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https://github.com/pmmp/PocketMine-MP.git
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while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
50 lines
1.4 KiB
PHP
50 lines
1.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\animation;
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use pocketmine\entity\Human;
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use pocketmine\item\Item;
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use pocketmine\network\mcpe\protocol\ActorEventPacket;
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final class ConsumingItemAnimation implements Animation{
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/** @var Human */
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private $human;
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/** @var Item */
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private $item;
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public function __construct(Human $human, Item $item){
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//TODO: maybe this can be expanded to more than just player entities?
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$this->human = $human;
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$this->item = $item;
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}
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public function encode() : array{
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return [
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//TODO: need to check the data values
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ActorEventPacket::create($this->human->getId(), ActorEventPacket::EATING_ITEM, ($this->item->getId() << 16) | $this->item->getMeta())
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];
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}
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}
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