Byte
public const TAG_ROT = "Rot"; //TAG_Byte
public const TAG_MOUTH_MOVING = "MouthMoving"; //TAG_Byte
public const TAG_MOUTH_TICK_COUNT = "MouthTickCount"; //TAG_Int
/** @var int */
private $skullType;
/** @var int */
private $skullRotation;
protected function readSaveData(CompoundTag $nbt) : void{
$this->skullType = $nbt->getByte(self::TAG_SKULL_TYPE, self::TYPE_SKELETON, true);
$this->skullRotation = $nbt->getByte(self::TAG_ROT, 0, true);
}
protected function writeSaveData(CompoundTag $nbt) : void{
$nbt->setByte(self::TAG_SKULL_TYPE, $this->skullType);
$nbt->setByte(self::TAG_ROT, $this->skullRotation);
}
public function setType(int $type){
$this->skullType = $type;
$this->onChanged();
}
public function getType() : int{
return $this->skullType;
}
protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
$nbt->setByte(self::TAG_SKULL_TYPE, $this->skullType);
$nbt->setByte(self::TAG_ROT, $this->skullRotation);
}
protected static function createAdditionalNBT(CompoundTag $nbt, Vector3 $pos, ?int $face = null, ?Item $item = null, ?Player $player = null) : void{
$nbt->setByte(self::TAG_SKULL_TYPE, $item !== null ? $item->getDamage() : self::TYPE_SKELETON);
$rot = 0;
if($face === Vector3::SIDE_UP and $player !== null){
$rot = floor(($player->yaw * 16 / 360) + 0.5) & 0x0F;
}
$nbt->setByte(self::TAG_ROT, $rot);
}
}