mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-15 07:55:31 +00:00
160 lines
4.3 KiB
PHP
160 lines
4.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\generator;
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use pocketmine\block\BlockFactory;
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use pocketmine\scheduler\AsyncTask;
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use pocketmine\world\format\Chunk;
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use pocketmine\world\format\io\FastChunkSerializer;
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use pocketmine\world\World;
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class PopulationTask extends AsyncTask{
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private const TLS_KEY_WORLD = "world";
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/** @var bool */
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public $state;
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/** @var int */
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public $worldId;
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/** @var string */
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public $chunk;
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/** @var string */
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public $chunk0;
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/** @var string */
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public $chunk1;
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/** @var string */
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public $chunk2;
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/** @var string */
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public $chunk3;
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//center chunk
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/** @var string */
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public $chunk5;
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/** @var string */
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public $chunk6;
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/** @var string */
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public $chunk7;
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/** @var string */
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public $chunk8;
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public function __construct(World $world, Chunk $chunk){
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$this->state = true;
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$this->worldId = $world->getId();
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$this->chunk = FastChunkSerializer::serialize($chunk);
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foreach($world->getAdjacentChunks($chunk->getX(), $chunk->getZ()) as $i => $c){
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$this->{"chunk$i"} = $c !== null ? FastChunkSerializer::serialize($c) : null;
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}
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$this->storeLocal(self::TLS_KEY_WORLD, $world);
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}
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public function onRun() : void{
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$manager = $this->worker->getFromThreadStore("generation.world{$this->worldId}.manager");
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$generator = $this->worker->getFromThreadStore("generation.world{$this->worldId}.generator");
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if(!($manager instanceof GeneratorChunkManager) or !($generator instanceof Generator)){
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$this->state = false;
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return;
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}
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/** @var Chunk[] $chunks */
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$chunks = [];
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$chunk = FastChunkSerializer::deserialize($this->chunk);
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for($i = 0; $i < 9; ++$i){
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if($i === 4){
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continue;
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}
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$xx = -1 + $i % 3;
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$zz = -1 + (int) ($i / 3);
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$ck = $this->{"chunk$i"};
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if($ck === null){
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$chunks[$i] = new Chunk($chunk->getX() + $xx, $chunk->getZ() + $zz);
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}else{
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$chunks[$i] = FastChunkSerializer::deserialize($ck);
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}
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}
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$manager->setChunk($chunk->getX(), $chunk->getZ(), $chunk);
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if(!$chunk->isGenerated()){
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$generator->generateChunk($chunk->getX(), $chunk->getZ());
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$chunk = $manager->getChunk($chunk->getX(), $chunk->getZ());
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$chunk->setGenerated();
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}
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foreach($chunks as $i => $c){
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$manager->setChunk($c->getX(), $c->getZ(), $c);
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if(!$c->isGenerated()){
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$generator->generateChunk($c->getX(), $c->getZ());
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$chunks[$i] = $manager->getChunk($c->getX(), $c->getZ());
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$chunks[$i]->setGenerated();
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}
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}
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$generator->populateChunk($chunk->getX(), $chunk->getZ());
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$chunk = $manager->getChunk($chunk->getX(), $chunk->getZ());
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$chunk->setPopulated();
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$blockFactory = BlockFactory::getInstance();
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$chunk->recalculateHeightMap($blockFactory->blocksDirectSkyLight);
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$chunk->populateSkyLight($blockFactory->lightFilter);
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$chunk->setLightPopulated();
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$this->chunk = FastChunkSerializer::serialize($chunk);
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foreach($chunks as $i => $c){
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$this->{"chunk$i"} = $c->isDirty() ? FastChunkSerializer::serialize($c) : null;
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}
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$manager->cleanChunks();
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}
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public function onCompletion() : void{
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/** @var World $world */
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$world = $this->fetchLocal(self::TLS_KEY_WORLD);
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if(!$world->isClosed()){
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if(!$this->state){
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$world->registerGeneratorToWorker($this->worker->getAsyncWorkerId());
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}
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$chunk = FastChunkSerializer::deserialize($this->chunk);
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for($i = 0; $i < 9; ++$i){
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if($i === 4){
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continue;
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}
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$c = $this->{"chunk$i"};
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if($c !== null){
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$c = FastChunkSerializer::deserialize($c);
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$world->generateChunkCallback($c->getX(), $c->getZ(), $this->state ? $c : null);
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}
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}
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$world->generateChunkCallback($chunk->getX(), $chunk->getZ(), $this->state ? $chunk : null);
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}
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}
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}
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